Player Matchup

Ao Kuang
Ao Kuang
CEV0712
Ao Kuang
Level 42
God Stats
3W - 6L
1,483 SR
Queue Stats
51W - 59L
1,558 Elo+
Party 1
Cerberus
Cerberus
JagerBombaastic
Cerberus
Level 4
God Stats
6W - 5L
1,669 SR
Queue Stats
9W - 8L
1,657 Elo+
Party 1
Guan Yu
Guan Yu
RatIsAllFather
Guan Yu
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 85L
1,641 Elo+
Solo
Olorun
Olorun
SammiBoi05
Olorun
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,455 Elo+
Solo
Chernobog
Chernobog
qopcw
Chernobog
Level 16
God Stats
1W - 1L
1,690 SR
Queue Stats
11W - 13L
1,441 Elo+
Solo
Team Averages
Level 22
1,568 SR
1,550 Elo+

VS

Team Averages
Level 15
1,574 SR
1,473 Elo+
Ra
Ra
AndrewJacksun
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,408 Elo+
Party 2
King Arthur
King Arthur
NeedTwo
King Arthur
Level 15
God Stats
26W - 22L
1,486 SR
Queue Stats
231W - 201L
1,591 Elo+
Solo
Apollo
Apollo
Scrobopin
Apollo
Level 23
God Stats
3W - 2L
1,500 SR
Queue Stats
58W - 27L
1,500 Elo+
Solo
Anhur
Anhur
Tekkashi6ix9ine
Anhur
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,376 Elo+
Party 2
Fenrir
Fenrir
kervek1
Fenrir
Level 26
God Stats
7W - 3L
1,884 SR
Queue Stats
48W - 38L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
CEV0712
Ao Kuang
11
2 / 5 / 1
6,690
478
3,967
9,960
3,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
12
1 / 5 / 3
6,853
490
5,719
10,661
7,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
5 / 3 / 2
8,922
637
10,800
10,727
9,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
SammiBoi05
Olorun
11
1 / 5 / 1
6,578
470
4,860
9,109
3,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
qopcw
Chernobog
10
3 / 7 / 1
6,585
470
4,376
10,598
3,067
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 4
6,648
475
3,925
6,764
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
NeedTwo
King Arthur
14
7 / 2 / 3
8,059
576
7,910
12,841
6,165
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
Scrobopin
Apollo
15
8 / 2 / 6
8,971
641
13,538
9,103
5,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
5 / 4 / 1
7,221
516
5,761
8,544
2,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
kervek1
Fenrir
11
4 / 1 / 3
6,709
479
5,166
8,400
4,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
12
Kills
24
25
Deaths
12
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
0
3
4
0.67
L
Ao Kuang
CEV0712
Ao Kuang
2
5
1
0.5
L
Cerberus
1
5
3
0.5
W
King Arthur
NeedTwo
King Arthur
7
2
3
4.25
L
5
3
2
2
L
Olorun
SammiBoi05
Olorun
1
5
1
0.3
W
Apollo
Scrobopin
Apollo
8
2
6
5.5
W
5
4
1
1.38
W
Fenrir
kervek1
Fenrir
4
1
3
5.5
L
Chernobog
qopcw
Chernobog
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,722
Damage
36,300
51,055
Taken
45,652
26,291
Mitigated
19,788
15,708
Healing
11,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,925
730
280
676
6,764
1,986
41
3,200
3,339
31,454
0
L
Ao Kuang
CEV0712
Ao Kuang
3,967
1,310
0
3,953
9,960
3,007
550
560
9,375
28,910
0
L
Cerberus
5,719
789
0
2,274
10,661
7,491
0
534
10,104
29,320
0
W
King Arthur
NeedTwo
King Arthur
7,910
703
0
4,102
12,841
6,165
336
1,240
11,544
0
47,300
L
10,800
2,164
1,431
3,962
10,727
9,343
0
1,634
9,018
0
29,378
L
Olorun
SammiBoi05
Olorun
4,860
2,584
82
2,432
9,109
3,383
120
1,955
7,129
35,525
0
W
Apollo
Scrobopin
Apollo
13,538
6,308
0
739
9,103
5,109
0
3,559
5,392
10,206
59,080
W
5,761
3,025
0
2,759
8,544
2,295
1,134
4,657
3,537
0
21,655
W
Fenrir
kervek1
Fenrir
5,166
1,967
0
2,806
8,400
4,233
622
1,017
7,294
0
25,594
L
Chernobog
qopcw
Chernobog
4,376
2,515
0
1,574
10,598
3,067
0
154
10,319
0
20,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,628
Gold Earned
37,608
319
Minions Killed
325
0
Camps Cleared
0
1,264,243
Distance Traveled
1,299,386
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,648
475
55
4
0
254,375
1
L
Ao Kuang
6,690
478
71
5
0
257,325
5
L
Cerberus
6,853
490
89
6
0
251,269
0
W
King Arthur
8,059
576
73
5
0
284,039
0
L
Guan Yu
8,922
637
41
3
0
307,612
1
L
Olorun
6,578
470
79
6
0
221,855
2
W
Apollo
8,971
641
110
8
0
281,235
2
W
Anhur
7,221
516
42
3
0
206,651
1
W
Fenrir
6,709
479
45
3
0
273,086
0
L
Chernobog
6,585
470
39
3
0
226,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role