Player Matchup

Ra
Ra
BeefBot5
Ra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 20L
1,500 Elo+
Solo
Pele
Pele
CEV0712
Pele
Level 42
God Stats
20W - 15L
1,703 SR
Queue Stats
51W - 59L
1,553 Elo+
Party 1
Cerberus
Cerberus
JagerBombaastic
Cerberus
Level 3
God Stats
6W - 5L
1,733 SR
Queue Stats
9W - 8L
1,703 Elo+
Party 1
Yemoja
Yemoja
LovelessBoi
Yemoja
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 30L
1,510 Elo+
Solo
Ullr
Ullr
Seanzyx
Ullr
Level 29
God Stats
9W - 8L
1,500 SR
Queue Stats
136W - 92L
1,723 Elo+
Solo
Team Averages
Level 21
1,587 SR
1,598 Elo+

VS

Team Averages
Level 15
1,515 SR
1,679 Elo+
Thor
Thor
Angeluchi18
Thor
Level 28
God Stats
1W - 5L
1,719 SR
Queue Stats
94W - 117L
1,563 Elo+
Solo
Rama
Rama
MasterSevrin
Rama
Level 7
God Stats
8W - 11L
1,500 SR
Queue Stats
88W - 78L
1,934 Elo+
Solo
Heimdallr
Heimdallr
Slayerofdooom
Heimdallr
Level 22
God Stats
33W - 31L
1,563 SR
Queue Stats
37W - 38L
1,501 Elo+
Solo
Bellona
Bellona
SoloLaneDogWater
Bellona
Level 10
God Stats
3W - 5L
1,500 SR
Queue Stats
70W - 50L
1,751 Elo+
Solo
Horus
Horus
Xantapp
Horus
Level 7
God Stats
2W - 4L
1,294 SR
Queue Stats
5W - 5L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 5
8,271
551
6,119
9,074
4,725
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Pele
CEV0712
Pele
15
2 / 0 / 5
8,841
589
3,046
7,710
2,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
13
4 / 0 / 2
8,186
546
3,454
8,014
6,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Yemoja
11
1 / 0 / 4
7,824
522
1,649
5,823
4,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ullr
Seanzyx
Ullr
17
9 / 0 / 0
10,494
700
9,809
9,893
4,309
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,810
387
2,401
9,030
2,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 3 / 0
7,153
477
5,689
11,909
4,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
Slayerofdooom
Heimdallr
8
0 / 4 / 0
5,689
379
1,847
6,560
1,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

1
0 / 0 / 0
4,351
290
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Horus
Xantapp
Horus
8
0 / 5 / 0
5,315
354
2,263
7,192
3,152
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
16
Kills
0
0
Deaths
16
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
0
0
5
2.5
W
Pele
CEV0712
Pele
2
0
5
4.5
W
Cerberus
4
0
2
5
W
Yemoja
1
0
4
3
L
0
3
0
0
W
Ullr
Seanzyx
Ullr
9
0
0
9
L
Heimdallr
Slayerofdooom
Heimdallr
0
4
0
0
L
0
0
0
0
L
Horus
Xantapp
Horus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,077
Damage
12,200
40,514
Taken
34,691
22,063
Mitigated
11,777
19,139
Healing
9,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,401
449
0
2,410
9,030
2,674
0
2,955
6,000
0
22,345
W
6,119
1,316
1,655
5,378
9,074
4,725
518
1,170
7,904
58,182
0
W
Pele
CEV0712
Pele
3,046
728
0
3,385
7,710
2,610
1,288
985
6,725
0
62,695
W
Cerberus
3,454
326
0
1,816
8,014
6,322
1,618
1,913
6,101
32,733
0
W
Yemoja
1,649
31
1,947
1,165
5,823
4,097
729
1,051
4,772
15,689
0
L
5,689
4,473
0
5,679
11,909
4,187
990
5,424
6,460
0
47,233
W
Ullr
Seanzyx
Ullr
9,809
4,392
0
3,793
9,893
4,309
1,469
758
9,135
0
75,656
L
Heimdallr
Slayerofdooom
Heimdallr
1,847
563
0
1,045
6,560
1,764
0
200
6,360
0
18,945
L
0
0
0
0
0
0
0
0
0
0
0
L
Horus
Xantapp
Horus
2,263
1,698
132
241
7,192
3,152
0
2,393
4,649
0
13,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,616
Gold Earned
28,318
463
Minions Killed
202
0
Camps Cleared
0
1,417,695
Distance Traveled
842,060
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,810
387
43
3
0
242,693
4
W
Ra
8,271
551
94
6
0
309,901
4
W
Pele
8,841
589
112
7
0
329,736
4
W
Cerberus
8,186
546
85
6
0
252,977
0
W
Yemoja
7,824
522
27
2
0
223,278
4
L
Rama
7,153
477
98
7
0
235,813
0
W
Ullr
10,494
700
145
10
0
301,803
3
L
Heimdallr
5,689
379
36
2
0
151,579
0
L
Bellona
4,351
290
0
0
0
0
0
L
Horus
5,315
354
25
2
0
211,975
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role