Player Matchup

Cerberus
Cerberus
Legend_Drago
Cerberus
Level 27
God Stats
12W - 10L
1,530 SR
Queue Stats
194W - 232L
1,181 Elo+
Party 1
Hades
Hades
Mc_Killer_HDYT
Hades
Level 38
God Stats
9W - 5L
1,500 SR
Queue Stats
143W - 190L
1,278 Elo+
Party 1
Skadi
Skadi
monstereddy42
Skadi
Level 28
God Stats
8W - 8L
1,502 SR
Queue Stats
30W - 56L
1,215 Elo+
Party 1
Team Averages
Level 31
1,511 SR
1,224 Elo+

VS

Team Averages
Level 21
1,481 SR
1,538 Elo+
Bakasura
Bakasura
Davilote4
Bakasura
Level 28
God Stats
2W - 2L
1,413 SR
Queue Stats
11W - 8L
1,578 Elo+
Solo
Cthulhu
Cthulhu
PsychoTik31
Cthulhu
Level 28
God Stats
3W - 3L
1,531 SR
Queue Stats
20W - 27L
1,453 Elo+
Solo
Sylvanus
Sylvanus
YchM
Sylvanus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
461W - 394L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Legend_Drago
Cerberus
11
5 / 1 / 8
8,089
809
6,734
8,969
4,626
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
6 / 4 / 4
8,589
859
8,482
8,967
3,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 1 / 9
7,594
759
9,033
6,805
2,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Davilote4
Bakasura
10
4 / 6 / 2
7,514
751
4,841
10,539
3,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
PsychoTik31
Cthulhu
10
1 / 3 / 3
6,717
672
6,239
11,926
6,705
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sylvanus
YchM
Sylvanus
9
1 / 4 / 5
6,650
665
8,262
8,172
4,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
13
Kills
6
6
Deaths
13
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Davilote4
Bakasura
4
6
2
0.83
W
Cerberus
Legend_Drago
Cerberus
5
1
8
9
W
6
4
4
2
L
Cthulhu
PsychoTik31
Cthulhu
1
3
3
0.83
L
Sylvanus
YchM
Sylvanus
1
4
5
0.88
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,249
Damage
19,342
24,741
Taken
30,637
10,495
Mitigated
14,344
4,873
Healing
6,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Davilote4
Bakasura
4,841
3,786
0
1,832
10,539
3,345
0
5,785
4,522
0
24,240
W
Cerberus
Legend_Drago
Cerberus
6,734
942
0
2,403
8,969
4,626
46
4,976
3,653
15,740
0
W
8,482
879
162
1,105
8,967
3,748
704
4,242
4,230
35,381
0
L
Cthulhu
PsychoTik31
Cthulhu
6,239
432
532
725
11,926
6,705
32
5,679
5,885
17,945
0
L
Sylvanus
YchM
Sylvanus
8,262
1,947
1,291
1,879
8,172
4,294
31
3,180
4,974
16,865
0
W
9,033
5,448
0
1,203
6,805
2,121
273
4,743
1,938
0
26,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,272
Gold Earned
20,881
142
Minions Killed
103
0
Camps Cleared
0
522,783
Distance Traveled
554,433
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,514
751
53
5
0
192,291
2
W
Cerberus
8,089
809
30
3
0
173,462
0
W
Hades
8,589
859
67
7
0
173,525
4
L
Cthulhu
6,717
672
32
3
0
204,618
1
L
Sylvanus
6,650
665
18
2
0
157,524
3
W
Skadi
7,594
759
45
5
0
175,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role