Player Matchup

Cthulhu
Cthulhu
Aedein95
Cthulhu
Level 8
God Stats
5W - 2L
1,542 SR
Queue Stats
10W - 11L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Chaser13138364
Jormungandr
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,192 Elo+
Solo
Persephone
Persephone
Queen-O-Blood
Persephone
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,328 Elo+
Party 1
Khepri
Khepri
XXFoolzArcanaXX
Khepri
Level 25
God Stats
4W - 7L
1,116 SR
Queue Stats
48W - 85L
1,296 Elo+
Party 1
Medusa
Medusa
gothicindian0715
Medusa
Level 82
God Stats
10W - 11L
1,679 SR
Queue Stats
322W - 453L
1,269 Elo+
Party 1
Team Averages
Level 28
1,467 SR
1,317 Elo+

VS

Team Averages
Level 20
1,520 SR
1,345 Elo+
Cthulhu
Cthulhu
Angelystor
Cthulhu
Level 14
God Stats
5W - 7L
1,484 SR
Queue Stats
17W - 23L
1,306 Elo+
Party 2
Tsukuyomi
Tsukuyomi
BigBADWolf1006
Tsukuyomi
Level 27
God Stats
6W - 6L
1,413 SR
Queue Stats
190W - 222L
1,450 Elo+
Solo
Chiron
Chiron
Dndthebrute
Chiron
Level 28
God Stats
1W - 2L
1,702 SR
Queue Stats
51W - 45L
1,576 Elo+
Solo
Ares
Ares
oblixwarrior
Ares
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 33L
1,326 Elo+
Party 2
Kali
Kali
socunyant
Kali
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 28L
1,069 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aedein95
Cthulhu
20
5 / 7 / 11
14,385
959
20,937
27,817
20,419
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
Chaser13138364
Jormungandr
20
2 / 7 / 11
14,601
973
7,484
17,893
19,503
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Persephone
Queen-O-Blood
Persephone
20
14 / 5 / 13
17,616
1,174
24,374
10,999
4,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
1 / 5 / 19
14,582
972
7,587
15,490
18,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
10 / 4 / 15
15,881
1,059
39,418
14,529
7,109
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

113

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Angelystor
Cthulhu
20
14 / 7 / 10
16,528
1,102
30,001
34,609
34,237
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
BigBADWolf1006
Tsukuyomi
20
7 / 13 / 15
15,317
1,021
25,421
30,381
17,697
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chiron
17
0 / 1 / 7
11,934
796
2,606
3,167
1,215
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

20
7 / 6 / 11
15,558
1,037
21,304
28,288
26,065
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kali
19
0 / 5 / 8
12,580
839
688
12,807
6,221

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
79
32
Kills
28
28
Deaths
32
69
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aedein95
Cthulhu
5
7
11
1.5
L
Cthulhu
Angelystor
Cthulhu
14
7
10
2.71
L
Tsukuyomi
BigBADWolf1006
Tsukuyomi
7
13
15
1.12
W
Jormungandr
Chaser13138364
Jormungandr
2
7
11
1.07
L
Chiron
0
1
7
3.5
W
Persephone
Queen-O-Blood
Persephone
14
5
13
4.1
W
1
5
19
2.1
W
10
4
15
4.38
L
7
6
11
2.08
L
Kali
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,800
Damage
80,020
86,728
Taken
109,252
70,198
Mitigated
85,435
15,018
Healing
12,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aedein95
Cthulhu
20,937
3,761
1,790
7,522
27,817
20,419
0
18,725
8,750
37,356
0
L
Cthulhu
Angelystor
Cthulhu
30,001
4,308
2,423
3,324
34,609
34,237
0
18,243
15,358
52,234
0
L
Tsukuyomi
BigBADWolf1006
Tsukuyomi
25,421
6,813
0
2,468
30,381
17,697
0
12,869
17,362
0
34,444
W
Jormungandr
Chaser13138364
Jormungandr
7,484
2,004
0
440
17,893
19,503
0
9,140
8,473
51,844
0
L
Chiron
2,606
982
296
660
3,167
1,215
0
1,468
1,674
0
16,885
W
Persephone
Queen-O-Blood
Persephone
24,374
4,432
115
989
10,999
4,517
0
6,106
4,816
37,489
0
W
7,587
855
473
2,123
15,490
18,650
0
6,994
8,396
11,174
0
W
39,418
26,372
469
1,097
14,529
7,109
0
9,442
4,987
0
58,909
L
21,304
5,633
0
2,720
28,288
26,065
0
19,849
7,975
39,023
0
L
Kali
688
488
0
639
12,807
6,221
0
6,666
5,966
0
7,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,065
Gold Earned
71,917
210
Minions Killed
156
9
Camps Cleared
6
1,242,637
Distance Traveled
1,144,450
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,385
959
27
2
3
259,444
1
L
Cthulhu
16,528
1,102
60
4
0
308,449
0
L
Tsukuyomi
15,317
1,021
13
1
2
279,349
0
W
Jormungandr
14,601
973
95
6
5
195,150
1
L
Chiron
11,934
796
34
2
1
77,181
0
W
Persephone
17,616
1,174
33
2
0
271,147
0
W
Khepri
14,582
972
6
0
1
228,759
1
W
Medusa
15,881
1,059
49
3
0
288,137
0
L
Ares
15,558
1,037
39
3
2
285,928
2
L
Kali
12,580
839
10
1
1
193,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role