Player Matchup

Geb
Geb
DuhitzK-9
Geb
Level 29
God Stats
3W - 6L
1,485 SR
Queue Stats
85W - 82L
1,543 Elo+
Party 1
Scylla
Scylla
GastyRisuleo
Scylla
Level 27
God Stats
18W - 15L
1,533 SR
Queue Stats
65W - 52L
1,492 Elo+
Solo
Hou Yi
Hou Yi
Obnoxious_Juuls
Hou Yi
Level 85
God Stats
22W - 17L
1,500 SR
Queue Stats
521W - 463L
1,527 Elo+
Party 1
Nemesis
Nemesis
chrisdaakilla23
Nemesis
Level 23
God Stats
35W - 36L
1,639 SR
Queue Stats
503W - 527L
1,490 Elo+
Party 1
Hercules
Hercules
xd_youngboy1817
Hercules
Level 13
God Stats
7W - 4L
1,740 SR
Queue Stats
12W - 15L
1,682 Elo+
Party 1
Team Averages
Level 35
1,580 SR
1,547 Elo+

VS

Team Averages
Level 13
1,476 SR
1,492 Elo+
Ares
Ares
Achulino
Ares
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Izanami
Izanami
Shifus Cheeks
Izanami
Level 23
God Stats
19W - 12L
1,665 SR
Queue Stats
52W - 44L
1,629 Elo+
Solo
Olorun
Olorun
Valenater
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,344 Elo+
Solo
Kali
Kali
echosis35
Kali
Level 29
God Stats
2W - 7L
1,216 SR
Queue Stats
28W - 39L
1,485 Elo+
Solo
Thor
Thor
guido_mar
Thor
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
73W - 86L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 12
9,330
518
3,877
15,961
10,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
16
15 / 3 / 5
11,359
631
20,416
9,532
3,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
13 / 1 / 3
10,793
600
15,153
12,600
4,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 2 / 5
8,729
485
2,227
10,123
5,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
14
4 / 4 / 1
9,551
531
2,473
11,806
10,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
5
0 / 12 / 0
5,586
310
1,098
17,153
7,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
6
1 / 8 / 1
5,858
325
2,463
8,512
2,064
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Olorun
Valenater
Olorun
4
0 / 9 / 1
5,199
289
406
9,577
4,849
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Kali
14
3 / 5 / 2
9,115
506
3,916
16,301
7,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
6
1 / 4 / 1
5,914
329
830
7,507
3,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
10
37
Kills
5
10
Deaths
38
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ares
0
12
0
0
W
2
0
12
8
W
Scylla
15
3
5
5.83
W
13
1
3
14.5
L
Izanami
1
8
1
0.19
L
Olorun
Valenater
Olorun
0
9
1
0.06
W
3
2
5
2.75
L
Kali
3
5
2
0.8
L
Thor
1
4
1
0.38
W
Hercules
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,146
Damage
8,713
60,022
Taken
59,050
34,042
Mitigated
24,924
19,105
Healing
4,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
1,098
509
0
195
17,153
7,084
0
7,452
9,359
5,845
0
W
3,877
961
0
4,372
15,961
10,542
774
1,913
13,875
28,846
0
W
Scylla
20,416
2,626
0
3,178
9,532
3,188
2,271
1,110
8,372
55,757
0
W
15,153
8,793
0
8,436
12,600
4,482
3,902
1,165
11,435
0
77,755
L
Izanami
2,463
1,802
0
409
8,512
2,064
0
1,192
7,316
0
15,521
L
Olorun
Valenater
Olorun
406
159
0
108
9,577
4,849
0
3,612
5,753
8,011
0
W
2,227
778
0
1,337
10,123
5,551
1,238
2,353
7,263
5,830
31,168
L
Kali
3,916
847
0
3,818
16,301
7,742
17
9,337
6,717
6,670
37,507
L
Thor
830
53
0
103
7,507
3,185
0
2,151
5,255
0
8,060
W
Hercules
2,473
1,133
0
1,782
11,806
10,279
1,782
3,163
8,597
0
42,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,762
Gold Earned
31,672
349
Minions Killed
130
0
Camps Cleared
0
1,508,978
Distance Traveled
878,494
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,586
310
4
0
0
170,314
1
W
Geb
9,330
518
22
1
0
338,628
0
W
Scylla
11,359
631
95
5
0
257,780
0
W
Hou Yi
10,793
600
94
5
0
291,494
1
L
Izanami
5,858
325
24
1
0
151,745
0
L
Olorun
5,199
289
5
0
0
150,004
1
W
Nemesis
8,729
485
52
3
0
346,250
0
L
Kali
9,115
506
76
4
0
288,776
4
L
Thor
5,914
329
21
1
0
117,655
0
W
Hercules
9,551
531
86
5
0
274,826
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role