Player Matchup

King Arthur
King Arthur
AssassinsWinter
King Arthur
Level 98
God Stats
24W - 14L
1,684 SR
Queue Stats
104W - 104L
1,721 Elo+
Party 2
Loki
Loki
Bloodbeast666
Loki
Level 22
God Stats
21W - 15L
1,306 SR
Queue Stats
59W - 59L
1,440 Elo+
Solo
Zeus
Zeus
RavenInWinter
Zeus
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 111L
1,704 Elo+
Party 2
Team Averages
Level 86
1,497 SR
1,621 Elo+

VS

Team Averages
Level 34
1,508 SR
1,566 Elo+
Anhur
Anhur
AthleticBowl81
Anhur
Level 27
God Stats
1W - 2L
1,699 SR
Queue Stats
150W - 136L
1,599 Elo+
Party 1
Scylla
Scylla
ColdestWriter96
Scylla
Level 68
God Stats
2W - 5L
1,324 SR
Queue Stats
212W - 174L
1,600 Elo+
Party 1
Thor
Thor
NoVa Zerah
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AssassinsWinter
King Arthur
12
7 / 1 / 5
8,869
806
7,649
11,185
11,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
5 / 1 / 8
9,206
837
6,105
5,561
1,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
6 / 3 / 8
8,714
792
7,766
5,611
1,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 0
7,144
649
4,783
8,977
2,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 4 / 1
8,322
757
6,393
7,237
1,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 8 / 1
7,797
709
851
9,173
3,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
18
Kills
5
5
Deaths
18
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AssassinsWinter
King Arthur
7
1
5
9.5
L
1
6
0
0.17
W
5
1
8
9
L
3
4
1
0.88
L
1
8
1
0.19
W
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,520
Damage
12,027
22,357
Taken
25,387
14,594
Mitigated
7,694
6,105
Healing
2,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AssassinsWinter
King Arthur
7,649
842
0
2,341
11,185
11,174
350
1,939
9,066
0
21,804
L
4,783
1,995
0
625
8,977
2,567
0
2,510
6,049
0
18,791
W
6,105
757
0
2,237
5,561
1,842
0
1,461
3,996
0
36,413
L
6,393
729
0
1,000
7,237
1,729
0
1,934
4,989
32,030
0
L
851
197
0
450
9,173
3,398
0
2,710
6,045
0
3,640
W
7,766
1,040
0
1,527
5,611
1,578
998
2,513
2,850
27,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,789
Gold Earned
23,263
133
Minions Killed
87
0
Camps Cleared
0
608,925
Distance Traveled
522,371
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,869
806
25
2
0
209,695
0
L
Anhur
7,144
649
32
3
0
171,303
0
W
Loki
9,206
837
61
6
0
213,589
1
L
Scylla
8,322
757
49
4
0
192,998
0
L
Thor
7,797
709
6
1
0
158,070
0
W
Zeus
8,714
792
47
4
0
185,641
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role