Player Matchup

Jing Wei
Jing Wei
Diamond IV
JingleAllTheWei
Jing Wei
Diamond IV
Level 83
God Stats
39W - 30L
1,777 SR
Queue Stats
181W - 170L
2,260 MMR
Party 2
Camazotz
Camazotz
Grandmaster
LASBRA
Camazotz
Grandmaster
Level 160
God Stats
20W - 10L
1,872 SR
Queue Stats
371W - 236L
2,460 MMR
Solo
Cerberus
Cerberus
Diamond IV
Menjà
Cerberus
Diamond IV
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
181W - 161L
2,254 MMR
Solo
Osiris
Osiris
Diamond IV
Rundas
Osiris
Diamond IV
Level 157
God Stats
31W - 23L
1,936 SR
Queue Stats
522W - 457L
2,237 MMR
Party 2
Nu Wa
Nu Wa
Diamond II
sam4soccer2
Nu Wa
Diamond II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 80L
2,423 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,717 SR
2,327 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,634 SR
2,325 MMR
Sobek
Sobek
Grandmaster
Awesomejake408
Sobek
Grandmaster
Level 160
God Stats
7W - 3L
1,637 SR
Queue Stats
68W - 47L
2,389 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond III
CutestEevee
Tsukuyomi
Diamond III
Level 59
God Stats
7W - 6L
1,500 SR
Queue Stats
455W - 413L
2,207 MMR
Solo
Guan Yu
Guan Yu
Grandmaster
Haddix
Guan Yu
Grandmaster
Level 160
God Stats
23W - 6L
1,931 SR
Queue Stats
65W - 63L
2,533 MMR
Party 1
Scylla
Scylla
Grandmaster
TracyMinajj
Scylla
Grandmaster
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 39L
2,261 MMR
Solo
Hachiman
Hachiman
Diamond III
Zapman
Hachiman
Diamond III
Level 160
God Stats
24W - 14L
1,603 SR
Queue Stats
747W - 671L
2,238 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
20
4 / 6 / 2
14,103
564
22,128
22,815
9,524
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Camazotz
LASBRA
Camazotz
19
4 / 5 / 6
12,244
490
12,589
25,371
8,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Menjà
Cerberus
15
3 / 12 / 4
10,397
416
10,479
30,491
24,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Osiris
Rundas
Osiris
19
1 / 6 / 4
12,030
481
10,168
24,053
22,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
1 / 4 / 5
13,203
528
22,529
12,497
4,050
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
PersephoneSetDanzaburouFenrirNemesis

VS

Bans
CupidCu ChulainnApolloYmirAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 19
14,149
566
14,349
30,643
41,790
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
CutestEevee
Tsukuyomi
20
6 / 6 / 13
13,303
532
17,700
20,391
12,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Guan Yu
Haddix
Guan Yu
20
8 / 2 / 11
14,401
576
21,991
30,955
47,843
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Scylla
20
10 / 0 / 9
16,407
656
18,359
12,802
5,306
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
Zapman
Hachiman
20
3 / 3 / 10
14,849
594
17,352
22,206
8,453
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
94
13
Kills
32
33
Deaths
13
21
Assists
62
Player
Kills
Deaths
Assists
KDA
W
5
2
19
7.25
W
Tsukuyomi
CutestEevee
Tsukuyomi
6
6
13
2.08
W
Guan Yu
Haddix
Guan Yu
8
2
11
6.75
L
Jing Wei
4
6
2
0.83
L
Camazotz
LASBRA
Camazotz
4
5
6
1.4
L
Cerberus
Menjà
Cerberus
3
12
4
0.42
L
Osiris
Rundas
Osiris
1
6
4
0.5
W
Scylla
10
0
9
14.5
W
Hachiman
Zapman
Hachiman
3
3
10
2.67
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,893
Damage
89,751
115,227
Taken
116,997
68,824
Mitigated
115,400
36,979
Healing
73,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,349
1,788
0
14,496
30,643
41,790
428
7,346
22,961
50,225
0
W
Tsukuyomi
CutestEevee
Tsukuyomi
17,700
4,970
0
5,454
20,391
12,008
1,025
7,115
12,958
0
98,337
W
Guan Yu
Haddix
Guan Yu
21,991
4,764
12,632
22,913
30,955
47,843
950
7,198
22,977
0
97,297
L
Jing Wei
22,128
18,649
0
7,183
22,815
9,524
44
5,269
17,180
0
111,221
L
Camazotz
LASBRA
Camazotz
12,589
3,050
0
12,637
25,371
8,477
0
4,997
19,898
0
98,082
L
Cerberus
Menjà
Cerberus
10,479
406
0
8,158
30,491
24,412
0
10,140
19,898
37,408
0
L
Osiris
Rundas
Osiris
10,168
3,067
0
8,164
24,053
22,361
0
8,647
14,690
9,557
77,124
W
Scylla
18,359
2,388
0
4,862
12,802
5,306
1,839
5,501
6,979
157,873
0
W
Hachiman
Zapman
Hachiman
17,352
10,730
0
13,022
22,206
8,453
3,960
5,566
16,134
0
150,476
L
22,529
1,029
0
837
12,497
4,050
0
4,910
7,293
131,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,977
Gold Earned
73,109
851
Minions Killed
849
0
Camps Cleared
0
2,339,638
Distance Traveled
2,525,811
33
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
14,149
566
45
2
0
544,990
9
W
Tsukuyomi
13,303
532
131
5
0
520,802
6
W
Guan Yu
14,401
576
165
7
0
536,559
3
L
Jing Wei
14,103
564
218
9
0
430,215
5
L
Camazotz
12,244
490
149
6
0
512,417
8
L
Cerberus
10,397
416
63
3
0
454,774
7
L
Osiris
12,030
481
174
7
0
484,412
4
W
Scylla
16,407
656
298
12
0
494,923
4
W
Hachiman
14,849
594
210
8
0
428,537
6
L
Nu Wa
13,203
528
247
10
0
457,820
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role