Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Asinroth
Ah Muzen Cab
Level 16
God Stats
0W - 1L
1,703 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sol
Sol
NabZero
Sol
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
116W - 127L
1,455 Elo+
Party 2
Odin
Odin
TyHajzle
Odin
Level 16
God Stats
15W - 25L
1,443 SR
Queue Stats
162W - 189L
1,349 Elo+
Party 2
Team Averages
Level 50
1,549 SR
1,435 Elo+

VS

Team Averages
Level 42
1,361 SR
1,388 Elo+
Merlin
Merlin
Imbar16
Merlin
Level 4
God Stats
3W - 8L
1,298 SR
Queue Stats
6W - 16L
1,465 Elo+
Party 1
Jormungandr
Jormungandr
Maylore93
Jormungandr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 23L
1,465 Elo+
Party 1
Hou Yi
Hou Yi
V4MPIRELORD
Hou Yi
Level 105
God Stats
2W - 6L
1,285 SR
Queue Stats
29W - 32L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Asinroth
Ah Muzen Cab
13
1 / 10 / 1
11,221
561
6,619
17,211
4,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
16
5 / 5 / 1
12,737
637
16,008
14,816
4,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
15
1 / 1 / 4
11,622
581
9,160
17,876
9,845
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Imbar16
Merlin
18
5 / 2 / 8
13,604
680
16,605
9,300
4,285
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jormungandr
Maylore93
Jormungandr
16
1 / 3 / 11
12,292
615
5,613
15,112
14,789
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
18
10 / 2 / 4
13,906
695
17,555
13,746
8,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
7
Kills
16
16
Deaths
7
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Asinroth
Ah Muzen Cab
1
10
1
0.15
W
Merlin
Imbar16
Merlin
5
2
8
4.5
W
Jormungandr
Maylore93
Jormungandr
1
3
11
2.17
L
Sol
5
5
1
1.1
L
Odin
1
1
4
3
W
Hou Yi
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,787
Damage
39,773
49,903
Taken
38,158
18,080
Mitigated
27,273
9,486
Healing
5,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Asinroth
Ah Muzen Cab
6,619
2,974
0
3,216
17,211
4,014
308
6,955
10,256
0
51,082
W
Merlin
Imbar16
Merlin
16,605
825
0
1,794
9,300
4,285
361
3,751
5,549
84,290
0
W
Jormungandr
Maylore93
Jormungandr
5,613
756
0
530
15,112
14,789
276
6,385
8,727
18,588
0
L
Sol
16,008
4,531
0
4,136
14,816
4,221
445
6,173
8,643
74,667
0
L
Odin
9,160
3,136
0
2,134
17,876
9,845
0
9,923
7,953
280
35,405
W
Hou Yi
17,555
9,298
0
3,317
13,746
8,199
1,430
6,202
7,544
4,152
75,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,580
Gold Earned
39,802
202
Minions Killed
286
0
Camps Cleared
0
1,005,643
Distance Traveled
1,068,422
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
11,221
561
67
3
0
264,649
4
W
Merlin
13,604
680
138
7
0
370,704
4
W
Jormungandr
12,292
615
28
1
0
336,730
0
L
Sol
12,737
637
94
5
0
341,066
2
L
Odin
11,622
581
41
2
0
399,928
3
W
Hou Yi
13,906
695
120
6
0
360,988
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role