Player Matchup

Geb
Geb
JonnyIrwin
Geb
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
302W - 325L
1,139 Elo+
Party 2
Rama
Rama
Swiftγ
Rama
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
172W - 183L
1,500 Elo+
Party 2
Osiris
Osiris
Vígílance
Osiris
Level 133
God Stats
3W - 4L
1,715 SR
Queue Stats
185W - 178L
1,115 Elo+
Solo
Awilix
Awilix
iGoaTsakY
Awilix
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 54L
1,564 Elo+
Solo
Ra
Ra
jakerh09
Ra
Level 62
God Stats
9W - 7L
1,693 SR
Queue Stats
266W - 291L
1,576 Elo+
Solo
Team Averages
Level 116
1,582 SR
1,379 Elo+

VS

Team Averages
Level 65
1,559 SR
1,637 Elo+
Sun Wukong
Sun Wukong
CRZSn1p3rpr0
Sun Wukong
Level 101
God Stats
12W - 7L
1,795 SR
Queue Stats
278W - 190L
1,636 Elo+
Party 1
Ymir
Ymir
FDChaotic
Ymir
Level 66
God Stats
5W - 1L
1,500 SR
Queue Stats
126W - 83L
1,610 Elo+
Party 1
Olorun
Olorun
NonstopTadeus
Olorun
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
142W - 95L
1,641 Elo+
Party 1
Ra
Ra
WellLettuce884
Ra
Level 85
God Stats
5W - 8L
1,500 SR
Queue Stats
269W - 197L
1,558 Elo+
Party 1
Erlang Shen
Erlang Shen
noimakoala
Erlang Shen
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 2L
1,741 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 1
5,062
422
3,609
11,233
5,219
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
Swiftγ
Rama
11
2 / 2 / 0
6,115
510
6,868
9,284
2,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Osiris
9
0 / 3 / 0
5,220
435
2,209
8,342
6,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Awilix
iGoaTsakY
Awilix
9
1 / 4 / 0
5,725
477
2,077
9,259
5,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 5 / 1
6,403
534
3,727
6,998
2,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CRZSn1p3rpr0
Sun Wukong
13
2 / 0 / 3
7,649
637
6,045
6,311
2,537
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
14
4 / 0 / 5
7,840
653
4,834
6,929
5,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 2 / 6
7,191
599
7,339
7,731
2,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
7 / 2 / 1
8,071
673
4,836
5,290
2,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Erlang Shen
noimakoala
Erlang Shen
12
6 / 0 / 7
7,172
598
9,126
7,565
3,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
4
Kills
21
21
Deaths
4
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CRZSn1p3rpr0
Sun Wukong
2
0
3
3.5
W
Ymir
4
0
5
6.5
L
0
7
1
0.07
W
2
2
6
2.5
L
Rama
Swiftγ
Rama
2
2
0
1
L
Osiris
0
3
0
0
W
7
2
1
3.75
L
Awilix
iGoaTsakY
Awilix
1
4
0
0.25
L
1
5
1
0.3
W
Erlang Shen
noimakoala
Erlang Shen
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,490
Damage
32,180
45,116
Taken
33,826
21,915
Mitigated
15,727
9,336
Healing
12,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CRZSn1p3rpr0
Sun Wukong
6,045
1,795
0
2,769
6,311
2,537
1,174
715
5,396
0
44,690
W
Ymir
4,834
1,539
0
1,126
6,929
5,410
875
750
6,179
43,184
0
L
3,609
336
0
390
11,233
5,219
0
3,881
7,318
16,628
0
W
7,339
4,094
245
4,232
7,731
2,613
710
997
6,734
43,574
0
L
Rama
Swiftγ
Rama
6,868
4,672
0
4,301
9,284
2,677
0
4,817
4,467
0
36,906
L
Osiris
2,209
584
0
2,276
8,342
6,404
0
1,160
7,150
0
22,057
W
4,836
762
789
1,386
5,290
2,039
1,558
2,599
2,666
44,277
0
L
Awilix
iGoaTsakY
Awilix
2,077
882
0
125
9,259
5,051
0
2,828
6,338
5,765
25,455
L
3,727
231
328
1,916
6,998
2,564
0
3,994
2,834
39,731
0
W
Erlang Shen
noimakoala
Erlang Shen
9,126
4,556
0
2,413
7,565
3,128
916
2,478
5,087
0
32,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,525
Gold Earned
37,923
283
Minions Killed
393
0
Camps Cleared
0
1,065,172
Distance Traveled
1,186,871
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,649
637
97
8
0
264,343
1
W
Ymir
7,840
653
90
8
0
234,996
0
L
Geb
5,062
422
20
2
0
230,313
4
W
Olorun
7,191
599
71
6
0
208,489
0
L
Rama
6,115
510
72
6
0
191,823
3
L
Osiris
5,220
435
49
4
0
200,005
6
W
Ra
8,071
673
89
7
0
222,005
1
L
Awilix
5,725
477
66
6
0
227,272
4
L
Ra
6,403
534
76
6
0
215,759
3
W
Erlang Shen
7,172
598
46
4
0
257,038
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role