Player Matchup

Cthulhu
Cthulhu
AlmostTalented
Cthulhu
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Solo
Ares
Ares
Bigmoneyjose
Ares
Level 13
God Stats
15W - 7L
1,620 SR
Queue Stats
21W - 16L
1,678 Elo+
Party 1
Izanami
Izanami
SmuGGzee
Izanami
Level 17
God Stats
47W - 38L
1,801 SR
Queue Stats
69W - 67L
1,635 Elo+
Party 1
Ravana
Ravana
SublimeReality
Ravana
Level 15
God Stats
8W - 10L
1,412 SR
Queue Stats
36W - 42L
1,583 Elo+
Solo
Poseidon
Poseidon
WillianWCB
Poseidon
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 17
1,567 SR
1,579 Elo+

VS

Team Averages
Level 13
1,519 SR
1,516 Elo+
Janus
Janus
EVGA3070FTW
Janus
Level 4
God Stats
5W - 5L
1,500 SR
Queue Stats
111W - 76L
1,487 Elo+
Solo
Neith
Neith
MastaWat
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
King Arthur
King Arthur
MataJotos666
King Arthur
Level 17
God Stats
4W - 5L
1,593 SR
Queue Stats
8W - 7L
1,682 Elo+
Solo
Osiris
Osiris
SoloLaneDogWater
Osiris
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 50L
1,495 Elo+
Solo
Nemesis
Nemesis
SonOfWarchi
Nemesis
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 114L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,897
421
2,827
6,077
5,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 4 / 2
6,065
433
7,829
11,909
8,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
SmuGGzee
Izanami
7
0 / 1 / 2
5,169
369
2,819
6,326
1,719
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
2 / 6 / 1
6,779
484
5,633
10,244
3,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poseidon
WillianWCB
Poseidon
10
1 / 8 / 0
6,242
446
6,141
9,354
3,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 7
9,269
662
10,912
8,066
2,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
MastaWat
Neith
9
0 / 3 / 7
6,329
452
3,554
6,131
2,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
MataJotos666
King Arthur
10
3 / 1 / 6
7,414
530
5,636
11,470
9,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
4 / 1 / 4
8,864
633
6,009
7,622
7,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
SonOfWarchi
Nemesis
14
6 / 0 / 4
8,967
641
5,808
10,178
3,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
5
Kills
22
22
Deaths
5
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
1
4
2
0.5
W
9
0
7
12.5
W
Neith
MastaWat
Neith
0
3
7
1.17
W
King Arthur
MataJotos666
King Arthur
3
1
6
6
L
Izanami
SmuGGzee
Izanami
0
1
2
1
W
4
1
4
6
W
Nemesis
SonOfWarchi
Nemesis
6
0
4
8
L
2
6
1
0.42
L
Poseidon
WillianWCB
Poseidon
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,249
Damage
31,919
43,910
Taken
43,467
22,884
Mitigated
24,402
7,789
Healing
14,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,827
371
197
832
6,077
5,697
0
910
5,147
17,491
0
L
7,829
184
0
872
11,909
8,430
174
2,618
9,159
21,095
0
W
10,912
990
0
3,457
8,066
2,488
57
2,203
5,520
60,064
0
W
Neith
MastaWat
Neith
3,554
1,790
0
1,467
6,131
2,003
830
3,351
2,599
0
15,476
W
King Arthur
MataJotos666
King Arthur
5,636
1,133
0
3,092
11,470
9,224
19
5,876
5,411
0
22,291
L
Izanami
SmuGGzee
Izanami
2,819
1,722
0
1,166
6,326
1,719
692
1,221
5,051
0
20,075
W
6,009
3,040
0
1,836
7,622
7,134
0
1,940
5,548
12,094
48,523
W
Nemesis
SonOfWarchi
Nemesis
5,808
3,109
0
4,553
10,178
3,553
386
2,443
7,592
0
60,968
L
5,633
2,244
0
3,140
10,244
3,963
0
1,895
8,231
0
39,871
L
Poseidon
WillianWCB
Poseidon
6,141
660
0
1,582
9,354
3,075
0
4,405
4,679
34,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,152
Gold Earned
40,843
235
Minions Killed
353
0
Camps Cleared
0
1,290,704
Distance Traveled
1,382,863
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,897
421
37
3
0
229,667
2
L
Ares
6,065
433
21
2
0
290,353
5
W
Janus
9,269
662
100
7
0
289,521
3
W
Neith
6,329
452
27
2
0
244,165
0
W
King Arthur
7,414
530
23
2
0
277,326
2
L
Izanami
5,169
369
35
3
0
251,227
1
W
Osiris
8,864
633
107
8
0
284,399
3
W
Nemesis
8,967
641
96
7
0
287,452
7
L
Ravana
6,779
484
71
5
0
270,523
0
L
Poseidon
6,242
446
71
5
0
248,934
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role