Player Matchup

Scylla
Scylla
Dogirahm
Scylla
Level 28
God Stats
82W - 54L
1,318 SR
Queue Stats
189W - 174L
1,278 Elo+
Solo
Yemoja
Yemoja
J4D4L4
Yemoja
Level 7
God Stats
4W - 2L
1,430 SR
Queue Stats
14W - 23L
1,223 Elo+
Party 1
Ao Kuang
Ao Kuang
Saibriel
Ao Kuang
Level 14
God Stats
1W - 4L
1,177 SR
Queue Stats
165W - 172L
1,393 Elo+
Solo
Skadi
Skadi
Snoxx95
Skadi
Level 14
God Stats
4W - 4L
1,718 SR
Queue Stats
28W - 35L
1,359 Elo+
Party 1
Jormungandr
Jormungandr
qpede
Jormungandr
Level 14
God Stats
4W - 1L
1,593 SR
Queue Stats
34W - 34L
1,331 Elo+
Party 1
Team Averages
Level 15
1,447 SR
1,317 Elo+

VS

Team Averages
Level 16
1,478 SR
1,437 Elo+
Yemoja
Yemoja
ALittleYu
Yemoja
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,377 Elo+
Solo
Neith
Neith
Bl4ckSkorp1on
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Vulcan
Vulcan
ISAAC59XZ
Vulcan
Level 29
God Stats
5W - 1L
1,500 SR
Queue Stats
77W - 68L
1,445 Elo+
Solo
Pele
Pele
Skorpionmd
Pele
Level 28
God Stats
15W - 17L
1,388 SR
Queue Stats
614W - 578L
1,364 Elo+
Solo
Bellona
Bellona
Xtzhid
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dogirahm
Scylla
9
4 / 1 / 4
6,107
611
4,279
4,795
1,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
J4D4L4
Yemoja
8
1 / 0 / 7
5,298
530
1,295
1,840
686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ao Kuang
Saibriel
Ao Kuang
10
8 / 1 / 4
6,363
636
5,116
7,779
2,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
Snoxx95
Skadi
8
4 / 0 / 4
5,461
546
3,933
4,232
1,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Jormungandr
qpede
Jormungandr
8
0 / 3 / 2
4,747
475
2,989
4,830
2,754
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ALittleYu
Yemoja
7
0 / 1 / 1
4,622
462
2,543
4,335
1,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
1 / 5 / 0
4,418
442
868
4,610
1,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
ISAAC59XZ
Vulcan
9
2 / 4 / 0
5,115
512
3,785
4,640
1,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
2 / 2 / 1
5,534
553
5,470
6,771
3,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Xtzhid
Bellona
5
0 / 5 / 1
4,072
407
2,303
4,734
3,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
17
Kills
5
5
Deaths
17
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Yemoja
ALittleYu
Yemoja
0
1
1
0.5
L
1
5
0
0.2
W
Scylla
Dogirahm
Scylla
4
1
4
6
L
Vulcan
ISAAC59XZ
Vulcan
2
4
0
0.5
W
Yemoja
J4D4L4
Yemoja
1
0
7
4.5
W
Ao Kuang
Saibriel
Ao Kuang
8
1
4
10
L
2
2
1
1.25
W
Skadi
Snoxx95
Skadi
4
0
4
6
L
Bellona
Xtzhid
Bellona
0
5
1
0.1
W
Jormungandr
qpede
Jormungandr
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,612
Damage
14,969
23,476
Taken
25,090
7,767
Mitigated
10,898
10,197
Healing
3,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
ALittleYu
Yemoja
2,543
449
297
270
4,335
1,870
0
1,931
2,379
12,991
0
L
868
684
0
506
4,610
1,232
228
2,850
1,620
0
6,322
W
Scylla
Dogirahm
Scylla
4,279
602
0
1,742
4,795
1,210
108
978
3,563
24,632
0
L
Vulcan
ISAAC59XZ
Vulcan
3,785
509
0
333
4,640
1,348
0
2,114
2,449
30,777
0
W
Yemoja
J4D4L4
Yemoja
1,295
386
866
965
1,840
686
397
728
1,065
7,338
0
W
Ao Kuang
Saibriel
Ao Kuang
5,116
1,465
0
4,873
7,779
2,074
0
1,538
6,075
18,472
0
L
5,470
1,280
0
2,078
6,771
3,317
96
3,799
2,840
3,396
25,140
W
Skadi
Snoxx95
Skadi
3,933
2,102
0
1,532
4,232
1,043
686
1,159
3,065
0
19,024
L
Bellona
Xtzhid
Bellona
2,303
666
0
367
4,734
3,131
0
2,429
2,123
0
8,032
W
Jormungandr
qpede
Jormungandr
2,989
660
0
219
4,830
2,754
583
1,843
2,851
16,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,976
Gold Earned
23,761
158
Minions Killed
153
0
Camps Cleared
0
879,646
Distance Traveled
824,952
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,622
462
16
2
0
190,842
1
L
Neith
4,418
442
12
1
0
96,190
0
W
Scylla
6,107
611
43
4
0
181,478
0
L
Vulcan
5,115
512
63
6
0
192,055
2
W
Yemoja
5,298
530
17
2
0
172,588
0
W
Ao Kuang
6,363
636
39
4
0
190,514
0
L
Pele
5,534
553
57
6
0
202,460
2
W
Skadi
5,461
546
33
3
0
157,282
0
L
Bellona
4,072
407
5
1
0
143,405
0
W
Jormungandr
4,747
475
26
3
0
177,784
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role