Player Matchup

Apollo
Apollo
Silver I
DrMehlman
Apollo
Silver I
Level 128
God Stats
8W - 3L
1,355 SR
Queue Stats
130W - 122L
1,503 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
Fightsdirty
Sun Wukong
Bronze III
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 124L
1,500 MMR
Solo
Ravana
Ravana
Bronze III
Jaosn17
Ravana
Bronze III
Level 79
God Stats
5W - 7L
1,500 SR
Queue Stats
119W - 131L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze III
PADILLAHDZ
Cerberus
Bronze III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
Tlacuachote
Scylla
Bronze III
Level 74
God Stats
2W - 1L
1,715 SR
Queue Stats
18W - 16L
1,500 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 105
1,514 SR
1,501 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 134
1,583 SR
1,499 MMR
Khepri
Khepri
Bronze III
Isaac503
Khepri
Bronze III
Level 119
God Stats
1W - 5L
1,500 SR
Queue Stats
42W - 51L
1,500 MMR
Party 1
Fenrir
Fenrir
Bronze III
Maironi
Fenrir
Bronze III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver II
MarkOfZYLARK
Hou Yi
Silver II
Level 149
God Stats
0W - 5L
1,500 SR
Queue Stats
43W - 47L
1,496 MMR
Solo
Eset
Eset
Bronze III
Shellsh0cker
Eset
Bronze III
Level 151
God Stats
0W - 2L
1,913 SR
Queue Stats
4W - 9L
1,500 MMR
Solo
Osiris
Osiris
Bronze III
vermithrax17
Osiris
Bronze III
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 56L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DrMehlman
Apollo
15
4 / 1 / 7
9,664
568
10,861
11,232
3,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
Fightsdirty
Sun Wukong
17
3 / 0 / 1
10,108
595
6,925
12,937
12,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ravana
Jaosn17
Ravana
16
5 / 0 / 4
9,673
569
7,325
9,010
3,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
PADILLAHDZ
Cerberus
13
2 / 4 / 3
7,922
466
5,508
12,788
6,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
15
3 / 0 / 5
9,256
544
4,022
4,721
1,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
TsukuyomiDanzaburouNemesisCthulhuCu Chulainn

VS

Bans
Nu WaAnubisAnhurCabrakanCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Isaac503
Khepri
11
0 / 3 / 4
7,401
435
3,786
10,196
6,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Maironi
Fenrir
13
0 / 5 / 0
7,629
449
1,817
12,388
4,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hou Yi
13
5 / 4 / 0
8,332
490
8,973
12,935
3,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 3 / 0
7,860
462
4,915
9,213
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
16
0 / 3 / 0
9,093
535
9,592
11,295
12,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
17
Kills
5
5
Deaths
18
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Apollo
DrMehlman
Apollo
4
1
7
7.5
W
Sun Wukong
Fightsdirty
Sun Wukong
3
0
1
3.5
L
Khepri
Isaac503
Khepri
0
3
4
0.67
W
Ravana
Jaosn17
Ravana
5
0
4
7
L
Fenrir
Maironi
Fenrir
0
5
0
0
L
Hou Yi
5
4
0
1.25
W
Cerberus
PADILLAHDZ
Cerberus
2
4
3
0.88
L
0
3
0
0
W
Scylla
3
0
5
5.5
L
Osiris
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,641
Damage
29,083
50,688
Taken
56,027
27,042
Mitigated
29,486
16,845
Healing
14,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
DrMehlman
Apollo
10,861
6,367
0
4,761
11,232
3,535
2,607
1,619
9,599
0
63,737
W
Sun Wukong
Fightsdirty
Sun Wukong
6,925
1,438
0
4,584
12,937
12,692
0
1,765
11,172
0
57,934
L
Khepri
Isaac503
Khepri
3,786
229
0
1,521
10,196
6,311
0
2,540
7,608
20,597
0
W
Ravana
Jaosn17
Ravana
7,325
2,665
0
1,486
9,010
3,412
0
2,579
6,241
0
70,865
L
Fenrir
Maironi
Fenrir
1,817
475
0
4,979
12,388
4,062
480
1,177
11,060
0
42,145
L
Hou Yi
8,973
3,936
0
4,190
12,935
3,943
0
2,808
10,127
0
50,422
W
Cerberus
PADILLAHDZ
Cerberus
5,508
722
865
3,249
12,788
6,003
381
2,603
10,103
31,234
0
L
4,915
338
0
1,565
9,213
3,129
0
2,701
6,336
49,366
0
W
Scylla
4,022
270
0
1,900
4,721
1,400
0
1,925
2,632
49,952
0
L
Osiris
9,592
3,327
0
2,246
11,295
12,041
0
0
10,767
14,697
57,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,623
Gold Earned
40,315
475
Minions Killed
458
0
Camps Cleared
0
1,660,067
Distance Traveled
1,519,325
26
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,664
568
102
6
0
313,772
2
W
Sun Wukong
10,108
595
124
7
0
332,700
6
L
Khepri
7,401
435
25
1
0
337,390
3
W
Ravana
9,673
569
101
6
0
344,817
6
L
Fenrir
7,629
449
87
5
0
278,747
4
L
Hou Yi
8,332
490
91
5
0
279,465
10
W
Cerberus
7,922
466
57
3
0
337,601
6
L
Eset
7,860
462
127
7
0
302,142
6
W
Scylla
9,256
544
91
5
0
331,177
6
L
Osiris
9,093
535
128
8
0
321,581
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role