Player Matchup

Serqet
Serqet
MDC_PoSe_LoKi
Serqet
Level 69
God Stats
2W - 0L
1,746 SR
Queue Stats
356W - 321L
1,425 Elo+
Solo
Heimdallr
Heimdallr
WDgaste2V
Heimdallr
Level 37
God Stats
6W - 4L
1,646 SR
Queue Stats
6W - 9L
1,622 Elo+
Party 1
Nemesis
Nemesis
jsaator050
Nemesis
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,652 Elo+
Party 1
Cu Chulainn
Cu Chulainn
redgaimer
Cu Chulainn
Level 76
God Stats
2W - 2L
1,270 SR
Queue Stats
15W - 25L
1,620 Elo+
Party 1
Ra
Ra
walotube
Ra
Level 87
God Stats
9W - 5L
1,770 SR
Queue Stats
16W - 17L
1,729 Elo+
Party 1
Team Averages
Level 67
1,586 SR
1,610 Elo+

VS

Team Averages
Level 60
1,365 SR
1,288 Elo+
Arachne
Arachne
 
Arachne
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
PautziNB
Ra
Level 48
God Stats
2W - 10L
1,234 SR
Queue Stats
11W - 35L
1,205 Elo+
Party 2
Odin
Odin
Peponcio_RN
Odin
Level 62
God Stats
1W - 1L
1,271 SR
Queue Stats
82W - 94L
1,304 Elo+
Solo
Medusa
Medusa
QU33NIE94
Medusa
Level 59
God Stats
4W - 8L
1,322 SR
Queue Stats
12W - 33L
1,240 Elo+
Party 2
Terra
Terra
Schlepphoden88
Terra
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,189 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 9
6,349
454
3,767
13,346
6,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
WDgaste2V
Heimdallr
11
3 / 1 / 10
7,102
507
5,572
6,464
2,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
jsaator050
Nemesis
12
2 / 2 / 5
7,198
514
4,390
12,048
4,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cu Chulainn
redgaimer
Cu Chulainn
13
16 / 5 / 5
8,961
640
18,014
12,333
10,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
6 / 0 / 5
7,917
566
5,652
7,072
2,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
2 / 3 / 5
6,752
482
4,629
9,769
5,101
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 8 / 8
6,322
452
6,892
10,011
3,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
5 / 4 / 4
7,570
541
5,194
9,859
5,897
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
QU33NIE94
Medusa
8
0 / 7 / 9
5,698
407
4,723
9,809
2,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

12
5 / 5 / 6
7,596
543
7,839
11,368
11,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
45
27
Kills
13
13
Deaths
27
34
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
3
5
1.5
W
0
5
9
0.9
L
1
8
8
0.63
L
5
4
4
1.75
L
Medusa
QU33NIE94
Medusa
0
7
9
0.64
L
5
5
6
1.6
W
Heimdallr
WDgaste2V
Heimdallr
3
1
10
8
W
Nemesis
jsaator050
Nemesis
2
2
5
2.25
W
Cu Chulainn
redgaimer
Cu Chulainn
16
5
5
3.7
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,395
Damage
29,277
51,263
Taken
50,816
26,493
Mitigated
28,789
17,602
Healing
11,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,629
3,688
316
3,671
9,769
5,101
0
1,691
7,781
0
26,109
W
3,767
919
0
1,502
13,346
6,984
240
2,723
10,617
0
10,662
L
6,892
1,120
302
1,262
10,011
3,563
188
3,099
6,611
30,620
0
L
5,194
1,738
0
750
9,859
5,897
0
576
9,116
0
23,427
L
Medusa
QU33NIE94
Medusa
4,723
1,420
0
1,720
9,809
2,879
0
949
8,721
0
18,092
L
7,839
2,786
915
3,008
11,368
11,349
476
1,049
9,844
21,969
0
W
Heimdallr
WDgaste2V
Heimdallr
5,572
2,768
789
1,683
6,464
2,345
625
2,792
3,597
0
27,422
W
Nemesis
jsaator050
Nemesis
4,390
1,977
442
4,694
12,048
4,069
0
2,058
9,915
0
43,260
W
Cu Chulainn
redgaimer
Cu Chulainn
18,014
4,636
55
1,432
12,333
10,533
919
5,321
6,782
5,629
40,005
W
5,652
315
2,789
4,216
7,072
2,562
598
1,351
5,621
48,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,527
Gold Earned
33,938
299
Minions Killed
224
0
Camps Cleared
0
1,424,872
Distance Traveled
1,316,947
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,752
482
59
4
0
269,129
2
W
Serqet
6,349
454
12
1
0
277,594
0
L
Ra
6,322
452
57
4
0
282,709
0
L
Odin
7,570
541
42
3
0
273,535
0
L
Medusa
5,698
407
28
2
0
234,055
1
L
Terra
7,596
543
38
3
0
257,519
2
W
Heimdallr
7,102
507
59
4
0
260,913
0
W
Nemesis
7,198
514
79
6
0
316,535
0
W
Cu Chulainn
8,961
640
65
5
0
261,523
0
W
Ra
7,917
566
84
6
0
308,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role