Player Matchup

Scylla
Scylla
Bronze III
BootyBandít
Scylla
Bronze III
Level 51
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 25L
1,500 MMR
Party 1
Odin
Odin
Gold IV
ZaroOfficial
Odin
Gold IV
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 54L
1,563 MMR
Solo
Raijin
Raijin
Gold V
boomyhouse7
Raijin
Gold V
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 10L
1,618 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 100
1,500 SR
1,560 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 112
1,463 SR
1,567 MMR
Sun Wukong
Sun Wukong
Gold V
Eebsibderbob
Sun Wukong
Gold V
Level 114
God Stats
6W - 5L
1,568 SR
Queue Stats
41W - 46L
1,655 MMR
Party 2
Cernunnos
Cernunnos
Bronze III
SoulReaper21488
Cernunnos
Bronze III
Level 126
God Stats
3W - 4L
1,500 SR
Queue Stats
14W - 17L
1,552 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
Tanman4200
Baron Samedi
Gold V
Level 95
God Stats
1W - 4L
1,321 SR
Queue Stats
16W - 22L
1,495 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
16 / 2 / 10
14,259
792
26,868
15,028
5,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 3 / 18
12,568
698
11,215
16,897
16,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Raijin
16
7 / 3 / 11
12,554
697
14,865
16,801
6,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SetHadesThothZeusSobek

VS

Bans
YmirHeraCerberusPersephoneOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Eebsibderbob
Sun Wukong
14
4 / 6 / 2
11,559
642
15,196
23,997
23,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
SoulReaper21488
Cernunnos
12
2 / 10 / 5
11,161
620
14,275
17,582
5,615
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Tanman4200
Baron Samedi
15
2 / 12 / 3
11,194
622
12,124
20,539
8,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
18
28
Kills
8
8
Deaths
28
39
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Scylla
16
2
10
10.5
L
Sun Wukong
Eebsibderbob
Sun Wukong
4
6
2
0.83
L
Cernunnos
SoulReaper21488
Cernunnos
2
10
5
0.45
L
Baron Samedi
Tanman4200
Baron Samedi
2
12
3
0.29
W
5
3
18
4.67
W
Raijin
7
3
11
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,948
Damage
41,595
48,726
Taken
62,118
28,722
Mitigated
37,279
12,237
Healing
15,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
26,868
2,840
204
4,267
15,028
5,983
380
3,052
11,751
77,624
0
L
Sun Wukong
Eebsibderbob
Sun Wukong
15,196
3,324
0
6,340
23,997
23,567
321
12,547
10,355
0
31,891
L
Cernunnos
SoulReaper21488
Cernunnos
14,275
6,458
653
3,593
17,582
5,615
1,027
12,481
4,259
0
41,301
L
Baron Samedi
Tanman4200
Baron Samedi
12,124
679
937
4,368
20,539
8,097
302
14,568
5,041
54,068
0
W
11,215
3,967
0
3,230
16,897
16,259
1,054
4,860
11,646
0
33,740
W
Raijin
14,865
1,375
0
4,536
16,801
6,480
784
4,320
12,206
49,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,381
Gold Earned
33,914
207
Minions Killed
162
0
Camps Cleared
0
947,065
Distance Traveled
804,522
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
14,259
792
100
6
0
326,417
0
L
Sun Wukong
11,559
642
39
2
0
299,237
0
L
Cernunnos
11,161
620
42
2
0
264,282
1
L
Baron Samedi
11,194
622
81
5
0
241,003
3
W
Odin
12,568
698
39
2
0
333,695
1
W
Raijin
12,554
697
68
4
0
286,953
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role