Player Matchup

Fenrir
Fenrir
ERNESTOANDRE
Fenrir
Level 128
God Stats
3W - 1L
1,851 SR
Queue Stats
17W - 17L
1,524 Elo+
Party 1
Cthulhu
Cthulhu
Kingcharro6139
Cthulhu
Level 146
God Stats
4W - 1L
1,379 SR
Queue Stats
36W - 38L
1,698 Elo+
Party 1
Nu Wa
Nu Wa
NatsuzDragneeL
Nu Wa
Level 160
God Stats
16W - 15L
1,500 SR
Queue Stats
795W - 829L
1,618 Elo+
Party 1
Danzaburou
Danzaburou
XLNC Kronos
Danzaburou
Level 159
God Stats
9W - 3L
1,654 SR
Queue Stats
281W - 284L
1,605 Elo+
Party 1
Bellona
Bellona
XLNC luisff1
Bellona
Level 147
God Stats
9W - 12L
1,310 SR
Queue Stats
267W - 257L
1,492 Elo+
Party 1
Team Averages
Level 148
1,539 SR
1,587 Elo+

VS

Team Averages
Level 108
1,572 SR
1,461 Elo+
Set
Set
ElNerchi
Set
Level 63
God Stats
2W - 4L
1,500 SR
Queue Stats
28W - 32L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Es Bean
Baron Samedi
Level 60
God Stats
47W - 33L
1,713 SR
Queue Stats
51W - 37L
1,645 Elo+
Solo
Chiron
Chiron
KaoticSinner
Chiron
Level 160
God Stats
0W - 2L
1,646 SR
Queue Stats
265W - 254L
1,385 Elo+
Solo
Hel
Hel
joseA38
Hel
Level 153
God Stats
9W - 4L
1,500 SR
Queue Stats
456W - 459L
1,407 Elo+
Party 2
Bellona
Bellona
rnisinov
Bellona
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
251W - 255L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
7 / 2 / 1
6,447
645
6,521
6,808
2,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
2 / 1 / 2
5,181
518
3,172
7,754
3,350
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

11
1 / 1 / 3
6,134
613
3,673
4,174
1,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
XLNC Kronos
Danzaburou
9
0 / 0 / 3
5,072
507
2,695
5,059
1,315
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
XLNC luisff1
Bellona
12
2 / 0 / 2
6,681
668
6,484
7,943
7,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
5,533
553
3,976
6,844
2,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Es Bean
Baron Samedi
8
2 / 1 / 0
4,805
481
3,312
4,930
2,500
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chiron
8
0 / 2 / 1
4,889
489
2,374
5,645
1,455
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Hel
11
1 / 3 / 1
6,184
618
2,860
5,792
1,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
rnisinov
Bellona
9
0 / 3 / 0
5,158
516
5,027
8,577
7,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
12
Kills
4
4
Deaths
13
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
7
2
1
3.75
L
1
4
1
0.38
L
Baron Samedi
Es Bean
Baron Samedi
2
1
0
2
L
Chiron
0
2
1
0.25
W
2
1
2
3
W
1
1
3
2.5
W
Danzaburou
XLNC Kronos
Danzaburou
0
0
3
1.5
W
Bellona
XLNC luisff1
Bellona
2
0
2
3
L
Hel
1
3
1
0.5
L
Bellona
rnisinov
Bellona
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,545
Damage
17,549
31,738
Taken
31,788
16,209
Mitigated
15,981
9,613
Healing
13,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
6,521
1,437
0
695
6,808
2,574
0
2,009
4,799
0
26,049
L
3,976
1,656
0
2,296
6,844
2,908
0
1,304
5,476
0
30,630
L
Baron Samedi
Es Bean
Baron Samedi
3,312
399
264
2,220
4,930
2,500
0
1,719
3,151
14,304
0
L
Chiron
2,374
1,020
372
1,392
5,645
1,455
0
1,694
3,891
0
22,204
W
3,172
411
332
722
7,754
3,350
0
1,509
6,245
17,751
0
W
3,673
522
0
1,501
4,174
1,197
419
1,325
2,849
36,407
0
W
Danzaburou
XLNC Kronos
Danzaburou
2,695
1,547
0
2,555
5,059
1,315
0
1,329
3,730
0
26,979
W
Bellona
XLNC luisff1
Bellona
6,484
3,190
0
3,808
7,943
7,773
0
724
7,219
4,836
37,521
L
Hel
2,860
149
260
2,764
5,792
1,652
0
1,489
4,153
42,346
0
L
Bellona
rnisinov
Bellona
5,027
2,505
0
3,736
8,577
7,466
0
1,269
7,257
3,035
25,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,515
Gold Earned
26,569
311
Minions Killed
305
0
Camps Cleared
0
963,421
Distance Traveled
951,643
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,447
645
45
5
0
223,003
1
L
Set
5,533
553
64
6
0
196,682
0
L
Baron Samedi
4,805
481
13
1
0
185,693
5
L
Chiron
4,889
489
69
7
0
177,963
4
W
Cthulhu
5,181
518
30
3
0
187,229
3
W
Nu Wa
6,134
613
82
8
0
187,111
2
W
Danzaburou
5,072
507
53
5
0
174,247
4
W
Bellona
6,681
668
101
10
0
191,831
0
L
Hel
6,184
618
97
10
0
194,750
5
L
Bellona
5,158
516
62
6
0
196,555
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role