Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
IDKStar
Khepri
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
176W - 145L
1,635 Elo+
Solo
Bellona
Bellona
LouJersey
Bellona
Level 145
God Stats
3W - 4L
1,588 SR
Queue Stats
57W - 36L
1,588 Elo+
Party 1
Scylla
Scylla
Pluct
Scylla
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,544 Elo+
Party 1
Nemesis
Nemesis
SPQRMayhem
Nemesis
Level 146
God Stats
53W - 33L
1,717 SR
Queue Stats
609W - 571L
1,610 Elo+
Solo
Team Averages
Level 120
1,561 SR
1,575 Elo+

VS

Team Averages
Level 122
1,508 SR
1,519 Elo+
Hou Yi
Hou Yi
Aracnox
Hou Yi
Level 144
God Stats
2W - 5L
1,500 SR
Queue Stats
317W - 254L
1,486 Elo+
Party 2
Guan Yu
Guan Yu
KeybladeW19
Guan Yu
Level 146
God Stats
7W - 1L
1,742 SR
Queue Stats
278W - 256L
1,466 Elo+
Party 2
Anhur
Anhur
Night9505
Anhur
Level 109
God Stats
3W - 7L
1,298 SR
Queue Stats
225W - 203L
1,574 Elo+
Party 3
Cerberus
Cerberus
RavensRamen
Cerberus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 175L
1,542 Elo+
Party 3
Merlin
Merlin
irisland
Merlin
Level 151
God Stats
1W - 3L
1,500 SR
Queue Stats
146W - 136L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
3 / 0 / 0
6,223
622
5,649
6,591
1,555
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Khepri
IDKStar
Khepri
9
0 / 1 / 5
5,512
551
2,322
6,655
3,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bellona
LouJersey
Bellona
12
3 / 0 / 1
6,664
666
4,677
4,246
3,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Pluct
Scylla
11
9 / 1 / 0
6,567
657
7,424
4,077
1,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
SPQRMayhem
Nemesis
10
1 / 2 / 8
5,796
580
4,017
5,819
3,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Aracnox
Hou Yi
9
1 / 2 / 1
5,474
547
4,541
6,740
1,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
KeybladeW19
Guan Yu
7
1 / 2 / 1
4,795
480
2,434
7,670
3,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Anhur
Night9505
Anhur
9
0 / 4 / 0
4,945
495
2,490
8,451
2,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
RavensRamen
Cerberus
9
1 / 3 / 0
5,178
518
1,845
6,210
4,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
irisland
Merlin
8
0 / 5 / 0
4,673
467
4,637
5,382
1,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
16
Kills
3
4
Deaths
16
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
0
0
3
L
Hou Yi
Aracnox
Hou Yi
1
2
1
0.75
W
Khepri
IDKStar
Khepri
0
1
5
2.5
L
Guan Yu
KeybladeW19
Guan Yu
1
2
1
0.75
W
Bellona
LouJersey
Bellona
3
0
1
3.5
L
Anhur
Night9505
Anhur
0
4
0
0
W
Scylla
Pluct
Scylla
9
1
0
9
L
Cerberus
RavensRamen
Cerberus
1
3
0
0.33
W
Nemesis
SPQRMayhem
Nemesis
1
2
8
2.5
L
Merlin
irisland
Merlin
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,089
Damage
15,947
27,388
Taken
34,453
12,960
Mitigated
13,476
8,827
Healing
11,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,649
3,743
0
4,217
6,591
1,555
536
0
6,591
0
35,244
L
Hou Yi
Aracnox
Hou Yi
4,541
1,866
0
2,477
6,740
1,317
0
825
5,915
0
28,034
W
Khepri
IDKStar
Khepri
2,322
500
0
2,390
6,655
3,252
0
1,577
4,902
9,932
0
L
Guan Yu
KeybladeW19
Guan Yu
2,434
335
1,124
2,938
7,670
3,472
0
2,971
4,699
0
12,535
W
Bellona
LouJersey
Bellona
4,677
1,695
0
926
4,246
3,731
0
1,215
2,877
1,967
35,189
L
Anhur
Night9505
Anhur
2,490
1,130
0
2,376
8,451
2,368
0
2,668
5,783
0
25,017
W
Scylla
Pluct
Scylla
7,424
1,127
0
332
4,077
1,249
0
1,912
2,009
34,518
0
L
Cerberus
RavensRamen
Cerberus
1,845
0
0
2,220
6,210
4,476
0
315
5,895
24,630
0
W
Nemesis
SPQRMayhem
Nemesis
4,017
1,747
0
962
5,819
3,173
0
1,166
4,527
5,655
28,202
L
Merlin
irisland
Merlin
4,637
223
0
566
5,382
1,843
0
3,626
1,756
23,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,762
Gold Earned
25,065
302
Minions Killed
261
0
Camps Cleared
0
978,613
Distance Traveled
917,373
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,223
622
73
7
0
173,738
0
L
Hou Yi
5,474
547
64
6
0
158,890
2
W
Khepri
5,512
551
8
1
0
192,976
0
L
Guan Yu
4,795
480
11
1
0
213,508
2
W
Bellona
6,664
666
103
10
0
219,453
0
L
Anhur
4,945
495
64
6
0
171,929
2
W
Scylla
6,567
657
59
6
0
191,625
2
L
Cerberus
5,178
518
73
7
0
193,016
2
W
Nemesis
5,796
580
59
6
0
200,821
6
L
Merlin
4,673
467
49
5
0
180,030
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role