Player Matchup

Tyr
Tyr
Akioros
Tyr
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
58W - 25L
1,751 Elo+
Party 1
Artemis
Artemis
Gianva23
Artemis
Level 15
God Stats
1W - 1L
1,913 SR
Queue Stats
24W - 6L
1,766 Elo+
Party 1
Janus
Janus
Jormúngandr
Janus
Level 45
God Stats
8W - 0L
1,972 SR
Queue Stats
39W - 15L
1,674 Elo+
Party 1
Ymir
Ymir
TOMPRI
Ymir
Level 23
God Stats
27W - 4L
1,959 SR
Queue Stats
29W - 13L
1,640 Elo+
Party 1
Osiris
Osiris
Zotalez
Osiris
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 24L
1,633 Elo+
Party 1
Team Averages
Level 31
1,769 SR
1,693 Elo+

VS

Team Averages
Level 23
1,464 SR
1,557 Elo+
Neith
Neith
Cacha03
Neith
Level 6
God Stats
3W - 1L
1,823 SR
Queue Stats
177W - 179L
1,818 Elo+
Solo
Ra
Ra
CarbonHands
Ra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 19L
1,526 Elo+
Solo
Nemesis
Nemesis
Destroier_09
Nemesis
Level 28
God Stats
2W - 2L
1,743 SR
Queue Stats
74W - 81L
1,838 Elo+
Solo
Merlin
Merlin
VINYALE
Merlin
Level 25
God Stats
3W - 12L
1,004 SR
Queue Stats
237W - 417L
1,337 Elo+
Party 2
Guan Yu
Guan Yu
shikamaru450
Guan Yu
Level 26
God Stats
8W - 17L
1,250 SR
Queue Stats
479W - 782L
1,268 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
14
3 / 4 / 4
8,730
582
5,652
12,112
5,326
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Gianva23
Artemis
12
6 / 0 / 3
7,755
517
9,044
8,552
2,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
12 / 1 / 5
9,634
642
13,571
6,687
2,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
TOMPRI
Ymir
12
2 / 0 / 8
8,093
540
4,322
8,228
4,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
Zotalez
Osiris
18
13 / 0 / 6
10,922
728
10,593
7,942
8,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cacha03
Neith
11
0 / 7 / 2
6,255
417
6,041
12,076
3,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
4 / 8 / 0
8,191
546
7,555
10,807
3,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nemesis
Destroier_09
Nemesis
11
0 / 6 / 2
6,690
446
4,890
13,752
4,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
VINYALE
Merlin
9
1 / 10 / 1
5,923
395
3,619
11,551
5,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guan Yu
shikamaru450
Guan Yu
9
0 / 6 / 0
5,575
372
2,759
10,642
7,523
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
10
36
Kills
5
5
Deaths
37
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tyr
3
4
4
1.25
L
Neith
Cacha03
Neith
0
7
2
0.14
L
4
8
0
0.5
L
Nemesis
Destroier_09
Nemesis
0
6
2
0.17
W
Artemis
Gianva23
Artemis
6
0
3
7.5
W
12
1
5
14.5
W
Ymir
TOMPRI
Ymir
2
0
8
6
L
Merlin
VINYALE
Merlin
1
10
1
0.15
W
Osiris
Zotalez
Osiris
13
0
6
16
L
Guan Yu
shikamaru450
Guan Yu
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,182
Damage
24,864
43,521
Taken
58,828
23,304
Mitigated
23,603
10,457
Healing
12,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
5,652
961
0
3,550
12,112
5,326
760
6,116
5,996
0
42,768
L
Neith
Cacha03
Neith
6,041
2,793
0
2,709
12,076
3,242
0
2,200
9,854
0
29,019
L
7,555
1,719
62
2,453
10,807
3,707
1,513
796
10,011
46,640
0
L
Nemesis
Destroier_09
Nemesis
4,890
2,112
0
5,307
13,752
4,097
0
5,043
8,393
0
35,691
W
Artemis
Gianva23
Artemis
9,044
5,480
0
4,076
8,552
2,883
2,240
204
8,348
0
34,957
W
13,571
574
0
1,237
6,687
2,159
1,457
2,075
4,612
55,364
0
W
Ymir
TOMPRI
Ymir
4,322
878
0
1,219
8,228
4,772
550
1,189
7,039
22,660
0
L
Merlin
VINYALE
Merlin
3,619
972
0
333
11,551
5,034
0
7,560
3,683
14,681
0
W
Osiris
Zotalez
Osiris
10,593
4,299
0
375
7,942
8,164
342
1,590
6,352
11,672
78,234
L
Guan Yu
shikamaru450
Guan Yu
2,759
144
496
692
10,642
7,523
0
2,426
8,174
0
17,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,134
Gold Earned
32,634
429
Minions Killed
257
0
Camps Cleared
0
1,458,291
Distance Traveled
1,265,091
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,730
582
85
6
0
264,122
0
L
Neith
6,255
417
57
4
0
215,550
0
L
Ra
8,191
546
75
5
0
238,829
1
L
Nemesis
6,690
446
80
5
0
308,601
2
W
Artemis
7,755
517
61
4
0
253,500
1
W
Janus
9,634
642
99
7
0
314,803
0
W
Ymir
8,093
540
37
2
0
291,160
3
L
Merlin
5,923
395
18
1
0
229,155
0
W
Osiris
10,922
728
147
10
0
334,706
1
L
Guan Yu
5,575
372
27
2
0
272,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role