Player Matchup

Horus
Horus
 
Horus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
AVGrimmly
Chronos
Level 132
God Stats
2W - 1L
1,753 SR
Queue Stats
48W - 49L
1,451 Elo+
Party 2
Anubis
Anubis
TheStampede56
Anubis
Level 118
God Stats
4W - 1L
1,715 SR
Queue Stats
119W - 141L
1,266 Elo+
Party 2
Fenrir
Fenrir
UnsatedDragonBoy
Fenrir
Level 158
God Stats
2W - 0L
1,298 SR
Queue Stats
174W - 184L
1,459 Elo+
Party 2
Bacchus
Bacchus
overlordk1rby
Bacchus
Level 61
God Stats
2W - 0L
1,558 SR
Queue Stats
25W - 23L
1,445 Elo+
Party 2
Team Averages
Level 99
1,565 SR
1,424 Elo+

VS

Team Averages
Level 67
1,580 SR
1,197 Elo+
Thanatos
Thanatos
SavvyCrimsonFox
Thanatos
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 33L
1,134 Elo+
Party 1
Cupid
Cupid
SeizeTheAwesome
Cupid
Level 17
God Stats
8W - 18L
1,500 SR
Queue Stats
96W - 133L
1,285 Elo+
Party 1
Terra
Terra
SweetJazzCandy
Terra
Level 155
God Stats
0W - 1L
1,649 SR
Queue Stats
1W - 5L
1,152 Elo+
Party 1
Anubis
Anubis
TekFrost
Anubis
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 38L
1,152 Elo+
Party 1
Cerberus
Cerberus
kingdeathblood
Cerberus
Level 29
God Stats
0W - 1L
1,752 SR
Queue Stats
11W - 13L
1,261 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
3 / 0 / 12
8,132
813
2,361
7,119
6,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
AVGrimmly
Chronos
15
1 / 0 / 7
7,715
772
4,052
5,674
3,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

15
3 / 1 / 10
8,038
804
11,761
7,031
3,006
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
8 / 2 / 2
9,276
928
8,627
8,330
3,768
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
14
3 / 3 / 10
8,448
845
5,646
9,468
8,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
1 / 5 / 0
6,326
633
1,155
7,503
2,293
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 4 / 2
7,169
717
4,297
6,000
1,917
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
0 / 1 / 3
6,605
661
6,555
7,877
4,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
TekFrost
Anubis
14
2 / 5 / 1
7,260
726
6,102
8,224
3,791
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
12
1 / 3 / 2
6,782
678
6,597
9,593
3,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
13
18
Kills
5
6
Deaths
18
41
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
0
12
9
W
Chronos
AVGrimmly
Chronos
1
0
7
4.5
L
Thanatos
1
5
0
0.2
L
1
4
2
0.5
L
0
1
3
1.5
L
Anubis
TekFrost
Anubis
2
5
1
0.5
W
3
1
10
8
W
8
2
2
4.5
L
Cerberus
1
3
2
0.67
W
Bacchus
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,447
Damage
24,706
37,622
Taken
39,197
24,890
Mitigated
15,664
14,558
Healing
8,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,361
1,028
2,561
4,652
7,119
6,285
295
4,107
2,887
0
7,208
W
Chronos
AVGrimmly
Chronos
4,052
1,216
0
2,124
5,674
3,062
1,802
2,314
3,323
29,124
0
L
Thanatos
1,155
103
0
1,925
7,503
2,293
0
3,168
4,285
0
8,959
L
4,297
1,695
423
192
6,000
1,917
418
3,321
2,604
0
19,957
L
6,555
439
429
986
7,877
4,392
0
3,135
4,668
14,327
0
L
Anubis
TekFrost
Anubis
6,102
135
244
1,845
8,224
3,791
0
5,134
3,015
24,272
0
W
11,761
634
0
2,908
7,031
3,006
847
5,311
1,662
23,432
0
W
8,627
1,607
0
1,150
8,330
3,768
0
2,955
5,213
0
25,299
L
Cerberus
6,597
481
0
2,449
9,593
3,271
0
6,828
2,715
18,460
0
W
Bacchus
5,646
769
0
1,163
9,468
8,769
0
4,392
4,909
13,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,609
Gold Earned
34,142
168
Minions Killed
180
7
Camps Cleared
4
868,246
Distance Traveled
812,948
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,132
813
12
1
0
182,430
0
W
Chronos
7,715
772
69
7
3
179,681
0
L
Thanatos
6,326
633
21
2
1
166,251
0
L
Cupid
7,169
717
42
4
0
125,998
1
L
Terra
6,605
661
23
2
0
202,930
6
L
Anubis
7,260
726
59
6
1
155,019
1
W
Anubis
8,038
804
30
3
0
152,271
1
W
Fenrir
9,276
928
48
5
3
173,266
2
L
Cerberus
6,782
678
35
4
2
162,750
2
W
Bacchus
8,448
845
9
1
1
180,598
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role