Player Matchup

Serqet
Serqet
Silver I
AaronWithTwoAs_
Serqet
Silver I
Level 146
God Stats
1W - 9L
1,500 SR
Queue Stats
710W - 698L
1,503 MMR
Solo
Hel
Hel
Gold V
Heroes_Triggger
Hel
Gold V
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
481W - 471L
1,503 MMR
Solo
Apollo
Apollo
Silver II
JIGGYPUG
Apollo
Silver II
Level 83
God Stats
1W - 1L
1,475 SR
Queue Stats
12W - 9L
1,503 MMR
Solo
Ares
Ares
Bronze III
LeidyRuiz6880
Ares
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,504 MMR
Solo
Scylla
Scylla
Silver III
SaVe Murks
Scylla
Silver III
Level 87
God Stats
11W - 8L
1,810 SR
Queue Stats
281W - 267L
1,502 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 113
1,557 SR
1,503 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,608 SR
1,503 MMR
Ganesha
Ganesha
Bronze III
Kentorren
Ganesha
Bronze III
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
MxS Jonathan
Sun Wukong
Silver II
Level 156
God Stats
8W - 9L
1,715 SR
Queue Stats
350W - 343L
1,503 MMR
Solo
Danzaburou
Danzaburou
Silver II
PerfectHavok
Danzaburou
Silver II
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,504 MMR
Solo
Ravana
Ravana
Silver II
dafuzzymidget
Ravana
Silver II
Level 122
God Stats
1W - 0L
1,732 SR
Queue Stats
8W - 4L
1,504 MMR
Solo
Anubis
Anubis
Bronze III
lMatthes
Anubis
Bronze III
Level 157
God Stats
14W - 15L
1,591 SR
Queue Stats
58W - 48L
1,505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,604
508
3,080
7,918
2,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
2 / 0 / 0
7,436
572
7,339
7,435
3,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
JIGGYPUG
Apollo
11
0 / 3 / 1
6,127
471
2,902
6,993
3,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 5 / 2
5,685
437
3,594
11,477
4,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
SaVe Murks
Scylla
10
0 / 3 / 3
6,047
465
3,702
5,540
1,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
Hun BatzJanusKumbhakarnaThanatosCthulhu

VS

Bans
Cu ChulainnMedusaCerberusCupidBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Kentorren
Ganesha
10
2 / 0 / 4
6,668
513
3,651
4,760
2,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
MxS Jonathan
Sun Wukong
12
0 / 0 / 0
6,802
523
6,895
11,188
9,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Danzaburou
PerfectHavok
Danzaburou
13
3 / 1 / 1
7,354
566
4,809
5,530
1,593
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 3
6,506
500
3,850
5,314
1,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
lMatthes
Anubis
14
6 / 2 / 1
8,090
622
6,134
6,112
2,937
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
4
Kills
12
12
Deaths
4
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
L
2
0
0
2
L
Apollo
JIGGYPUG
Apollo
0
3
1
0.17
W
Ganesha
Kentorren
Ganesha
2
0
4
4
L
1
5
2
0.4
W
Sun Wukong
MxS Jonathan
Sun Wukong
0
0
0
0
W
Danzaburou
PerfectHavok
Danzaburou
3
1
1
3.5
L
Scylla
SaVe Murks
Scylla
0
3
3
0.5
W
1
1
3
2.5
W
Anubis
lMatthes
Anubis
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,617
Damage
25,339
39,363
Taken
32,904
15,923
Mitigated
18,413
12,971
Healing
13,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,080
477
0
3,660
7,918
2,436
0
425
7,493
0
38,122
L
7,339
186
631
5,274
7,435
3,831
0
0
6,860
46,219
0
L
Apollo
JIGGYPUG
Apollo
2,902
1,585
0
2,146
6,993
3,725
0
1,228
5,765
3,442
38,111
W
Ganesha
Kentorren
Ganesha
3,651
629
0
1,292
4,760
2,515
0
1,325
3,435
17,352
0
L
3,594
130
0
552
11,477
4,667
0
5,503
5,949
15,568
0
W
Sun Wukong
MxS Jonathan
Sun Wukong
6,895
1,050
0
4,237
11,188
9,800
0
7,369
3,271
0
44,133
W
Danzaburou
PerfectHavok
Danzaburou
4,809
2,078
0
3,130
5,530
1,593
0
1,052
4,322
0
55,226
L
Scylla
SaVe Murks
Scylla
3,702
486
0
708
5,540
1,264
30
2,629
2,886
30,733
0
W
3,850
991
0
2,358
5,314
1,568
0
1,629
3,534
0
36,263
W
Anubis
lMatthes
Anubis
6,134
338
0
2,668
6,112
2,937
47
2,758
2,768
57,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,899
Gold Earned
35,420
339
Minions Killed
422
0
Camps Cleared
0
1,255,487
Distance Traveled
1,298,055
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,604
508
79
6
0
291,233
6
L
Hel
7,436
572
88
7
0
250,918
4
L
Apollo
6,127
471
86
7
0
248,046
2
W
Ganesha
6,668
513
5
0
0
278,106
7
L
Ares
5,685
437
24
2
0
241,042
2
W
Sun Wukong
6,802
523
93
7
0
247,329
0
W
Danzaburou
7,354
566
127
10
0
233,526
3
L
Scylla
6,047
465
62
5
0
224,248
3
W
Ravana
6,506
500
76
6
0
297,038
6
W
Anubis
8,090
622
121
9
0
242,056
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role