Player Matchup

Hercules
Hercules
BlandCola
Hercules
Level 128
God Stats
4W - 0L
1,500 SR
Queue Stats
80W - 59L
1,618 Elo+
Party 1
Cabrakan
Cabrakan
JacquiTwitch
Cabrakan
Level 87
God Stats
2W - 7L
1,500 SR
Queue Stats
326W - 320L
1,411 Elo+
Solo
Janus
Janus
MageColema
Janus
Level 85
God Stats
6W - 4L
1,877 SR
Queue Stats
89W - 81L
1,466 Elo+
Solo
Apollo
Apollo
SiNxAnarchy
Apollo
Level 142
God Stats
8W - 2L
1,500 SR
Queue Stats
151W - 134L
1,236 Elo+
Party 1
Ao Kuang
Ao Kuang
Sunicarus
Ao Kuang
Level 146
God Stats
11W - 5L
1,498 SR
Queue Stats
171W - 145L
1,614 Elo+
Party 1
Team Averages
Level 118
1,575 SR
1,469 Elo+

VS

Team Averages
Level 109
1,520 SR
1,450 Elo+
Hun Batz
Hun Batz
Bodokenz
Hun Batz
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,348 Elo+
Solo
Merlin
Merlin
Erikhh
Merlin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
FTO123
Cu Chulainn
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 21L
1,346 Elo+
Solo
Medusa
Medusa
Sunnywarrior
Medusa
Level 91
God Stats
9W - 9L
1,599 SR
Queue Stats
177W - 179L
1,554 Elo+
Solo
Cerberus
Cerberus
mistick18
Cerberus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BlandCola
Hercules
13
2 / 0 / 3
7,693
550
10,109
10,740
13,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cabrakan
JacquiTwitch
Cabrakan
11
4 / 0 / 2
7,250
518
2,175
6,203
6,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
13
0 / 2 / 4
7,747
553
2,461
6,936
2,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
14
5 / 0 / 4
8,319
594
8,488
7,746
2,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Sunicarus
Ao Kuang
15
8 / 0 / 1
8,540
610
8,212
7,802
5,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bodokenz
Hun Batz
11
1 / 3 / 1
6,459
461
2,416
10,132
4,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
Erikhh
Merlin
11
1 / 7 / 0
6,643
475
5,563
9,692
3,201
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
FTO123
Cu Chulainn
13
0 / 3 / 0
7,070
505
7,240
14,197
9,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
12
0 / 2 / 0
6,453
461
5,057
5,481
2,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
mistick18
Cerberus
11
0 / 4 / 0
6,151
439
1,763
8,776
4,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
19
Kills
2
2
Deaths
19
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
BlandCola
Hercules
2
0
3
3.5
L
Hun Batz
Bodokenz
Hun Batz
1
3
1
0.5
L
Merlin
Erikhh
Merlin
1
7
0
0.14
L
Cu Chulainn
FTO123
Cu Chulainn
0
3
0
0
W
Cabrakan
JacquiTwitch
Cabrakan
4
0
2
5
W
Janus
0
2
4
1
W
Apollo
5
0
4
7
W
Ao Kuang
Sunicarus
Ao Kuang
8
0
1
8.5
L
Medusa
0
2
0
0
L
Cerberus
mistick18
Cerberus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,445
Damage
22,039
39,427
Taken
48,278
30,019
Mitigated
23,810
19,018
Healing
14,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BlandCola
Hercules
10,109
3,953
0
5,542
10,740
13,400
0
0
10,188
64
43,159
L
Hun Batz
Bodokenz
Hun Batz
2,416
496
0
3,212
10,132
4,206
0
3,947
6,089
0
36,191
L
Merlin
Erikhh
Merlin
5,563
203
0
1,496
9,692
3,201
42
5,599
3,933
36,087
0
L
Cu Chulainn
FTO123
Cu Chulainn
7,240
1,948
0
6,207
14,197
9,208
606
876
12,912
0
45,713
W
Cabrakan
JacquiTwitch
Cabrakan
2,175
204
270
2,961
6,203
6,349
0
1,237
4,966
13,576
0
W
Janus
2,461
124
0
2,086
6,936
2,246
0
3,677
3,259
46,717
0
W
Apollo
8,488
6,240
0
4,067
7,746
2,935
180
1,293
6,453
0
59,207
W
Ao Kuang
Sunicarus
Ao Kuang
8,212
1,742
0
4,092
7,802
5,089
0
1,595
6,207
56,938
0
L
Medusa
5,057
1,985
0
1,739
5,481
2,836
0
625
4,856
4,521
40,949
L
Cerberus
mistick18
Cerberus
1,763
155
0
1,747
8,776
4,359
0
1,659
7,117
25,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,549
Gold Earned
32,776
421
Minions Killed
381
0
Camps Cleared
0
1,345,534
Distance Traveled
1,290,575
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,693
550
79
6
0
288,143
1
L
Hun Batz
6,459
461
70
5
0
296,912
0
L
Merlin
6,643
475
78
6
0
236,909
11
L
Cu Chulainn
7,070
505
96
7
0
263,801
0
W
Cabrakan
7,250
518
19
1
0
197,744
5
W
Janus
7,747
553
109
8
0
289,019
7
W
Apollo
8,319
594
107
8
0
252,788
4
W
Ao Kuang
8,540
610
107
8
0
317,840
0
L
Medusa
6,453
461
85
6
0
254,795
2
L
Cerberus
6,151
439
52
4
0
238,158
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role