Player Matchup

Horus
Horus
JoesToes
Horus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 15L
1,228 Elo+
Party 1
Set
Set
Mantaray2142
Set
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 15L
1,228 Elo+
Party 1
Scylla
Scylla
dacombe2311
Scylla
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 15L
1,228 Elo+
Party 1
Team Averages
Level 33
1,500 SR
1,228 Elo+

VS

Team Averages
Level 60
1,500 SR
1,430 Elo+
Cthulhu
Cthulhu
JDSFODSJGNSDJ
Cthulhu
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Kicame
Da Ji
Level 20
God Stats
1W - 4L
1,500 SR
Queue Stats
130W - 175L
1,291 Elo+
Solo
Scylla
Scylla
Scania077
Scylla
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
JoesToes
Horus
11
0 / 5 / 5
8,504
567
4,907
14,190
10,745
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 11 / 1
10,017
668
6,514
15,288
5,574
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
13
5 / 7 / 2
9,985
666
9,441
10,336
3,403
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
5 / 2 / 17
11,456
764
13,165
16,504
15,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Da Ji
Kicame
Da Ji
13
10 / 4 / 6
11,457
764
8,706
11,166
3,989
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
Scania077
Scylla
15
8 / 2 / 9
11,070
738
10,578
6,561
1,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
8
Kills
23
23
Deaths
8
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
5
2
17
6.75
L
Horus
JoesToes
Horus
0
5
5
0.5
W
Da Ji
Kicame
Da Ji
10
4
6
3.25
L
3
11
1
0.32
W
Scylla
Scania077
Scylla
8
2
9
6.25
L
Scylla
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,862
Damage
32,449
39,814
Taken
34,231
19,722
Mitigated
21,898
3,766
Healing
5,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
13,165
1,271
301
1,310
16,504
15,910
258
2,951
13,553
56,420
0
L
Horus
JoesToes
Horus
4,907
2,972
1,016
1,424
14,190
10,745
0
7,861
5,752
0
10,677
W
Da Ji
Kicame
Da Ji
8,706
3,599
0
2,039
11,166
3,989
100
4,469
6,697
0
21,082
L
6,514
2,417
0
396
15,288
5,574
0
8,752
6,082
0
18,417
W
Scylla
Scania077
Scylla
10,578
581
765
1,567
6,561
1,999
1,078
2,403
4,158
48,971
0
L
Scylla
9,441
2,263
0
930
10,336
3,403
0
5,747
4,185
33,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,506
Gold Earned
33,983
84
Minions Killed
164
0
Camps Cleared
0
676,490
Distance Traveled
757,015
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,456
764
77
5
0
278,694
3
L
Horus
8,504
567
12
1
0
231,914
3
W
Da Ji
11,457
764
13
1
0
245,249
0
L
Set
10,017
668
21
1
0
232,672
0
W
Scylla
11,070
738
74
5
0
233,072
0
L
Scylla
9,985
666
51
3
0
211,904
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role