Player Matchup

Bellona
Bellona
Gjalmar
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,886 Elo+
Party 1
Janus
Janus
GlisserdesH
Janus
Level 6
God Stats
2W - 0L
1,754 SR
Queue Stats
13W - 5L
1,792 Elo+
Party 1
Ymir
Ymir
Holmnoscope
Ymir
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Chernobog
Chernobog
Jeanculletat
Chernobog
Level 15
God Stats
2W - 1L
1,715 SR
Queue Stats
10W - 4L
1,932 Elo+
Party 1
Ravana
Ravana
Oseffrere
Ravana
Level 6
God Stats
11W - 6L
1,913 SR
Queue Stats
16W - 8L
1,792 Elo+
Party 1
Team Averages
Level 7
1,676 SR
1,781 Elo+

VS

Team Averages
Level 18
1,561 SR
1,625 Elo+
Ymir
Ymir
AnderGil
Ymir
Level 9
God Stats
16W - 13L
1,649 SR
Queue Stats
65W - 93L
1,460 Elo+
Party 2
Cupid
Cupid
Mario1709xD
Cupid
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
59W - 82L
1,795 Elo+
Party 2
Janus
Janus
Phamtome74
Janus
Level 28
God Stats
14W - 10L
1,442 SR
Queue Stats
50W - 39L
1,532 Elo+
Solo
King Arthur
King Arthur
SuccMIKok
King Arthur
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 14L
1,544 Elo+
Solo
Thanatos
Thanatos
srWILDER
Thanatos
Level 49
God Stats
30W - 23L
1,715 SR
Queue Stats
180W - 220L
1,795 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Gjalmar
Bellona
10
2 / 2 / 0
5,960
596
4,087
6,790
3,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 1 / 0
5,764
576
1,314
4,463
1,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 1 / 10
6,571
657
4,099
6,847
5,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Chernobog
Jeanculletat
Chernobog
11
10 / 3 / 3
6,937
694
10,795
6,241
2,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ravana
Oseffrere
Ravana
8
2 / 0 / 3
5,279
528
1,416
3,420
939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
1 / 6 / 0
4,772
477
1,496
8,026
3,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

8
1 / 6 / 1
5,065
507
1,416
8,328
1,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Janus
11
2 / 1 / 1
6,408
641
2,574
2,936
862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
SuccMIKok
King Arthur
10
2 / 2 / 0
5,812
581
3,784
7,502
2,932
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
srWILDER
Thanatos
9
1 / 2 / 1
5,511
551
2,556
6,200
1,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
17
Kills
7
7
Deaths
17
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
6
0
0.17
W
Bellona
Gjalmar
Bellona
2
2
0
1
W
0
1
0
0
W
3
1
10
8
W
Chernobog
Jeanculletat
Chernobog
10
3
3
3.83
L
1
6
1
0.25
W
Ravana
Oseffrere
Ravana
2
0
3
3.5
L
Janus
2
1
1
2.5
L
King Arthur
SuccMIKok
King Arthur
2
2
0
1
L
Thanatos
srWILDER
Thanatos
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,711
Damage
11,826
27,761
Taken
32,992
13,547
Mitigated
10,644
9,234
Healing
8,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
1,496
657
99
1,161
8,026
3,598
0
2,031
5,995
10,488
0
W
Bellona
Gjalmar
Bellona
4,087
1,462
0
3,685
6,790
3,822
0
0
6,790
0
30,353
W
1,314
32
0
1,138
4,463
1,098
0
1,536
2,785
33,351
0
W
4,099
1,348
13
2,585
6,847
5,281
118
940
5,902
7,980
0
W
Chernobog
Jeanculletat
Chernobog
10,795
7,112
0
757
6,241
2,407
500
1,407
4,805
0
35,603
L
1,416
811
110
2,098
8,328
1,554
21
1,281
7,047
0
14,481
W
Ravana
Oseffrere
Ravana
1,416
383
0
1,056
3,420
939
186
11
3,409
0
18,512
L
Janus
2,574
303
0
916
2,936
862
270
1,541
1,231
30,121
0
L
King Arthur
SuccMIKok
King Arthur
3,784
732
0
1,250
7,502
2,932
0
0
7,502
0
26,797
L
Thanatos
srWILDER
Thanatos
2,556
475
0
3,358
6,200
1,698
0
396
5,804
0
31,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,511
Gold Earned
27,568
251
Minions Killed
237
0
Camps Cleared
0
985,739
Distance Traveled
920,665
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,772
477
20
2
0
166,007
0
W
Bellona
5,960
596
72
7
0
221,872
6
W
Janus
5,764
576
71
7
0
205,452
5
W
Ymir
6,571
657
6
1
0
170,448
6
W
Chernobog
6,937
694
69
7
0
176,375
0
L
Cupid
5,065
507
30
3
0
168,550
0
W
Ravana
5,279
528
33
3
0
211,592
1
L
Janus
6,408
641
62
6
0
191,607
0
L
King Arthur
5,812
581
58
6
0
187,876
4
L
Thanatos
5,511
551
67
7
0
206,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role