Player Matchup

Scylla
Scylla
Silver I
Cthonic
Scylla
Silver I
Level 159
God Stats
5W - 3L
1,697 SR
Queue Stats
28W - 21L
1,542 MMR
Solo
Skadi
Skadi
Platinum IV
Dphontv
Skadi
Platinum IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Bronze III
Fightsdirty
Fenrir
Bronze III
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
123W - 124L
1,542 MMR
Solo
Cerberus
Cerberus
Bronze III
NasirDJones
Cerberus
Bronze III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver I
lllkenkawalll
Thor
Silver I
Level 144
God Stats
9W - 4L
1,808 SR
Queue Stats
134W - 113L
1,417 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 151
1,601 SR
1,500 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 98
1,575 SR
1,539 MMR
Osiris
Osiris
Bronze III
Jaosn17
Osiris
Bronze III
Level 79
God Stats
0W - 1L
1,295 SR
Queue Stats
119W - 131L
1,542 MMR
Solo
Discordia
Discordia
Bronze III
PADILLAHDZ
Discordia
Bronze III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze III
Tlacuachote
Neith
Bronze III
Level 74
God Stats
0W - 1L
1,668 SR
Queue Stats
18W - 16L
1,542 MMR
Solo
Mercury
Mercury
Silver II
Wolf
Mercury
Silver II
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 26L
1,552 MMR
Solo
Ymir
Ymir
Silver II
kevinkh25
Ymir
Silver II
Level 104
God Stats
8W - 8L
1,913 SR
Queue Stats
44W - 52L
1,561 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Cthonic
Scylla
12
7 / 0 / 2
7,615
692
6,362
3,305
945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Dphontv
Skadi
13
2 / 0 / 0
7,294
663
2,645
4,128
1,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
10
1 / 1 / 7
6,562
597
4,013
9,014
3,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
NasirDJones
Cerberus
12
3 / 0 / 1
6,795
618
4,071
7,451
5,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
2 / 1 / 3
6,976
634
2,587
6,107
2,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
PersephoneYemojaSetCthulhuJanus

VS

Bans
PeleCu ChulainnNu WaTsukuyomiAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Jaosn17
Osiris
10
1 / 2 / 0
5,936
540
4,528
5,893
3,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
PADILLAHDZ
Discordia
8
0 / 7 / 0
4,697
427
830
5,460
1,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 1 / 1
5,294
481
3,202
4,649
1,110
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mercury
Wolf
Mercury
10
1 / 2 / 1
5,800
527
2,406
8,061
2,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
7
0 / 3 / 2
4,499
409
1,395
5,581
2,633
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
15
Kills
2
2
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
Cthonic
Scylla
7
0
2
8
W
Skadi
Dphontv
Skadi
2
0
0
2
W
Fenrir
1
1
7
4.5
L
Osiris
Jaosn17
Osiris
1
2
0
0.5
W
Cerberus
NasirDJones
Cerberus
3
0
1
3.5
L
Discordia
PADILLAHDZ
Discordia
0
7
0
0
L
0
1
1
0.5
L
Mercury
Wolf
Mercury
1
2
1
0.75
L
Ymir
0
3
2
0.33
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,678
Damage
12,361
30,005
Taken
29,644
13,486
Mitigated
11,396
12,124
Healing
6,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Cthonic
Scylla
6,362
705
0
355
3,305
945
0
141
3,164
44,021
0
W
Skadi
Dphontv
Skadi
2,645
1,361
0
2,876
4,128
1,301
412
100
4,028
0
56,840
W
Fenrir
4,013
1,454
0
2,708
9,014
3,736
0
946
8,068
0
18,926
L
Osiris
Jaosn17
Osiris
4,528
1,907
0
2,154
5,893
3,731
0
3,196
2,397
3,715
23,308
W
Cerberus
NasirDJones
Cerberus
4,071
452
0
3,186
7,451
5,312
0
642
6,809
30,184
0
L
Discordia
PADILLAHDZ
Discordia
830
105
0
703
5,460
1,421
0
2,945
2,309
18,805
0
L
3,202
879
0
1,957
4,649
1,110
0
210
4,439
0
29,884
L
Mercury
Wolf
Mercury
2,406
1,063
0
840
8,061
2,501
0
2,381
5,598
0
35,438
L
Ymir
1,395
205
0
350
5,581
2,633
0
1,035
4,468
8,527
0
W
2,587
790
0
2,999
6,107
2,192
22
1,038
5,069
0
42,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,242
Gold Earned
26,226
382
Minions Killed
248
0
Camps Cleared
0
1,106,481
Distance Traveled
1,071,427
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,615
692
83
8
0
237,882
4
W
Skadi
7,294
663
95
9
0
197,615
3
W
Fenrir
6,562
597
28
3
0
229,794
4
L
Osiris
5,936
540
60
5
0
217,930
2
W
Cerberus
6,795
618
88
8
0
205,166
1
L
Discordia
4,697
427
35
3
0
209,926
2
L
Neith
5,294
481
70
6
0
195,956
0
L
Mercury
5,800
527
65
6
0
244,225
0
L
Ymir
4,499
409
18
2
0
203,390
3
W
Thor
6,976
634
88
8
0
236,024
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role