Player Matchup

Eset
Eset
 
Eset
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
AlejoHdud
Da Ji
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 81L
1,425 Elo+
Solo
Baron Samedi
Baron Samedi
Chewie227
Baron Samedi
Level 118
God Stats
1W - 3L
1,500 SR
Queue Stats
22W - 16L
1,151 Elo+
Solo
Raijin
Raijin
DaBootyConducta
Raijin
Level 65
God Stats
7W - 10L
1,439 SR
Queue Stats
198W - 200L
1,535 Elo+
Solo
King Arthur
King Arthur
JBreesy55
King Arthur
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,147 Elo+
Solo
Team Averages
Level 89
1,488 SR
1,351 Elo+

VS

Team Averages
Level 73
1,472 SR
1,480 Elo+
Bacchus
Bacchus
Asap Wheels1
Bacchus
Level 78
God Stats
12W - 13L
1,460 SR
Queue Stats
97W - 123L
1,341 Elo+
Solo
Artemis
Artemis
Carlos TFM
Artemis
Level 45
God Stats
5W - 7L
1,496 SR
Queue Stats
6W - 7L
1,440 Elo+
Solo
Danzaburou
Danzaburou
hoVTkies
Danzaburou
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
legbender
Skadi
Level 83
God Stats
20W - 17L
1,405 SR
Queue Stats
79W - 71L
1,619 Elo+
Solo
Chiron
Chiron
schnauzerpiper
Chiron
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
0 / 1 / 2
8,758
876
2,935
5,756
1,583
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Da Ji
AlejoHdud
Da Ji
15
3 / 9 / 3
9,762
976
10,076
16,546
9,408
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Chewie227
Baron Samedi
14
0 / 3 / 1
8,502
850
1,890
8,105
2,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
8 / 7 / 1
11,343
1,134
15,546
15,759
5,291
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
JBreesy55
King Arthur
16
0 / 7 / 6
9,553
955
8,974
23,835
19,816
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

125

VS

Team 2 Tickets

297

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Asap Wheels1
Bacchus
16
0 / 2 / 14
9,892
989
2,821
11,646
11,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Artemis
Carlos TFM
Artemis
18
6 / 0 / 10
11,295
1,130
14,564
4,749
2,116
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
hoVTkies
Danzaburou
17
7 / 3 / 11
10,998
1,100
17,993
10,042
4,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Skadi
legbender
Skadi
17
4 / 1 / 12
10,678
1,068
14,072
5,251
2,294
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
10 / 5 / 9
11,556
1,156
13,375
12,996
5,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
83
11
Kills
27
27
Deaths
11
13
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
1
2
1
L
Da Ji
AlejoHdud
Da Ji
3
9
3
0.5
W
Bacchus
Asap Wheels1
Bacchus
0
2
14
3.5
W
Artemis
Carlos TFM
Artemis
6
0
10
11
L
Baron Samedi
Chewie227
Baron Samedi
0
3
1
0.17
L
8
7
1
1.21
L
King Arthur
JBreesy55
King Arthur
0
7
6
0.43
W
Danzaburou
hoVTkies
Danzaburou
7
3
11
4.17
W
Skadi
legbender
Skadi
4
1
12
10
W
10
5
9
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,421
Damage
62,825
70,001
Taken
44,684
39,041
Mitigated
25,344
4,870
Healing
9,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
2,935
747
0
1,097
5,756
1,583
0
320
5,436
14,263
0
L
Da Ji
AlejoHdud
Da Ji
10,076
1,076
0
0
16,546
9,408
0
737
15,809
2,698
13,055
W
Bacchus
Asap Wheels1
Bacchus
2,821
272
0
851
11,646
11,382
0
6,743
4,903
8,541
0
W
Artemis
Carlos TFM
Artemis
14,564
8,525
0
1,255
4,749
2,116
0
2,034
2,715
0
39,938
L
Baron Samedi
Chewie227
Baron Samedi
1,890
49
421
836
8,105
2,943
0
148
7,957
14,873
0
L
15,546
542
0
166
15,759
5,291
0
1,129
14,630
34,925
0
L
King Arthur
JBreesy55
King Arthur
8,974
1,922
0
2,350
23,835
19,816
0
487
23,348
0
23,001
W
Danzaburou
hoVTkies
Danzaburou
17,993
9,515
0
3,601
10,042
4,430
0
4,891
5,151
0
28,529
W
Skadi
legbender
Skadi
14,072
7,374
121
1,004
5,251
2,294
0
2,846
2,405
0
36,797
W
13,375
5,426
279
2,473
12,996
5,122
0
5,239
7,757
0
21,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,918
Gold Earned
54,419
135
Minions Killed
158
3
Camps Cleared
3
746,385
Distance Traveled
819,714
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,758
876
23
2
2
146,586
0
L
Da Ji
9,762
976
17
2
0
125,266
0
W
Bacchus
9,892
989
11
1
0
165,314
1
W
Artemis
11,295
1,130
59
6
0
148,672
1
L
Baron Samedi
8,502
850
35
4
0
117,053
0
L
Raijin
11,343
1,134
44
4
1
169,927
0
L
King Arthur
9,553
955
16
2
0
187,553
1
W
Danzaburou
10,998
1,100
19
2
0
169,905
0
W
Skadi
10,678
1,068
55
6
2
179,203
1
W
Chiron
11,556
1,156
14
1
1
156,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role