Player Matchup

Sobek
Sobek
Platinum IV
Mαgi
Sobek
Platinum IV
Level 156
God Stats
2W - 3L
1,300 SR
Queue Stats
107W - 31L
1,692 MMR
Party 2
Medusa
Medusa
Platinum I
Shibα
Medusa
Platinum I
Level 160
God Stats
7W - 4L
1,285 SR
Queue Stats
232W - 96L
1,857 MMR
Party 2
Scylla
Scylla
Platinum IV
SnoekiePoekiee
Scylla
Platinum IV
Level 155
God Stats
44W - 11L
1,540 SR
Queue Stats
135W - 45L
1,692 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 157
1,375 SR
1,747 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,759 SR
1,716 MMR
Achilles
Achilles
Gold III
Bahil
Achilles
Gold III
Level 126
God Stats
15W - 6L
1,907 SR
Queue Stats
59W - 44L
1,735 MMR
Party 1
Hel
Hel
Gold V
Falda04
Hel
Gold V
Level 123
God Stats
2W - 4L
1,608 SR
Queue Stats
103W - 84L
1,675 MMR
Party 1
Sylvanus
Sylvanus
Gold I
xNeliel
Sylvanus
Gold I
Level 153
God Stats
24W - 19L
1,761 SR
Queue Stats
120W - 112L
1,739 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Mαgi
Sobek
17
1 / 3 / 10
11,915
596
8,386
17,733
19,664
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Shibα
Medusa
17
7 / 1 / 5
13,496
675
19,157
11,586
5,336
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 3 / 8
12,351
618
15,168
7,638
3,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
ThothBacchusCthulhuAphroditeGuan Yu

VS

Bans
PersephoneOsirisCu ChulainnVamanaHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bahil
Achilles
15
4 / 3 / 3
12,186
609
9,617
20,819
22,980
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
15
2 / 4 / 3
11,644
582
8,862
14,693
6,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
xNeliel
Sylvanus
14
1 / 5 / 6
12,572
629
7,540
19,851
25,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
11
Kills
7
7
Deaths
12
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
Bahil
Achilles
4
3
3
1.83
L
Hel
2
4
3
0.88
W
Sobek
Mαgi
Sobek
1
3
10
2
W
Medusa
Shibα
Medusa
7
1
5
9.5
W
3
3
8
2.33
L
Sylvanus
xNeliel
Sylvanus
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,711
Damage
26,019
36,957
Taken
55,363
28,150
Mitigated
55,008
8,093
Healing
20,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Bahil
Achilles
9,617
1,930
966
3,833
20,819
22,980
506
6,532
13,995
0
31,604
L
Hel
8,862
424
3,787
5,967
14,693
6,321
656
6,838
7,699
85,848
0
W
Sobek
Mαgi
Sobek
8,386
684
0
4,400
17,733
19,664
68
6,503
11,230
28,047
0
W
Medusa
Shibα
Medusa
19,157
11,210
0
3,112
11,586
5,336
3,073
5,893
5,693
0
90,574
W
15,168
2,050
0
581
7,638
3,150
728
4,066
3,572
69,483
0
L
Sylvanus
xNeliel
Sylvanus
7,540
1,131
1,299
4,382
19,851
25,707
0
9,445
10,086
25,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,762
Gold Earned
36,402
252
Minions Killed
204
0
Camps Cleared
0
1,198,290
Distance Traveled
1,081,348
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,186
609
43
2
0
369,467
2
L
Hel
11,644
582
126
6
0
379,272
1
W
Sobek
11,915
596
25
1
0
410,401
3
W
Medusa
13,496
675
92
5
0
428,772
4
W
Scylla
12,351
618
135
7
0
359,117
4
L
Sylvanus
12,572
629
35
2
0
332,609
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role