Player Matchup

Ne Zha
Ne Zha
JQS50
Ne Zha
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 14L
1,531 Elo+
Party 1
Guan Yu
Guan Yu
JoombaLoomba
Guan Yu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,405 Elo+
Solo
Medusa
Medusa
WIND RIDER 97
Medusa
Level 26
God Stats
1W - 1L
1,277 SR
Queue Stats
20W - 18L
1,417 Elo+
Solo
Bacchus
Bacchus
andree7711
Bacchus
Level 88
God Stats
14W - 11L
1,500 SR
Queue Stats
491W - 444L
1,510 Elo+
Party 1
Nox
Nox
dosreisr
Nox
Level 29
God Stats
3W - 2L
1,512 SR
Queue Stats
12W - 22L
1,551 Elo+
Solo
Team Averages
Level 36
1,458 SR
1,483 Elo+

VS

Team Averages
Level 18
1,461 SR
1,406 Elo+
Khepri
Khepri
Kitchenatorzzzz
Khepri
Level 15
God Stats
4W - 8L
1,468 SR
Queue Stats
115W - 131L
1,456 Elo+
Solo
Chaac
Chaac
MathieuMania
Chaac
Level 21
God Stats
6W - 4L
1,322 SR
Queue Stats
32W - 33L
1,239 Elo+
Party 2
Anubis
Anubis
Santisaiyan6426
Anubis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,746 Elo+
Solo
Thanatos
Thanatos
dancing_taco555
Thanatos
Level 24
God Stats
25W - 22L
1,515 SR
Queue Stats
70W - 64L
1,393 Elo+
Solo
Neith
Neith
xDemboizx
Neith
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,193 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
JQS50
Ne Zha
20
5 / 2 / 4
12,115
606
7,719
17,727
8,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
JoombaLoomba
Guan Yu
18
2 / 2 / 2
10,968
548
11,169
19,218
23,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
4 / 1 / 3
10,470
524
13,367
12,869
4,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
andree7711
Bacchus
14
2 / 3 / 5
9,277
464
7,227
10,866
9,783
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 3 / 3
10,271
514
4,818
9,383
4,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 5
9,187
459
3,631
15,186
13,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 3 / 2
8,380
419
11,311
17,266
19,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

2
0 / 1 / 0
5,534
277
302
660
267
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
16
4 / 5 / 0
9,515
476
7,017
16,249
6,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
xDemboizx
Neith
15
4 / 3 / 3
9,475
474
11,569
9,863
4,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
13
Kills
9
11
Deaths
13
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
JQS50
Ne Zha
5
2
4
3.5
W
Guan Yu
JoombaLoomba
Guan Yu
2
2
2
1.5
L
1
1
5
3.5
L
0
3
2
0.33
L
0
1
0
0
W
4
1
3
5.5
W
Bacchus
andree7711
Bacchus
2
3
5
1.5
L
Thanatos
4
5
0
0.8
W
0
3
3
0.5
L
Neith
xDemboizx
Neith
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,300
Damage
33,830
70,063
Taken
59,224
50,115
Mitigated
43,902
29,139
Healing
24,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
JQS50
Ne Zha
7,719
2,610
0
7,805
17,727
8,278
141
0
17,702
0
121,159
W
Guan Yu
JoombaLoomba
Guan Yu
11,169
2,242
429
11,019
19,218
23,250
472
0
18,551
299
66,160
L
3,631
355
0
3,918
15,186
13,200
39
3,814
11,372
27,286
0
L
11,311
3,427
0
4,885
17,266
19,838
894
948
15,726
0
48,365
L
302
114
0
64
660
267
52
125
535
2,727
0
W
13,367
6,898
0
6,276
12,869
4,278
2,992
2,042
10,802
0
58,089
W
Bacchus
andree7711
Bacchus
7,227
735
342
1,859
10,866
9,783
247
1,352
9,514
33,507
0
L
Thanatos
7,017
2,397
207
11,699
16,249
6,181
0
2,557
13,567
0
51,981
W
4,818
386
0
1,409
9,383
4,526
2,708
539
8,819
43,665
0
L
Neith
xDemboizx
Neith
11,569
4,807
0
3,520
9,863
4,416
99
4,900
4,963
0
57,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,101
Gold Earned
42,091
524
Minions Killed
323
0
Camps Cleared
0
1,934,238
Distance Traveled
1,441,893
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,115
606
167
8
0
416,897
0
W
Guan Yu
10,968
548
124
6
0
392,724
0
L
Khepri
9,187
459
45
2
0
394,597
4
L
Chaac
8,380
419
79
4
0
333,166
0
L
Anubis
5,534
277
3
0
0
31,684
0
W
Medusa
10,470
524
87
4
0
388,622
3
W
Bacchus
9,277
464
47
2
0
409,038
0
L
Thanatos
9,515
476
100
5
0
353,958
2
W
Nox
10,271
514
99
5
0
326,957
5
L
Neith
9,475
474
96
5
0
328,488
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role