Player Matchup

Kumbhakarna
Kumbhakarna
JaysonG12
Kumbhakarna
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
298W - 294L
1,633 Elo+
Party 2
Apollo
Apollo
ToopysDad
Apollo
Level 26
God Stats
11W - 10L
1,554 SR
Queue Stats
223W - 219L
1,625 Elo+
Party 2
Pele
Pele
Valledony
Pele
Level 29
God Stats
10W - 3L
1,992 SR
Queue Stats
24W - 21L
1,638 Elo+
Solo
Kukulkan
Kukulkan
WigglyNacho
Kukulkan
Level 27
God Stats
3W - 4L
1,443 SR
Queue Stats
188W - 145L
1,726 Elo+
Party 2
Ymir
Ymir
Ðork
Ymir
Level 3
God Stats
7W - 3L
1,772 SR
Queue Stats
7W - 3L
1,667 Elo+
Solo
Team Averages
Level 23
1,652 SR
1,658 Elo+

VS

Team Averages
Level 42
1,610 SR
1,631 Elo+
Persephone
Persephone
CreamyJeans
Persephone
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 3L
1,980 Elo+
Party 1
Danzaburou
Danzaburou
Danzabroo
Danzaburou
Level 27
God Stats
37W - 25L
1,559 SR
Queue Stats
99W - 96L
1,537 Elo+
Party 3
Apollo
Apollo
Geefleaf
Apollo
Level 120
God Stats
4W - 5L
1,814 SR
Queue Stats
145W - 123L
1,483 Elo+
Party 1
Yemoja
Yemoja
Kuzenbro5302
Yemoja
Level 27
God Stats
17W - 16L
1,513 SR
Queue Stats
84W - 89L
1,608 Elo+
Party 3
Sun Wukong
Sun Wukong
tutino25
Sun Wukong
Level 26
God Stats
7W - 5L
1,665 SR
Queue Stats
21W - 18L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
JaysonG12
Kumbhakarna
17
2 / 5 / 9
11,938
478
7,116
23,695
20,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
ToopysDad
Apollo
17
2 / 7 / 6
11,597
464
5,512
12,633
3,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Pele
20
7 / 7 / 7
14,588
584
18,611
25,168
10,221
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
WigglyNacho
Kukulkan
20
6 / 4 / 1
13,114
525
12,390
12,973
5,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
Ðork
Ymir
20
2 / 2 / 6
13,316
533
15,857
23,935
18,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
CreamyJeans
Persephone
19
3 / 3 / 6
13,261
530
15,139
9,798
3,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Danzabroo
Danzaburou
18
7 / 6 / 9
12,617
505
15,329
15,639
8,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Apollo
Geefleaf
Apollo
20
9 / 4 / 7
14,033
561
17,505
17,413
8,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
18
4 / 3 / 15
12,559
502
11,177
18,822
16,787
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sun Wukong
tutino25
Sun Wukong
20
2 / 3 / 9
13,135
525
12,604
21,692
20,076
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
71
19
Kills
25
25
Deaths
19
29
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Persephone
CreamyJeans
Persephone
3
3
6
2
W
Danzaburou
Danzabroo
Danzaburou
7
6
9
1.92
W
Apollo
Geefleaf
Apollo
9
4
7
3.13
L
Kumbhakarna
JaysonG12
Kumbhakarna
2
5
9
1.3
W
Yemoja
4
3
15
3.83
L
Apollo
ToopysDad
Apollo
2
7
6
0.71
L
Pele
7
7
7
1.5
L
Kukulkan
WigglyNacho
Kukulkan
6
4
1
1.63
W
Sun Wukong
tutino25
Sun Wukong
2
3
9
2.17
L
Ymir
Ðork
Ymir
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,486
Damage
71,754
98,404
Taken
83,364
58,161
Mitigated
57,251
31,192
Healing
20,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
CreamyJeans
Persephone
15,139
1,287
392
1,965
9,798
3,499
548
2,799
6,996
85,580
0
W
Danzaburou
Danzabroo
Danzaburou
15,329
6,372
0
1,262
15,639
8,855
2,456
6,130
9,509
6,640
75,447
W
Apollo
Geefleaf
Apollo
17,505
10,509
0
546
17,413
8,034
2,551
4,147
13,266
0
111,317
L
Kumbhakarna
JaysonG12
Kumbhakarna
7,116
1,314
0
5,747
23,695
20,188
372
7,001
16,597
36,469
0
W
Yemoja
11,177
1,496
5,529
5,872
18,822
16,787
392
12,017
6,805
49,130
0
L
Apollo
ToopysDad
Apollo
5,512
3,893
0
1,425
12,633
3,952
1,568
2,023
10,610
0
50,868
L
Pele
18,611
4,599
0
13,012
25,168
10,221
2,240
6,196
18,778
0
113,416
L
Kukulkan
WigglyNacho
Kukulkan
12,390
769
0
2,464
12,973
5,395
1,714
4,845
7,675
87,351
0
W
Sun Wukong
tutino25
Sun Wukong
12,604
1,729
0
4,886
21,692
20,076
1,120
11,283
10,409
0
90,305
L
Ymir
Ðork
Ymir
15,857
3,937
0
8,544
23,935
18,405
646
6,593
17,241
91,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,553
Gold Earned
65,605
607
Minions Killed
649
0
Camps Cleared
0
2,234,749
Distance Traveled
2,288,373
35
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
13,261
530
168
7
0
458,373
0
W
Danzaburou
12,617
505
113
5
0
414,390
0
W
Apollo
14,033
561
142
6
0
505,828
0
L
Kumbhakarna
11,938
478
52
2
0
464,557
9
W
Yemoja
12,559
502
58
2
0
436,649
4
L
Apollo
11,597
464
87
3
0
444,998
8
L
Pele
14,588
584
153
6
0
440,588
5
L
Kukulkan
13,114
525
136
5
0
430,730
9
W
Sun Wukong
13,135
525
168
7
0
473,133
4
L
Ymir
13,316
533
179
7
0
453,876
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role