Player Matchup

Anhur
Anhur
Blateck
Anhur
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 2
Mercury
Mercury
Huisel
Mercury
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,500 Elo+
Party 2
Hercules
Hercules
SeuVulski
Hercules
Level 48
God Stats
5W - 10L
1,493 SR
Queue Stats
50W - 66L
1,390 Elo+
Solo
Team Averages
Level 24
1,498 SR
1,463 Elo+

VS

Team Averages
Level 28
1,799 SR
1,652 Elo+
Cthulhu
Cthulhu
JohnoGJM
Cthulhu
Level 22
God Stats
19W - 4L
1,608 SR
Queue Stats
67W - 36L
1,581 Elo+
Party 1
Izanami
Izanami
Shinobyteam10
Izanami
Level 35
God Stats
4W - 2L
1,745 SR
Queue Stats
188W - 131L
1,670 Elo+
Party 1
Anubis
Anubis
marlonjrr
Anubis
Level 28
God Stats
37W - 18L
2,046 SR
Queue Stats
179W - 125L
1,705 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Blateck
Anhur
10
3 / 8 / 3
7,635
694
6,137
9,189
2,099
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Huisel
Mercury
9
1 / 8 / 2
6,522
593
3,941
10,137
2,238
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hercules
SeuVulski
Hercules
11
4 / 6 / 3
8,480
771
4,809
14,023
9,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JohnoGJM
Cthulhu
12
5 / 3 / 15
9,077
825
8,719
11,690
6,862
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
12
7 / 2 / 9
8,847
804
7,325
6,745
2,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
marlonjrr
Anubis
12
10 / 3 / 11
9,622
875
13,208
7,261
2,712
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
57
8
Kills
22
22
Deaths
8
8
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Anhur
Blateck
Anhur
3
8
3
0.56
L
Mercury
Huisel
Mercury
1
8
2
0.25
W
Cthulhu
JohnoGJM
Cthulhu
5
3
15
4.17
L
Hercules
SeuVulski
Hercules
4
6
3
0.92
W
Izanami
7
2
9
5.75
W
Anubis
marlonjrr
Anubis
10
3
11
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,887
Damage
29,252
33,349
Taken
25,696
14,111
Mitigated
11,667
3,925
Healing
7,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Blateck
Anhur
6,137
3,254
0
705
9,189
2,099
0
6,965
2,018
0
17,873
L
Mercury
Huisel
Mercury
3,941
1,878
0
130
10,137
2,238
0
6,193
3,844
0
9,761
W
Cthulhu
JohnoGJM
Cthulhu
8,719
360
66
1,802
11,690
6,862
140
6
11,684
29,874
0
L
Hercules
SeuVulski
Hercules
4,809
1,269
0
3,090
14,023
9,774
0
8,259
5,430
0
17,356
W
Izanami
7,325
6,049
0
2,040
6,745
2,093
1,341
20
6,725
0
29,680
W
Anubis
marlonjrr
Anubis
13,208
485
0
3,670
7,261
2,712
572
3
7,258
26,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,637
Gold Earned
27,546
60
Minions Killed
121
0
Camps Cleared
0
518,482
Distance Traveled
559,384
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,635
694
26
2
0
153,167
0
L
Mercury
6,522
593
9
1
0
180,871
0
W
Cthulhu
9,077
825
43
4
0
217,847
0
L
Hercules
8,480
771
25
2
0
184,444
2
W
Izanami
8,847
804
49
4
0
177,900
2
W
Anubis
9,622
875
29
3
0
163,637
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role