Player Matchup

Serqet
Serqet
BigFlibbs
Serqet
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 40L
1,504 Elo+
Party 2
Medusa
Medusa
Dalfe
Medusa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,452 Elo+
Party 2
Janus
Janus
Ec_Borreti
Janus
Level 45
God Stats
7W - 11L
1,103 SR
Queue Stats
70W - 82L
1,374 Elo+
Party 3
Sylvanus
Sylvanus
Nukléar
Sylvanus
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,418 Elo+
Party 2
Izanami
Izanami
Sugoï
Izanami
Level 28
God Stats
11W - 12L
1,420 SR
Queue Stats
79W - 72L
1,430 Elo+
Party 3
Team Averages
Level 50
1,405 SR
1,436 Elo+

VS

Team Averages
Level 63
1,509 SR
1,435 Elo+
Cabrakan
Cabrakan
AhuraM4zd4
Cabrakan
Level 40
God Stats
2W - 2L
1,612 SR
Queue Stats
16W - 22L
1,379 Elo+
Party 1
Chaac
Chaac
AlcoholicComrade
Chaac
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Discend
Skadi
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,386 Elo+
Party 1
Bakasura
Bakasura
PMGxMichael
Bakasura
Level 28
God Stats
8W - 10L
1,431 SR
Queue Stats
13W - 17L
1,367 Elo+
Party 1
Kukulkan
Kukulkan
fistikos
Kukulkan
Level 160
God Stats
5W - 3L
1,500 SR
Queue Stats
464W - 415L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BigFlibbs
Serqet
17
12 / 1 / 5
11,302
595
13,568
16,331
7,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
Dalfe
Medusa
14
1 / 7 / 6
8,235
433
12,345
18,382
7,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Janus
17
3 / 1 / 2
10,543
555
5,796
8,559
3,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Nukléar
Sylvanus
14
4 / 3 / 8
9,854
519
10,436
17,356
15,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Sugoï
Izanami
20
3 / 1 / 4
11,926
628
10,645
12,566
4,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AhuraM4zd4
Cabrakan
13
6 / 2 / 3
9,047
476
7,019
16,064
18,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 3 / 1
8,032
423
7,259
13,146
14,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Skadi
Discend
Skadi
13
0 / 7 / 10
7,515
396
13,737
17,488
6,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
PMGxMichael
Bakasura
12
6 / 9 / 3
8,710
458
9,170
16,317
4,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
fistikos
Kukulkan
17
1 / 2 / 1
9,912
522
12,240
6,291
2,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
31
23
Kills
13
13
Deaths
23
25
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
AhuraM4zd4
Cabrakan
6
2
3
3.75
L
0
3
1
0.17
W
Serqet
BigFlibbs
Serqet
12
1
5
14.5
W
Medusa
Dalfe
Medusa
1
7
6
0.57
L
Skadi
Discend
Skadi
0
7
10
0.71
W
Janus
3
1
2
4
W
Sylvanus
Nukléar
Sylvanus
4
3
8
2.67
L
Bakasura
PMGxMichael
Bakasura
6
9
3
0.83
W
Izanami
Sugoï
Izanami
3
1
4
5
L
Kukulkan
fistikos
Kukulkan
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,790
Damage
49,425
73,194
Taken
69,306
38,789
Mitigated
46,039
33,818
Healing
15,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
AhuraM4zd4
Cabrakan
7,019
1,967
0
3,859
16,064
18,639
0
4,343
11,387
17,283
0
L
7,259
851
0
3,728
13,146
14,031
0
0
12,631
3,830
38,557
W
Serqet
BigFlibbs
Serqet
13,568
2,224
0
6,483
16,331
7,539
643
4,590
11,374
0
66,903
W
Medusa
Dalfe
Medusa
12,345
5,511
0
7,067
18,382
7,182
379
3,395
14,430
0
49,707
L
Skadi
Discend
Skadi
13,737
6,063
0
4,434
17,488
6,172
325
8,439
9,034
0
44,141
W
Janus
5,796
99
0
2,466
8,559
3,417
434
4,883
3,290
72,139
0
W
Sylvanus
Nukléar
Sylvanus
10,436
4,452
2,067
6,548
17,356
15,714
377
4,153
12,506
37,410
0
L
Bakasura
PMGxMichael
Bakasura
9,170
6,408
0
2,098
16,317
4,882
0
2,256
13,202
0
38,999
W
Izanami
Sugoï
Izanami
10,645
7,388
0
9,187
12,566
4,937
1,566
2,440
9,524
0
102,403
L
Kukulkan
fistikos
Kukulkan
12,240
214
0
1,253
6,291
2,315
0
945
4,705
79,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,860
Gold Earned
43,216
603
Minions Killed
384
0
Camps Cleared
0
1,778,784
Distance Traveled
1,744,601
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
9,047
476
26
1
0
300,401
0
L
Chaac
8,032
423
69
4
0
395,333
3
W
Serqet
11,302
595
107
6
0
471,296
4
W
Medusa
8,235
433
62
3
0
295,448
5
L
Skadi
7,515
396
66
3
0
324,048
5
W
Janus
10,543
555
166
9
0
412,868
9
W
Sylvanus
9,854
519
59
3
0
259,417
1
L
Bakasura
8,710
458
62
3
0
347,157
4
W
Izanami
11,926
628
209
11
0
339,755
2
L
Kukulkan
9,912
522
161
8
0
377,662
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role