Player Matchup

Tyr
Tyr
BirdoOfHermes
Tyr
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 43L
1,541 Elo+
Party 1
Anhur
Anhur
HellLucifer666
Anhur
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 92L
1,206 Elo+
Solo
Danzaburou
Danzaburou
NonMiPrendi
Danzaburou
Level 19
God Stats
2W - 2L
1,631 SR
Queue Stats
4W - 3L
1,270 Elo+
Party 3
Hera
Hera
Razorbad
Hera
Level 27
God Stats
2W - 3L
1,528 SR
Queue Stats
6W - 4L
1,568 Elo+
Party 1
Serqet
Serqet
iHaveBIGGER
Serqet
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,246 Elo+
Party 3
Team Averages
Level 67
1,532 SR
1,366 Elo+

VS

Team Averages
Level 61
1,448 SR
1,528 Elo+
Skadi
Skadi
Ekwowanath
Skadi
Level 104
God Stats
2W - 0L
1,527 SR
Queue Stats
14W - 9L
1,757 Elo+
Party 2
Khepri
Khepri
Keizhac
Khepri
Level 49
God Stats
1W - 1L
1,167 SR
Queue Stats
9W - 17L
1,500 Elo+
Party 2
Agni
Agni
MatyasCZE
Agni
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 126L
1,485 Elo+
Solo
Nu Wa
Nu Wa
Savetheblackbees
Nu Wa
Level 28
God Stats
409W - 362L
1,546 SR
Queue Stats
414W - 371L
1,508 Elo+
Solo
Chaac
Chaac
Zantako
Chaac
Level 89
God Stats
6W - 4L
1,500 SR
Queue Stats
213W - 209L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 3
9,286
546
6,457
20,037
23,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
1 / 5 / 5
10,285
605
7,303
19,476
8,191
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
NonMiPrendi
Danzaburou
17
3 / 6 / 4
10,880
640
10,579
16,832
6,872
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hera
16
0 / 6 / 5
9,458
556
7,587
14,341
5,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
19
8 / 4 / 5
13,728
808
15,470
15,841
6,196
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
19
5 / 3 / 13
12,626
743
14,019
10,136
4,723
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Khepri
Keizhac
Khepri
15
1 / 4 / 6
11,152
656
3,733
13,479
20,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Agni
19
9 / 5 / 10
13,564
798
14,122
15,178
6,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 1 / 13
13,431
790
22,296
6,418
3,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Zantako
Chaac
20
6 / 0 / 14
13,493
794
21,841
17,391
29,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
82
13
Kills
26
26
Deaths
13
22
Assists
56
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
Skadi
5
3
13
3.83
L
1
5
5
0.7
W
Khepri
Keizhac
Khepri
1
4
6
1
W
Agni
9
5
10
2.8
L
Danzaburou
NonMiPrendi
Danzaburou
3
6
4
0.83
L
Hera
0
6
5
0.42
W
5
1
13
11.5
W
Chaac
Zantako
Chaac
6
0
14
13
L
Serqet
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,396
Damage
76,011
86,527
Taken
62,602
50,096
Mitigated
63,937
11,544
Healing
15,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,457
566
0
2,615
20,037
23,077
0
8,029
11,579
0
28,378
W
Skadi
14,019
4,890
267
1,770
10,136
4,723
4,161
1,165
8,827
0
44,650
L
7,303
2,989
860
3,946
19,476
8,191
805
7,325
11,642
0
40,848
W
Khepri
Keizhac
Khepri
3,733
318
0
739
13,479
20,019
631
1,104
11,986
7,449
0
W
Agni
14,122
1,387
0
3,007
15,178
6,455
310
1,790
12,805
33,329
0
L
Danzaburou
NonMiPrendi
Danzaburou
10,579
4,844
0
1,673
16,832
6,872
0
10,203
6,328
0
47,222
L
Hera
7,587
1,353
332
1,266
14,341
5,760
0
7,295
6,840
31,129
0
W
22,296
4,611
0
1,992
6,418
3,056
1,297
1,054
4,765
88,730
0
W
Chaac
Zantako
Chaac
21,841
1,998
0
7,674
17,391
29,684
66
2,494
14,046
0
50,324
L
Serqet
15,470
1,722
0
852
15,841
6,196
0
7,407
8,248
0
45,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,637
Gold Earned
64,266
335
Minions Killed
339
6
Camps Cleared
9
1,449,621
Distance Traveled
1,501,783
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,286
546
44
3
1
304,465
0
W
Skadi
12,626
743
55
3
0
271,063
5
L
Anhur
10,285
605
74
4
1
253,904
3
W
Khepri
11,152
656
10
1
0
276,308
1
W
Agni
13,564
798
38
2
1
289,460
2
L
Danzaburou
10,880
640
85
5
0
270,665
1
L
Hera
9,458
556
72
4
3
255,589
0
W
Nu Wa
13,431
790
141
8
6
303,707
6
W
Chaac
13,493
794
95
6
2
361,245
1
L
Serqet
13,728
808
60
4
1
364,998
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role