Player Matchup

Ymir
Ymir
BEstboi12
Ymir
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
54W - 26L
1,873 Elo+
Party 3
Vulcan
Vulcan
DerM1ch43l13
Vulcan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 25L
1,893 Elo+
Party 3
Hou Yi
Hou Yi
GogoGeg
Hou Yi
Level 20
God Stats
23W - 7L
1,829 SR
Queue Stats
57W - 40L
1,831 Elo+
Party 3
Thor
Thor
Nieube
Thor
Level 5
God Stats
1W - 6L
1,500 SR
Queue Stats
260W - 242L
1,553 Elo+
Solo
Cthulhu
Cthulhu
SeldoMinCaps
Cthulhu
Level 29
God Stats
12W - 14L
1,500 SR
Queue Stats
287W - 266L
1,829 Elo+
Party 3
Team Averages
Level 20
1,566 SR
1,796 Elo+

VS

Team Averages
Level 18
1,479 SR
1,570 Elo+
Loki
Loki
CovidIsALi
Loki
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Ironmiki95
Cthulhu
Level 24
God Stats
4W - 7L
1,480 SR
Queue Stats
69W - 66L
1,517 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MerxilessKing
Tsukuyomi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,656 Elo+
Party 2
Janus
Janus
SuperSpaceRock
Janus
Level 11
God Stats
0W - 3L
1,206 SR
Queue Stats
3W - 4L
1,656 Elo+
Party 2
Anhur
Anhur
hoidraar
Anhur
Level 28
God Stats
9W - 5L
1,707 SR
Queue Stats
78W - 71L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
2 / 0 / 5
6,674
556
3,462
8,274
3,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
13
5 / 1 / 4
7,652
638
8,776
4,736
1,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
GogoGeg
Hou Yi
11
3 / 3 / 4
6,624
552
2,680
4,340
980
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
Nieube
Thor
11
5 / 5 / 4
7,041
587
4,449
9,275
2,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
SeldoMinCaps
Cthulhu
11
1 / 0 / 0
6,484
540
1,386
3,926
2,404
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 0
7,806
651
2,858
4,201
1,325
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Ironmiki95
Cthulhu
8
1 / 4 / 1
5,617
468
4,522
8,865
3,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
MerxilessKing
Tsukuyomi
7
2 / 3 / 0
5,286
441
1,192
5,967
1,659
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
2 / 6 / 0
5,974
498
3,273
6,252
1,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
hoidraar
Anhur
10
1 / 3 / 3
6,109
509
4,193
6,963
1,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
16
Kills
8
9
Deaths
16
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
0
5
4.5
L
2
0
0
2
W
Vulcan
5
1
4
7
W
Hou Yi
GogoGeg
Hou Yi
3
3
4
1.67
L
Cthulhu
Ironmiki95
Cthulhu
1
4
1
0.38
L
Tsukuyomi
MerxilessKing
Tsukuyomi
2
3
0
0.67
W
Thor
Nieube
Thor
5
5
4
1.4
W
Cthulhu
SeldoMinCaps
Cthulhu
1
0
0
1
L
2
6
0
0.33
L
Anhur
hoidraar
Anhur
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,753
Damage
16,038
30,551
Taken
32,248
11,539
Mitigated
9,445
7,079
Healing
6,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,462
545
0
1,804
8,274
3,554
0
2,698
5,576
17,248
0
L
2,858
614
0
1,679
4,201
1,325
0
877
3,324
0
52,063
W
Vulcan
8,776
4,522
0
1,058
4,736
1,676
424
2,183
2,553
43,142
0
W
Hou Yi
GogoGeg
Hou Yi
2,680
1,050
0
608
4,340
980
910
1,075
3,265
0
23,429
L
Cthulhu
Ironmiki95
Cthulhu
4,522
179
43
1,454
8,865
3,109
0
3,628
5,175
20,641
0
L
Tsukuyomi
MerxilessKing
Tsukuyomi
1,192
134
0
853
5,967
1,659
0
2,078
3,847
0
15,544
W
Thor
Nieube
Thor
4,449
1,275
77
2,782
9,275
2,925
165
1,839
7,436
0
31,335
W
Cthulhu
SeldoMinCaps
Cthulhu
1,386
164
0
750
3,926
2,404
0
0
3,926
34,307
0
L
3,273
354
0
0
6,252
1,655
0
3,745
2,358
25,976
0
L
Anhur
hoidraar
Anhur
4,193
1,702
0
2,094
6,963
1,697
504
2,963
3,920
0
28,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,475
Gold Earned
30,792
313
Minions Killed
317
0
Camps Cleared
0
1,132,588
Distance Traveled
1,160,904
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,674
556
16
1
0
233,882
0
L
Loki
7,806
651
131
11
0
282,401
0
W
Vulcan
7,652
638
91
8
0
241,456
7
W
Hou Yi
6,624
552
57
5
0
193,807
0
L
Cthulhu
5,617
468
25
2
0
241,866
0
L
Tsukuyomi
5,286
441
33
3
0
191,988
0
W
Thor
7,041
587
69
6
0
222,636
2
W
Cthulhu
6,484
540
80
7
0
240,807
4
L
Janus
5,974
498
60
5
0
238,751
0
L
Anhur
6,109
509
68
6
0
205,898
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role