Player Matchup

Fenrir
Fenrir
P4rz1val97
Fenrir
Level 111
God Stats
3W - 3L
1,715 SR
Queue Stats
518W - 505L
1,505 Elo+
Party 1
Neith
Neith
nillo90
Neith
Level 142
God Stats
21W - 12L
1,279 SR
Queue Stats
568W - 531L
1,404 Elo+
Party 1
Hades
Hades
paxorito
Hades
Level 29
God Stats
22W - 26L
1,280 SR
Queue Stats
141W - 138L
1,337 Elo+
Party 1
Arachne
Arachne
riveiro999
Arachne
Level 84
God Stats
44W - 29L
1,344 SR
Queue Stats
102W - 87L
1,389 Elo+
Party 1
Agni
Agni
salambar
Agni
Level 125
God Stats
10W - 11L
1,500 SR
Queue Stats
534W - 513L
1,377 Elo+
Party 1
Team Averages
Level 98
1,424 SR
1,402 Elo+

VS

Team Averages
Level 53
1,340 SR
1,310 Elo+
Bellona
Bellona
ATAS9666
Bellona
Level 27
God Stats
7W - 16L
1,308 SR
Queue Stats
41W - 63L
1,115 Elo+
Party 2
Apollo
Apollo
Aifel_bejbe
Apollo
Level 72
God Stats
1W - 5L
1,061 SR
Queue Stats
363W - 389L
1,304 Elo+
Party 2
Bacchus
Bacchus
QuadOpe_
Bacchus
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 50L
1,406 Elo+
Party 3
Nemesis
Nemesis
andel_richard
Nemesis
Level 66
God Stats
9W - 24L
1,334 SR
Queue Stats
226W - 263L
1,318 Elo+
Party 2
Ra
Ra
zSneaaz
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 27L
1,406 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
P4rz1val97
Fenrir
17
6 / 1 / 12
11,334
597
15,577
15,923
12,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
nillo90
Neith
19
8 / 0 / 9
12,323
649
9,532
9,970
4,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hades
paxorito
Hades
16
4 / 2 / 10
10,355
545
6,463
9,992
10,783
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
riveiro999
Arachne
15
8 / 1 / 1
10,624
559
6,434
8,223
5,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
18
10 / 1 / 8
11,750
618
19,123
10,547
4,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ATAS9666
Bellona
14
1 / 6 / 0
8,369
440
2,237
13,876
11,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
13
2 / 8 / 1
7,834
412
6,596
17,760
5,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
QuadOpe_
Bacchus
12
0 / 6 / 2
7,722
406
4,559
14,351
11,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
13
2 / 6 / 1
8,507
448
5,015
14,021
7,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 10 / 1
7,954
419
2,557
12,306
4,397
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
10
36
Kills
5
5
Deaths
36
40
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bellona
ATAS9666
Bellona
1
6
0
0.17
L
Apollo
2
8
1
0.31
W
Fenrir
P4rz1val97
Fenrir
6
1
12
12
L
Bacchus
QuadOpe_
Bacchus
0
6
2
0.17
L
Nemesis
2
6
1
0.42
W
Neith
nillo90
Neith
8
0
9
12.5
W
Hades
paxorito
Hades
4
2
10
4.5
W
Arachne
riveiro999
Arachne
8
1
1
8.5
W
Agni
10
1
8
14
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,129
Damage
20,964
54,655
Taken
72,314
37,188
Mitigated
40,129
22,602
Healing
12,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
ATAS9666
Bellona
2,237
536
231
2,350
13,876
11,508
0
5,149
8,667
2,927
32,142
L
Apollo
6,596
2,062
0
4,294
17,760
5,176
0
5,337
12,205
0
34,251
W
Fenrir
P4rz1val97
Fenrir
15,577
3,546
0
5,088
15,923
12,128
1,742
2,821
13,102
0
56,714
L
Bacchus
QuadOpe_
Bacchus
4,559
547
258
1,526
14,351
11,349
0
3,710
10,534
25,041
0
L
Nemesis
5,015
1,939
270
1,883
14,021
7,699
0
4,679
9,280
6,580
43,599
W
Neith
nillo90
Neith
9,532
4,863
0
6,171
9,970
4,154
2,307
2,842
7,128
0
91,347
W
Hades
paxorito
Hades
6,463
382
299
4,607
9,992
10,783
971
842
9,150
47,721
0
W
Arachne
riveiro999
Arachne
6,434
3,906
0
3,390
8,223
5,575
287
105
8,118
9,298
51,371
W
Agni
19,123
1,661
0
3,047
10,547
4,548
3,047
927
9,620
77,285
0
L
2,557
0
219
1,264
12,306
4,397
0
6,028
5,786
42,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,386
Gold Earned
40,386
541
Minions Killed
362
0
Camps Cleared
0
1,671,368
Distance Traveled
1,754,622
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,369
440
83
4
0
362,231
4
L
Apollo
7,834
412
55
3
0
333,412
5
W
Fenrir
11,334
597
58
3
0
364,586
5
L
Bacchus
7,722
406
35
2
0
333,973
4
L
Nemesis
8,507
448
91
5
0
373,595
2
W
Neith
12,323
649
159
8
0
308,695
0
W
Hades
10,355
545
95
5
0
334,134
5
W
Arachne
10,624
559
109
6
0
300,090
5
W
Agni
11,750
618
120
6
0
363,863
3
L
Ra
7,954
419
98
5
0
351,411
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role