Player Matchup

Xbalanque
Xbalanque
DH Schipperke
Xbalanque
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 36L
1,420 Elo+
Party 1
Merlin
Merlin
PG Atill4h
Merlin
Level 119
God Stats
7W - 4L
1,682 SR
Queue Stats
49W - 44L
1,421 Elo+
Party 1
Mulan
Mulan
Revo RoXsta
Mulan
Level 155
God Stats
10W - 9L
1,459 SR
Queue Stats
693W - 636L
1,458 Elo+
Party 1
Fenrir
Fenrir
Zigarrah
Fenrir
Level 155
God Stats
78W - 59L
1,534 SR
Queue Stats
939W - 866L
1,484 Elo+
Party 1
Ymir
Ymir
spielor85
Ymir
Level 106
God Stats
6W - 5L
1,566 SR
Queue Stats
6W - 9L
1,242 Elo+
Party 1
Team Averages
Level 128
1,548 SR
1,405 Elo+

VS

Team Averages
Level 93
1,636 SR
1,486 Elo+
Scylla
Scylla
Duffman49
Scylla
Level 124
God Stats
10W - 11L
1,940 SR
Queue Stats
299W - 289L
1,597 Elo+
Solo
Mulan
Mulan
II Luis DKC II
Mulan
Level 85
God Stats
5W - 6L
1,500 SR
Queue Stats
415W - 382L
1,404 Elo+
Party 2
Fafnir
Fafnir
UltimateFuzzion
Fafnir
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
197W - 190L
1,419 Elo+
Party 2
Set
Set
jenesis lord777
Set
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
461W - 419L
1,402 Elo+
Party 2
Bellona
Bellona
loso46
Bellona
Level 88
God Stats
10W - 10L
1,741 SR
Queue Stats
398W - 403L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DH Schipperke
Xbalanque
12
3 / 2 / 0
7,505
500
7,338
8,983
2,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
PG Atill4h
Merlin
14
2 / 1 / 5
8,472
565
4,568
5,768
1,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
4 / 1 / 5
8,471
565
9,573
11,523
8,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
Zigarrah
Fenrir
14
5 / 1 / 5
8,234
549
7,335
10,283
3,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
11
0 / 4 / 5
7,114
474
4,278
11,134
6,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Duffman49
Scylla
13
2 / 2 / 0
7,533
502
4,777
4,647
1,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 3 / 1
7,814
521
10,256
12,516
9,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
1 / 3 / 4
7,790
519
4,812
10,376
8,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
0 / 5 / 0
6,948
463
3,732
13,467
4,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bellona
loso46
Bellona
11
1 / 1 / 0
6,781
452
5,104
8,753
5,305
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
14
Kills
9
9
Deaths
14
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
DH Schipperke
Xbalanque
3
2
0
1.5
L
Scylla
Duffman49
Scylla
2
2
0
1
L
5
3
1
1.83
W
Merlin
PG Atill4h
Merlin
2
1
5
4.5
W
4
1
5
6.5
L
1
3
4
1
W
Fenrir
Zigarrah
Fenrir
5
1
5
7.5
L
0
5
0
0
L
Bellona
loso46
Bellona
1
1
0
1
W
Ymir
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,092
Damage
28,681
47,691
Taken
49,759
22,259
Mitigated
30,441
16,057
Healing
17,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
DH Schipperke
Xbalanque
7,338
3,351
0
2,581
8,983
2,370
101
2,492
6,090
0
42,340
L
Scylla
Duffman49
Scylla
4,777
168
0
493
4,647
1,643
276
2,170
2,213
42,046
0
L
10,256
1,221
441
3,589
12,516
9,828
0
2,909
9,582
0
46,731
W
Merlin
PG Atill4h
Merlin
4,568
86
0
494
5,768
1,891
1,116
2,704
2,819
49,048
0
W
9,573
1,391
0
4,794
11,523
8,059
480
489
10,996
0
45,760
L
4,812
1,026
564
2,890
10,376
8,762
270
1,936
8,371
33,543
0
W
Fenrir
Zigarrah
Fenrir
7,335
1,569
0
5,510
10,283
3,886
207
1,562
8,584
0
47,524
L
3,732
2,137
0
5,286
13,467
4,903
0
1,192
12,012
0
49,189
L
Bellona
loso46
Bellona
5,104
1,750
0
3,880
8,753
5,305
0
201
8,062
0
30,480
W
Ymir
4,278
709
0
2,678
11,134
6,053
233
1,421
9,117
22,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,796
Gold Earned
36,866
430
Minions Killed
387
0
Camps Cleared
0
1,429,990
Distance Traveled
1,364,619
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
7,505
500
98
7
0
252,923
0
L
Scylla
7,533
502
101
7
0
274,849
3
L
Mulan
7,814
521
78
5
0
290,009
0
W
Merlin
8,472
565
108
7
0
285,601
1
W
Mulan
8,471
565
104
7
0
290,307
1
L
Fafnir
7,790
519
51
3
0
293,185
3
W
Fenrir
8,234
549
81
5
0
314,628
0
L
Set
6,948
463
87
6
0
263,338
0
L
Bellona
6,781
452
70
5
0
243,238
2
W
Ymir
7,114
474
39
3
0
286,531
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role