Player Matchup

Bakasura
Bakasura
Silver II
DECEIVVED
Bakasura
Silver II
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,438 MMR
Party 1
Fenrir
Fenrir
Silver I
DjRD
Fenrir
Silver I
Level 154
God Stats
12W - 14L
1,538 SR
Queue Stats
81W - 84L
1,348 MMR
Solo
Cerberus
Cerberus
Silver I
Fin2000
Cerberus
Silver I
Level 144
God Stats
1W - 2L
1,704 SR
Queue Stats
177W - 178L
1,343 MMR
Solo
Neith
Neith
Silver III
TehHamooz
Neith
Silver III
Level 50
God Stats
4W - 7L
1,290 SR
Queue Stats
170W - 158L
1,266 MMR
Party 1
Poseidon
Poseidon
Silver III
ladyindark
Poseidon
Silver III
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 94
1,506 SR
1,379 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,548 SR
1,351 MMR
Hun Batz
Hun Batz
Silver V
Frikysymbol
Hun Batz
Silver V
Level 142
God Stats
4W - 2L
1,500 SR
Queue Stats
39W - 38L
1,350 MMR
Solo
Baba Yaga
Baba Yaga
Gold IV
Groszek123
Baba Yaga
Gold IV
Level 154
God Stats
10W - 9L
1,500 SR
Queue Stats
281W - 301L
1,363 MMR
Party 2
Xing Tian
Xing Tian
Silver IV
Raydem
Xing Tian
Silver IV
Level 43
God Stats
7W - 0L
1,956 SR
Queue Stats
18W - 19L
1,345 MMR
Solo
Hachiman
Hachiman
Gold IV
Schejmen
Hachiman
Gold IV
Level 154
God Stats
12W - 16L
1,500 SR
Queue Stats
328W - 377L
1,332 MMR
Solo
Ratatoskr
Ratatoskr
Gold IV
Stormyyy2020
Ratatoskr
Gold IV
Level 124
God Stats
6W - 4L
1,283 SR
Queue Stats
117W - 111L
1,362 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DECEIVVED
Bakasura
16
3 / 5 / 0
9,859
469
4,470
15,142
6,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
DjRD
Fenrir
15
8 / 6 / 3
10,830
516
11,347
16,945
13,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
Fin2000
Cerberus
17
2 / 2 / 5
10,547
502
10,216
15,308
19,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
TehHamooz
Neith
18
4 / 4 / 8
11,288
538
14,437
16,856
6,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
ladyindark
Poseidon
17
0 / 6 / 2
10,288
490
5,047
13,171
5,696
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
SetTsukuyomiCupidDanzaburouNu Wa

VS

Bans
NemesisErlang ShenApolloCu ChulainnGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Frikysymbol
Hun Batz
19
5 / 1 / 8
11,835
564
9,441
12,479
5,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
Groszek123
Baba Yaga
20
10 / 3 / 6
13,433
640
17,085
10,005
4,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Xing Tian
Raydem
Xing Tian
15
1 / 4 / 11
10,186
485
8,288
20,660
18,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
Schejmen
Hachiman
15
0 / 6 / 3
10,248
488
3,235
11,387
2,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ratatoskr
Stormyyy2020
Ratatoskr
19
6 / 3 / 9
11,987
571
13,050
15,701
16,324
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
59
17
Kills
22
23
Deaths
17
18
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Bakasura
DECEIVVED
Bakasura
3
5
0
0.6
L
Fenrir
DjRD
Fenrir
8
6
3
1.58
L
Cerberus
Fin2000
Cerberus
2
2
5
2.25
W
Hun Batz
Frikysymbol
Hun Batz
5
1
8
9
W
Baba Yaga
Groszek123
Baba Yaga
10
3
6
4.33
W
Xing Tian
Raydem
Xing Tian
1
4
11
1.63
W
Hachiman
Schejmen
Hachiman
0
6
3
0.25
W
Ratatoskr
Stormyyy2020
Ratatoskr
6
3
9
3.5
L
Neith
TehHamooz
Neith
4
4
8
2
L
Poseidon
ladyindark
Poseidon
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,517
Damage
51,099
77,422
Taken
70,232
51,579
Mitigated
47,260
20,869
Healing
16,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
DECEIVVED
Bakasura
4,470
2,812
0
4,680
15,142
6,424
367
3,921
11,064
0
42,557
L
Fenrir
DjRD
Fenrir
11,347
3,424
0
2,581
16,945
13,493
0
5,089
11,687
0
46,127
L
Cerberus
Fin2000
Cerberus
10,216
561
0
3,207
15,308
19,814
459
2,965
11,988
74,911
0
W
Hun Batz
Frikysymbol
Hun Batz
9,441
2,030
0
446
12,479
5,414
1,262
1,461
10,872
0
113,889
W
Baba Yaga
Groszek123
Baba Yaga
17,085
851
0
3,641
10,005
4,441
1,814
2,381
7,406
100,364
0
W
Xing Tian
Raydem
Xing Tian
8,288
956
0
3,843
20,660
18,113
224
3,904
16,146
28,139
0
W
Hachiman
Schejmen
Hachiman
3,235
1,353
0
4,567
11,387
2,968
2,248
881
10,506
0
52,916
W
Ratatoskr
Stormyyy2020
Ratatoskr
13,050
2,946
0
4,092
15,701
16,324
323
6,093
8,732
0
65,044
L
Neith
TehHamooz
Neith
14,437
8,559
0
8,014
16,856
6,152
652
7,143
9,535
0
92,651
L
Poseidon
ladyindark
Poseidon
5,047
668
0
2,387
13,171
5,696
658
5,671
7,180
82,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,812
Gold Earned
57,689
649
Minions Killed
596
0
Camps Cleared
0
2,019,744
Distance Traveled
2,014,581
22
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,859
469
113
5
0
440,853
5
L
Fenrir
10,830
516
54
3
0
415,627
5
L
Cerberus
10,547
502
185
9
0
425,609
3
W
Hun Batz
11,835
564
155
7
0
432,401
6
W
Baba Yaga
13,433
640
187
9
0
405,487
3
W
Xing Tian
10,186
485
26
1
0
411,423
3
W
Hachiman
10,248
488
105
5
0
333,492
10
W
Ratatoskr
11,987
571
123
6
0
431,778
8
L
Neith
11,288
538
147
7
0
359,342
3
L
Poseidon
10,288
490
150
7
0
378,313
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role