Player Matchup

Loki
Loki
B3njamín
Loki
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
227W - 176L
1,931 Elo+
Party 2
Scylla
Scylla
BigPhiI
Scylla
Level 48
God Stats
3W - 4L
1,734 SR
Queue Stats
147W - 78L
2,030 Elo+
Party 2
Apollo
Apollo
Gidlim
Apollo
Level 69
God Stats
5W - 3L
1,734 SR
Queue Stats
164W - 121L
1,869 Elo+
Party 2
Izanami
Izanami
Rígz
Izanami
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
247W - 190L
1,873 Elo+
Party 2
Yemoja
Yemoja
VizoH
Yemoja
Level 129
God Stats
3W - 0L
1,890 SR
Queue Stats
44W - 20L
2,018 Elo+
Party 2
Team Averages
Level 107
1,672 SR
1,944 Elo+

VS

Team Averages
Level 51
1,500 SR
1,289 Elo+
Achilles
Achilles
Archockey
Achilles
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,323 Elo+
Party 1
Bacchus
Bacchus
MLGxCalvin
Bacchus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,323 Elo+
Party 1
Merlin
Merlin
Porogamí
Merlin
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,225 Elo+
Party 1
Rama
Rama
Warlockaza
Rama
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,249 Elo+
Party 1
Thanatos
Thanatos
iPhero
Thanatos
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
7 / 2 / 3
10,868
639
5,654
10,758
4,394
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
BigPhiI
Scylla
16
4 / 3 / 5
10,527
619
7,705
8,094
3,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apollo
Gidlim
Apollo
16
7 / 2 / 12
11,376
669
14,186
12,472
5,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
Rígz
Izanami
19
12 / 1 / 3
12,594
741
19,821
15,379
6,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
VizoH
Yemoja
14
4 / 3 / 11
10,258
603
4,108
9,002
8,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Archockey
Achilles
12
0 / 5 / 0
6,227
366
6,508
14,883
12,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bacchus
MLGxCalvin
Bacchus
11
1 / 7 / 3
7,090
417
5,676
12,334
9,117
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Porogamí
Merlin
14
3 / 5 / 2
8,663
510
8,558
9,756
3,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 6 / 6
9,909
583
7,270
13,429
4,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
iPhero
Thanatos
13
3 / 12 / 3
8,701
512
3,851
14,913
4,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
24
34
Kills
10
11
Deaths
35
34
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
Archockey
Achilles
0
5
0
0
W
Loki
7
2
3
4.25
W
Scylla
BigPhiI
Scylla
4
3
5
2.17
W
Apollo
Gidlim
Apollo
7
2
12
6.5
L
Bacchus
MLGxCalvin
Bacchus
1
7
3
0.36
L
Merlin
Porogamí
Merlin
3
5
2
0.8
W
Izanami
Rígz
Izanami
12
1
3
13.5
W
Yemoja
VizoH
Yemoja
4
3
11
3.17
L
3
6
6
1
L
Thanatos
iPhero
Thanatos
3
12
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,474
Damage
31,863
55,705
Taken
65,315
28,122
Mitigated
34,673
21,623
Healing
14,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Archockey
Achilles
6,508
1,865
0
3,268
14,883
12,814
0
1,155
13,694
0
26,288
W
Loki
5,654
1,653
0
3,523
10,758
4,394
508
1,774
8,961
0
63,647
W
Scylla
BigPhiI
Scylla
7,705
544
0
863
8,094
3,202
895
2,941
5,103
60,176
0
W
Apollo
Gidlim
Apollo
14,186
9,459
0
4,600
12,472
5,361
3,854
3,605
8,867
0
67,276
L
Bacchus
MLGxCalvin
Bacchus
5,676
1,248
0
757
12,334
9,117
0
2,211
10,102
11,638
0
L
Merlin
Porogamí
Merlin
8,558
208
0
1,235
9,756
3,593
0
1,845
7,839
49,164
0
W
Izanami
Rígz
Izanami
19,821
12,370
0
10,306
15,379
6,609
10,995
2,463
12,593
0
105,466
W
Yemoja
VizoH
Yemoja
4,108
908
895
1,436
9,002
8,556
538
3,451
5,551
22,947
0
L
7,270
5,403
0
2,870
13,429
4,400
0
3,132
10,267
0
44,243
L
Thanatos
iPhero
Thanatos
3,851
863
0
6,119
14,913
4,749
0
3,189
11,600
0
25,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,623
Gold Earned
40,590
576
Minions Killed
295
0
Camps Cleared
0
1,585,135
Distance Traveled
1,501,214
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,227
366
41
2
0
299,339
0
W
Loki
10,868
639
116
7
0
348,867
2
W
Scylla
10,527
619
119
7
0
310,905
3
W
Apollo
11,376
669
119
7
0
315,081
2
L
Bacchus
7,090
417
11
1
0
321,907
4
L
Merlin
8,663
510
92
5
0
316,671
2
W
Izanami
12,594
741
189
11
0
303,114
2
W
Yemoja
10,258
603
33
2
0
307,168
3
L
Rama
9,909
583
99
6
0
279,650
5
L
Thanatos
8,701
512
52
3
0
283,647
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role