Player Matchup

Chaac
Chaac
OofOofersen
Chaac
Level 12
God Stats
2W - 1L
1,959 SR
Queue Stats
10W - 7L
1,731 Elo+
Party 1
Olorun
Olorun
chiefik
Olorun
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 95L
1,612 Elo+
Solo
Zhong Kui
Zhong Kui
hdebz
Zhong Kui
Level 27
God Stats
1W - 2L
1,573 SR
Queue Stats
53W - 26L
1,736 Elo+
Party 3
Ares
Ares
joppangopan
Ares
Level 27
God Stats
10W - 8L
1,726 SR
Queue Stats
174W - 118L
1,743 Elo+
Party 3
Apollo
Apollo
terraflopp
Apollo
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,731 Elo+
Party 1
Team Averages
Level 21
1,651 SR
1,710 Elo+

VS

Team Averages
Level 15
1,505 SR
1,818 Elo+
Ra
Ra
Enixla
Ra
Level 23
God Stats
4W - 0L
1,500 SR
Queue Stats
60W - 23L
1,900 Elo+
Party 2
Ymir
Ymir
Merinnos
Ymir
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 19L
1,713 Elo+
Solo
Anhur
Anhur
ROTOTOSKURR
Anhur
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 9L
1,801 Elo+
Solo
Erlang Shen
Erlang Shen
RussianDog45
Erlang Shen
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,900 Elo+
Party 2
King Arthur
King Arthur
monotostereo
King Arthur
Level 8
God Stats
5W - 2L
1,525 SR
Queue Stats
20W - 24L
1,778 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 0
8,496
447
8,161
16,096
12,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
chiefik
Olorun
13
1 / 9 / 1
8,317
438
2,151
11,662
3,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Zhong Kui
hdebz
Zhong Kui
13
3 / 5 / 2
8,472
446
11,687
11,394
6,085
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
5 / 4 / 3
8,679
457
12,054
17,408
16,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
terraflopp
Apollo
11
1 / 5 / 1
7,783
410
5,373
10,906
6,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
20
10 / 1 / 9
13,133
691
13,034
7,489
4,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Ymir
14
2 / 6 / 5
9,301
490
5,835
15,442
7,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
6 / 2 / 2
10,877
572
15,451
14,341
5,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
RussianDog45
Erlang Shen
16
8 / 1 / 8
10,664
561
10,102
13,614
11,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
monotostereo
King Arthur
17
0 / 1 / 2
10,264
540
7,910
14,518
10,824
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
11
Kills
26
26
Deaths
11
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ra
10
1
9
14.5
W
Ymir
2
6
5
0.75
L
1
3
0
0.33
W
6
2
2
3.5
W
Erlang Shen
RussianDog45
Erlang Shen
8
1
8
12
L
Olorun
chiefik
Olorun
1
9
1
0.17
L
Zhong Kui
hdebz
Zhong Kui
3
5
2
0.8
L
5
4
3
1.63
W
King Arthur
monotostereo
King Arthur
0
1
2
1
L
Apollo
terraflopp
Apollo
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,426
Damage
52,332
67,466
Taken
65,404
44,891
Mitigated
39,024
16,808
Healing
20,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
13,034
1,380
2,232
4,162
7,489
4,157
953
1,346
6,093
104,594
0
W
Ymir
5,835
1,603
721
2,672
15,442
7,519
473
12,150
3,292
30,441
0
L
8,161
1,320
0
5,737
16,096
12,151
0
1,995
13,777
0
50,224
W
15,451
9,968
0
4,727
14,341
5,214
1,970
9,072
5,269
0
86,835
W
Erlang Shen
RussianDog45
Erlang Shen
10,102
4,981
0
2,710
13,614
11,310
0
3,647
9,923
13,230
70,821
L
Olorun
chiefik
Olorun
2,151
1,197
0
1,905
11,662
3,959
0
4,624
6,808
50,876
0
L
Zhong Kui
hdebz
Zhong Kui
11,687
1,622
0
4,839
11,394
6,085
0
2,364
9,030
59,155
0
L
12,054
493
0
3,403
17,408
16,466
0
5,693
11,599
22,867
0
W
King Arthur
monotostereo
King Arthur
7,910
1,066
0
3,455
14,518
10,824
0
219
13,787
0
69,004
L
Apollo
terraflopp
Apollo
5,373
2,051
0
924
10,906
6,230
0
4,112
6,587
5,296
39,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,747
Gold Earned
54,239
430
Minions Killed
654
0
Camps Cleared
0
1,449,740
Distance Traveled
1,796,596
7
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,133
691
202
11
0
413,264
5
W
Ymir
9,301
490
50
3
0
303,675
5
L
Chaac
8,496
447
112
6
0
310,172
0
W
Anhur
10,877
572
138
7
0
326,166
3
W
Erlang Shen
10,664
561
114
6
0
362,889
2
L
Olorun
8,317
438
100
5
0
214,009
0
L
Zhong Kui
8,472
446
115
6
0
269,200
3
L
Ares
8,679
457
16
1
0
334,542
0
W
King Arthur
10,264
540
150
8
0
390,602
8
L
Apollo
7,783
410
87
5
0
321,817
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role