Player Matchup

Cthulhu
Cthulhu
Imper1us007
Cthulhu
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
36W - 49L
1,535 Elo+
Solo
Bellona
Bellona
SippiCat
Bellona
Level 28
God Stats
56W - 64L
1,595 SR
Queue Stats
171W - 214L
1,414 Elo+
Solo
Set
Set
UDYRDFGDFG
Set
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 4L
1,677 Elo+
Solo
Neith
Neith
flaskeladd
Neith
Level 18
God Stats
11W - 10L
1,295 SR
Queue Stats
22W - 24L
1,521 Elo+
Solo
Arachne
Arachne
xImOrienT
Arachne
Level 24
God Stats
10W - 9L
1,500 SR
Queue Stats
309W - 284L
1,401 Elo+
Solo
Team Averages
Level 21
1,478 SR
1,510 Elo+

VS

Team Averages
Level 23
1,607 SR
1,446 Elo+
Ao Kuang
Ao Kuang
FREEZE567493
Ao Kuang
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 16L
1,399 Elo+
Solo
Skadi
Skadi
Ibbii
Skadi
Level 28
God Stats
19W - 5L
2,020 SR
Queue Stats
653W - 582L
1,534 Elo+
Solo
Cernunnos
Cernunnos
Peniemobile
Cernunnos
Level 22
God Stats
3W - 6L
1,309 SR
Queue Stats
9W - 16L
1,195 Elo+
Party 1
Terra
Terra
ladyandtherats
Terra
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,374 Elo+
Party 1
Arachne
Arachne
lr417l
Arachne
Level 29
God Stats
5W - 3L
1,703 SR
Queue Stats
5W - 4L
1,729 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Imper1us007
Cthulhu
13
1 / 0 / 3
8,670
510
6,318
9,759
6,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
SippiCat
Bellona
16
1 / 1 / 3
9,423
554
5,456
9,863
10,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
3 / 1 / 1
9,491
558
7,639
9,484
4,105
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
14
5 / 1 / 4
8,817
519
7,603
6,152
2,003
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
xImOrienT
Arachne
17
12 / 0 / 3
10,760
633
10,791
8,869
7,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FREEZE567493
Ao Kuang
12
0 / 7 / 0
7,148
420
3,494
11,358
3,715
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Skadi
Ibbii
Skadi
14
2 / 4 / 0
8,434
496
5,857
10,345
6,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
Peniemobile
Cernunnos
13
1 / 4 / 0
7,413
436
9,789
12,016
3,712
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 0
7,023
413
766
9,935
5,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
lr417l
Arachne
11
0 / 3 / 0
6,923
407
3,597
13,728
4,818
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
22
Kills
3
3
Deaths
22
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
FREEZE567493
Ao Kuang
0
7
0
0
L
Skadi
Ibbii
Skadi
2
4
0
0.5
W
Cthulhu
Imper1us007
Cthulhu
1
0
3
2.5
L
Cernunnos
Peniemobile
Cernunnos
1
4
0
0.25
W
Bellona
SippiCat
Bellona
1
1
3
2.5
W
3
1
1
3.5
W
Neith
5
1
4
7
L
0
4
0
0
L
Arachne
lr417l
Arachne
0
3
0
0
W
Arachne
xImOrienT
Arachne
12
0
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,807
Damage
23,503
44,127
Taken
57,382
29,484
Mitigated
24,191
9,157
Healing
16,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
FREEZE567493
Ao Kuang
3,494
819
0
3,023
11,358
3,715
676
233
11,100
30,423
0
L
Skadi
Ibbii
Skadi
5,857
2,585
0
2,150
10,345
6,188
0
315
10,030
3,190
42,029
W
Cthulhu
Imper1us007
Cthulhu
6,318
250
9
1,030
9,759
6,195
218
434
9,325
27,561
0
L
Cernunnos
Peniemobile
Cernunnos
9,789
4,783
0
3,806
12,016
3,712
0
3,599
8,392
0
71,916
W
Bellona
SippiCat
Bellona
5,456
1,439
0
2,736
9,863
10,071
316
223
9,640
5,909
58,825
W
7,639
3,273
0
141
9,484
4,105
224
2,425
7,059
0
56,089
W
Neith
7,603
3,534
0
2,455
6,152
2,003
2,826
487
5,665
0
53,516
L
766
194
411
1,909
9,935
5,758
0
2,579
7,331
5,558
0
L
Arachne
lr417l
Arachne
3,597
2,329
0
5,277
13,728
4,818
0
385
13,343
0
45,064
W
Arachne
xImOrienT
Arachne
10,791
8,294
0
2,786
8,869
7,110
805
938
7,931
9,338
64,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,161
Gold Earned
36,941
506
Minions Killed
374
0
Camps Cleared
0
1,733,532
Distance Traveled
1,366,185
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,148
420
60
4
0
290,699
0
L
Skadi
8,434
496
98
6
0
245,954
4
W
Cthulhu
8,670
510
52
3
0
377,658
1
L
Cernunnos
7,413
436
118
7
0
279,217
2
W
Bellona
9,423
554
127
7
0
365,935
5
W
Set
9,491
558
110
6
0
328,589
0
W
Neith
8,817
519
99
6
0
326,227
1
L
Terra
7,023
413
17
1
0
292,597
0
L
Arachne
6,923
407
81
5
0
257,718
5
W
Arachne
10,760
633
118
7
0
335,123
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role