Player Matchup

King Arthur
King Arthur
Oskynsamlegt
King Arthur
Level 25
God Stats
3W - 0L
1,722 SR
Queue Stats
19W - 1L
2,039 Elo+
Party 1
Da Ji
Da Ji
Wolfmou
Da Ji
Level 154
God Stats
97W - 20L
1,977 SR
Queue Stats
313W - 126L
2,015 Elo+
Party 1
Jormungandr
Jormungandr
rTempo
Jormungandr
Level 69
God Stats
8W - 2L
1,500 SR
Queue Stats
166W - 105L
1,705 Elo+
Party 1
Team Averages
Level 83
1,733 SR
1,920 Elo+

VS

Team Averages
Level 13
1,588 SR
1,494 Elo+
Jing Wei
Jing Wei
Nyarla2345
Jing Wei
Level 28
God Stats
3W - 7L
1,663 SR
Queue Stats
6W - 19L
1,438 Elo+
Solo
Zeus
Zeus
Tmg Set
Zeus
Level 6
God Stats
2W - 1L
1,599 SR
Queue Stats
22W - 27L
1,521 Elo+
Party 2
Ymir
Ymir
UTOOKMYBANDIT
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 34L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Oskynsamlegt
King Arthur
12
8 / 5 / 11
8,615
862
9,403
10,069
8,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
Wolfmou
Da Ji
13
16 / 0 / 4
9,720
972
12,255
5,702
3,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
rTempo
Jormungandr
12
2 / 1 / 17
8,325
833
4,787
8,398
6,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Nyarla2345
Jing Wei
8
2 / 9 / 3
6,816
682
3,259
10,606
3,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
Tmg Set
Zeus
10
3 / 9 / 2
7,112
711
7,729
8,789
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 8 / 3
6,835
684
4,233
10,380
7,616
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
26
Kills
6
6
Deaths
26
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Nyarla2345
Jing Wei
2
9
3
0.39
W
King Arthur
Oskynsamlegt
King Arthur
8
5
11
2.7
L
Zeus
Tmg Set
Zeus
3
9
2
0.44
L
1
8
3
0.31
W
Da Ji
Wolfmou
Da Ji
16
0
4
18
W
Jormungandr
rTempo
Jormungandr
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,445
Damage
15,221
24,169
Taken
29,775
17,471
Mitigated
13,272
2,907
Healing
1,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Nyarla2345
Jing Wei
3,259
2,622
0
250
10,606
3,159
0
690
9,741
0
18,861
W
King Arthur
Oskynsamlegt
King Arthur
9,403
3,005
0
1,148
10,069
8,106
270
4,327
5,532
0
24,198
L
Zeus
Tmg Set
Zeus
7,729
844
135
933
8,789
2,497
0
1,568
7,125
18,337
0
L
4,233
918
123
441
10,380
7,616
0
3,007
7,227
10,364
0
W
Da Ji
Wolfmou
Da Ji
12,255
5,610
0
455
5,702
3,305
704
2,361
3,230
1,329
27,834
W
Jormungandr
rTempo
Jormungandr
4,787
902
0
1,304
8,398
6,060
324
4,682
3,424
19,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,660
Gold Earned
20,763
100
Minions Killed
75
0
Camps Cleared
0
523,721
Distance Traveled
411,819
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,816
682
32
3
0
144,600
1
W
King Arthur
8,615
862
27
3
0
168,706
1
L
Zeus
7,112
711
34
3
0
129,696
0
L
Ymir
6,835
684
9
1
0
137,523
1
W
Da Ji
9,720
972
32
3
0
179,702
2
W
Jormungandr
8,325
833
41
4
0
175,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role