Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
BentoBoii
Cu Chulainn
Level 43
God Stats
8W - 13L
1,397 SR
Queue Stats
115W - 149L
1,452 Elo+
Party 2
Serqet
Serqet
LausteInTime
Serqet
Level 54
God Stats
24W - 22L
1,269 SR
Queue Stats
620W - 713L
1,330 Elo+
Party 2
Zhong Kui
Zhong Kui
LordNitus27
Zhong Kui
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 74L
1,616 Elo+
Party 1
Anhur
Anhur
joooobyyyyy
Anhur
Level 32
God Stats
11W - 11L
1,531 SR
Queue Stats
61W - 85L
1,532 Elo+
Party 1
Team Averages
Level 59
1,440 SR
1,486 Elo+

VS

Team Averages
Level 39
1,592 SR
1,488 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Geb
Geb
Bandit_gothacked
Geb
Level 27
God Stats
6W - 6L
1,806 SR
Queue Stats
96W - 116L
1,475 Elo+
Party 3
Skadi
Skadi
Cesar_hdezz
Skadi
Level 28
God Stats
2W - 5L
1,500 SR
Queue Stats
21W - 29L
1,583 Elo+
Party 4
Heimdallr
Heimdallr
I_ATHER_I
Heimdallr
Level 44
God Stats
3W - 4L
1,657 SR
Queue Stats
50W - 81L
1,447 Elo+
Party 3
Hun Batz
Hun Batz
ZombieDEATH687
Hun Batz
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 48L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
6 / 1 / 7
7,465
574
5,726
8,889
6,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
BentoBoii
Cu Chulainn
14
3 / 0 / 1
7,724
594
6,609
7,513
6,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
10
2 / 2 / 7
6,036
464
3,230
5,472
3,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zhong Kui
LordNitus27
Zhong Kui
12
5 / 0 / 5
7,257
558
7,610
8,150
6,487
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
4 / 1 / 6
6,841
526
5,023
4,427
2,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
8
0 / 4 / 1
5,366
413
2,433
9,686
2,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 3 / 1
5,655
435
3,819
8,584
3,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 4 / 0
6,371
490
5,089
7,055
2,036
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
I_ATHER_I
Heimdallr
9
1 / 5 / 1
5,875
452
4,861
9,216
4,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hun Batz
11
1 / 4 / 1
6,476
498
3,692
9,425
2,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
20
Kills
3
4
Deaths
20
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
6
1
7
9.5
L
Cu Chulainn
 
Cu Chulainn
0
4
1
0.13
L
0
3
1
0.17
W
Cu Chulainn
BentoBoii
Cu Chulainn
3
0
1
3.5
L
1
4
0
0.25
L
Heimdallr
I_ATHER_I
Heimdallr
1
5
1
0.3
W
Serqet
2
2
7
2.75
W
Zhong Kui
LordNitus27
Zhong Kui
5
0
5
7.5
L
Hun Batz
1
4
1
0.38
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,198
Damage
19,894
34,451
Taken
43,966
25,198
Mitigated
14,757
10,830
Healing
10,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,726
65
0
1,423
8,889
6,454
393
1,154
7,735
17,573
0
L
Cu Chulainn
 
Cu Chulainn
2,433
870
99
3,118
9,686
2,803
1,091
2,255
7,350
0
14,329
L
3,819
584
546
2,066
8,584
3,308
0
4,091
4,493
17,721
0
W
Cu Chulainn
BentoBoii
Cu Chulainn
6,609
1,918
0
3,178
7,513
6,474
676
0
7,513
8,757
40,145
L
5,089
3,098
0
448
7,055
2,036
1,381
1,982
4,983
0
33,212
L
Heimdallr
I_ATHER_I
Heimdallr
4,861
1,355
0
1,508
9,216
4,323
88
4,748
4,468
2,612
29,676
W
Serqet
3,230
675
0
1,176
5,472
3,292
0
493
4,979
3,050
17,008
W
Zhong Kui
LordNitus27
Zhong Kui
7,610
1,691
0
4,188
8,150
6,487
1,323
1,324
6,826
38,151
0
L
Hun Batz
3,692
771
0
3,189
9,425
2,287
0
1,552
7,723
0
31,728
W
5,023
2,791
0
865
4,427
2,491
304
1,040
3,387
3,320
24,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,323
Gold Earned
29,743
283
Minions Killed
243
0
Camps Cleared
0
1,278,417
Distance Traveled
1,150,264
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,465
574
36
3
0
291,583
0
L
Cu Chulainn
5,366
413
24
2
0
244,057
0
L
Geb
5,655
435
21
2
0
231,656
3
W
Cu Chulainn
7,724
594
103
8
0
261,432
1
L
Skadi
6,371
490
57
4
0
196,276
0
L
Heimdallr
5,875
452
71
5
0
234,506
1
W
Serqet
6,036
464
25
2
0
262,351
0
W
Zhong Kui
7,257
558
68
5
0
252,205
2
L
Hun Batz
6,476
498
70
5
0
243,769
2
W
Anhur
6,841
526
51
4
0
210,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role