Player Matchup

Bellona
Bellona
Ben2e
Bellona
Level 77
God Stats
1W - 1L
1,294 SR
Queue Stats
2W - 3L
1,508 Elo+
Party 1
Agni
Agni
DannyBis
Agni
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 156L
1,532 Elo+
Party 1
Chiron
Chiron
IlyaAtArms
Chiron
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
TheRealDiehl
Set
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 67L
1,532 Elo+
Party 1
Khepri
Khepri
redriver
Khepri
Level 128
God Stats
28W - 27L
1,445 SR
Queue Stats
464W - 469L
1,510 Elo+
Solo
Team Averages
Level 108
1,448 SR
1,516 Elo+

VS

Team Averages
Level 129
1,500 SR
1,600 Elo+
Sylvanus
Sylvanus
ColdOatmeal
Sylvanus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
DragonWarlords
Scylla
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 27L
1,663 Elo+
Party 2
Ullr
Ullr
Hennessyw
Ullr
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
83W - 62L
1,633 Elo+
Solo
Nemesis
Nemesis
VoltanicIce
Nemesis
Level 156
God Stats
5W - 3L
1,500 SR
Queue Stats
326W - 315L
1,586 Elo+
Party 2
Sun Wukong
Sun Wukong
Вacchus
Sun Wukong
Level 120
God Stats
2W - 3L
1,500 SR
Queue Stats
60W - 79L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ben2e
Bellona
16
3 / 6 / 4
10,115
482
11,644
15,524
14,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Agni
15
0 / 3 / 4
8,962
427
7,752
10,837
3,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
IlyaAtArms
Chiron
18
2 / 6 / 3
10,834
516
9,186
15,844
6,091
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
7 / 8 / 3
11,008
524
15,772
16,235
9,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Khepri
redriver
Khepri
13
2 / 4 / 4
8,255
393
6,142
14,282
12,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ColdOatmeal
Sylvanus
15
3 / 3 / 11
10,537
502
8,189
17,218
13,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
6 / 3 / 5
12,029
573
14,326
10,866
5,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
20
4 / 2 / 6
12,319
587
8,975
13,629
5,222
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
VoltanicIce
Nemesis
18
9 / 4 / 6
12,094
576
13,583
16,820
7,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
Вacchus
Sun Wukong
20
5 / 3 / 4
12,851
612
10,890
20,368
14,467
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
59
14
Kills
27
27
Deaths
15
18
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bellona
Ben2e
Bellona
3
6
4
0.83
W
Sylvanus
ColdOatmeal
Sylvanus
3
3
11
2.83
L
Agni
0
3
4
0.67
W
6
3
5
2.83
W
Ullr
4
2
6
3.5
L
Chiron
IlyaAtArms
Chiron
2
6
3
0.58
L
7
8
3
1.06
W
Nemesis
VoltanicIce
Nemesis
9
4
6
3
L
Khepri
redriver
Khepri
2
4
4
1
W
Sun Wukong
Вacchus
Sun Wukong
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,496
Damage
55,963
72,722
Taken
78,901
46,795
Mitigated
45,489
11,198
Healing
29,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Ben2e
Bellona
11,644
4,605
0
1,862
15,524
14,483
0
1,537
13,987
3,400
48,755
W
Sylvanus
ColdOatmeal
Sylvanus
8,189
1,473
2,371
5,902
17,218
13,594
104
5,665
11,553
20,626
0
L
Agni
7,752
652
0
2,509
10,837
3,663
0
5,383
5,158
72,457
0
W
14,326
1,737
361
3,825
10,866
5,059
1,774
3,398
7,468
95,080
0
W
Ullr
8,975
4,776
0
4,521
13,629
5,222
1,921
1,369
12,260
0
85,108
L
Chiron
IlyaAtArms
Chiron
9,186
4,123
255
3,530
15,844
6,091
0
1,528
14,277
0
93,743
L
15,772
6,697
0
1,875
16,235
9,624
593
5,566
10,572
5,826
58,858
W
Nemesis
VoltanicIce
Nemesis
13,583
5,539
0
4,506
16,820
7,147
425
2,968
13,852
0
65,113
L
Khepri
redriver
Khepri
6,142
608
0
1,167
14,282
12,934
0
7,826
6,182
24,633
0
W
Sun Wukong
Вacchus
Sun Wukong
10,890
3,451
0
8,343
20,368
14,467
1,506
2,008
18,360
0
86,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,174
Gold Earned
59,830
538
Minions Killed
597
0
Camps Cleared
0
1,948,849
Distance Traveled
2,018,441
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,115
482
105
5
0
416,666
0
W
Sylvanus
10,537
502
15
1
0
400,263
2
L
Agni
8,962
427
141
7
0
392,665
6
W
Scylla
12,029
573
163
8
0
388,456
6
W
Ullr
12,319
587
146
7
0
368,521
5
L
Chiron
10,834
516
165
8
0
350,938
4
L
Set
11,008
524
99
5
0
393,002
0
W
Nemesis
12,094
576
95
5
0
459,862
4
L
Khepri
8,255
393
28
1
0
395,578
10
W
Sun Wukong
12,851
612
178
8
0
401,339
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role