Player Matchup

Osiris
Osiris
AsssassinXJXK
Osiris
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 111L
1,740 Elo+
Solo
Hera
Hera
Blood_Diamonds78
Hera
Level 146
God Stats
12W - 8L
1,844 SR
Queue Stats
485W - 438L
1,597 Elo+
Party 3
Erlang Shen
Erlang Shen
ElderPulsar
Erlang Shen
Level 155
God Stats
20W - 19L
1,296 SR
Queue Stats
490W - 461L
1,603 Elo+
Party 3
Danzaburou
Danzaburou
Fierce_Nite
Danzaburou
Level 80
God Stats
9W - 6L
1,500 SR
Queue Stats
567W - 512L
1,631 Elo+
Solo
Hercules
Hercules
Mitigate Wounds
Hercules
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 119
1,528 SR
1,614 Elo+

VS

Team Averages
Level 145
1,573 SR
1,608 Elo+
Rama
Rama
Huntchopz
Rama
Level 160
God Stats
4W - 4L
1,500 SR
Queue Stats
611W - 413L
1,805 Elo+
Party 1
He Bo
He Bo
ITz_ALExiStyLesS
He Bo
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
402W - 382L
1,423 Elo+
Party 2
Hercules
Hercules
Payd2Kill DDS
Hercules
Level 125
God Stats
4W - 5L
1,705 SR
Queue Stats
165W - 152L
1,736 Elo+
Party 1
Cerberus
Cerberus
SiLeNt NiGhT 64
Cerberus
Level 126
God Stats
7W - 8L
1,659 SR
Queue Stats
396W - 366L
1,596 Elo+
Solo
Erlang Shen
Erlang Shen
YeezyScump_J1
Erlang Shen
Level 156
God Stats
8W - 4L
1,500 SR
Queue Stats
179W - 162L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 0
9,562
531
18,061
21,482
15,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
4 / 2 / 2
9,751
542
13,734
8,952
4,101
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
ElderPulsar
Erlang Shen
13
6 / 7 / 1
8,678
482
6,888
16,105
10,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Fierce_Nite
Danzaburou
17
1 / 3 / 5
11,064
615
8,382
15,038
6,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
6
0 / 2 / 1
5,964
331
2,041
4,681
1,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
18
3 / 4 / 2
10,680
593
6,966
12,209
4,270
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
5 / 5 / 2
9,718
540
9,470
10,382
3,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Payd2Kill DDS
Hercules
14
0 / 3 / 10
8,033
446
7,399
15,252
8,506
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
19
3 / 0 / 2
10,516
584
14,036
17,681
18,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Erlang Shen
YeezyScump_J1
Erlang Shen
17
6 / 0 / 4
10,062
559
10,938
11,836
9,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
12
Kills
17
17
Deaths
12
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
4
2
2
2.5
L
Erlang Shen
ElderPulsar
Erlang Shen
6
7
1
0.93
L
Danzaburou
Fierce_Nite
Danzaburou
1
3
5
1.17
W
Rama
3
4
2
1
W
5
5
2
1.2
L
Hercules
0
2
1
0.25
W
Hercules
Payd2Kill DDS
Hercules
0
3
10
1.67
W
Cerberus
3
0
2
4
W
Erlang Shen
YeezyScump_J1
Erlang Shen
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,106
Damage
48,809
66,258
Taken
67,360
38,303
Mitigated
44,810
23,006
Healing
24,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,061
6,751
0
9,565
21,482
15,380
0
11,113
9,827
9,655
63,575
L
13,734
3,112
99
3,176
8,952
4,101
0
4,473
4,460
69,354
0
L
Erlang Shen
ElderPulsar
Erlang Shen
6,888
3,691
0
2,135
16,105
10,219
234
5,441
10,601
8,802
39,177
L
Danzaburou
Fierce_Nite
Danzaburou
8,382
3,764
0
7,156
15,038
6,999
0
2,055
12,983
0
84,094
W
Rama
6,966
5,099
0
5,247
12,209
4,270
2,214
1,315
10,894
0
88,017
W
9,470
199
0
2,463
10,382
3,695
0
4,964
5,418
65,401
0
L
Hercules
2,041
1,164
0
875
4,681
1,604
0
616
4,065
0
15,488
W
Hercules
Payd2Kill DDS
Hercules
7,399
2,975
352
5,219
15,252
8,506
0
3,118
12,134
0
22,095
W
Cerberus
14,036
781
0
9,581
17,681
18,867
0
2,368
15,313
86,653
0
W
Erlang Shen
YeezyScump_J1
Erlang Shen
10,938
6,777
0
1,386
11,836
9,472
0
4,389
7,447
11,449
68,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,019
Gold Earned
49,009
531
Minions Killed
651
0
Camps Cleared
0
1,534,608
Distance Traveled
1,806,325
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,562
531
132
7
0
352,628
5
L
Hera
9,751
542
127
7
0
342,304
2
L
Erlang Shen
8,678
482
85
5
0
361,263
4
L
Danzaburou
11,064
615
151
8
0
338,163
4
W
Rama
10,680
593
187
10
0
312,650
2
W
He Bo
9,718
540
115
6
0
330,678
2
L
Hercules
5,964
331
36
2
0
140,250
0
W
Hercules
8,033
446
30
2
0
395,269
8
W
Cerberus
10,516
584
194
11
0
355,373
4
W
Erlang Shen
10,062
559
125
7
0
412,355
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role