Player Matchup

Scylla
Scylla
Annagar
Scylla
Level 29
God Stats
50W - 33L
1,717 SR
Queue Stats
255W - 239L
1,541 Elo+
Solo
Athena
Athena
Sapphon21
Athena
Level 29
God Stats
18W - 16L
1,573 SR
Queue Stats
48W - 51L
1,593 Elo+
Solo
Anhur
Anhur
Scainer
Anhur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Neith
Neith
feede_ra
Neith
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 17L
1,329 Elo+
Party 1
Amaterasu
Amaterasu
michael99355
Amaterasu
Level 69
God Stats
8W - 8L
1,750 SR
Queue Stats
43W - 45L
1,329 Elo+
Party 1
Team Averages
Level 32
1,608 SR
1,459 Elo+

VS

Team Averages
Level 25
1,467 SR
1,467 Elo+
Amaterasu
Amaterasu
Harakirî
Amaterasu
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Saekism
Ra
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 64L
1,456 Elo+
Solo
Baron Samedi
Baron Samedi
Tronvik
Baron Samedi
Level 27
God Stats
6W - 1L
1,557 SR
Queue Stats
10W - 10L
1,372 Elo+
Solo
Awilix
Awilix
goldenouïe
Awilix
Level 27
God Stats
3W - 3L
1,278 SR
Queue Stats
18W - 13L
1,507 Elo+
Solo
Neith
Neith
Чучанга
Neith
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Annagar
Scylla
14
3 / 6 / 4
8,688
457
13,228
11,890
4,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Sapphon21
Athena
13
2 / 6 / 6
8,839
465
5,578
17,520
12,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
Scainer
Anhur
14
0 / 4 / 2
7,932
417
4,817
11,720
3,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Neith
feede_ra
Neith
11
0 / 9 / 2
6,678
351
3,688
12,968
4,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
michael99355
Amaterasu
15
5 / 3 / 2
9,754
513
6,731
18,107
10,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Harakirî
Amaterasu
18
7 / 2 / 3
10,694
563
14,140
11,845
10,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
5 / 2 / 7
10,040
528
9,180
8,074
2,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
Tronvik
Baron Samedi
13
2 / 4 / 12
8,718
459
10,744
12,358
7,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Awilix
17
8 / 0 / 6
10,067
530
6,890
9,308
3,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
6 / 2 / 11
9,208
485
15,556
12,863
4,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
67
10
Kills
28
28
Deaths
10
16
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Scylla
Annagar
Scylla
3
6
4
0.83
W
Amaterasu
Harakirî
Amaterasu
7
2
3
4.25
W
5
2
7
4.25
L
Athena
Sapphon21
Athena
2
6
6
0.83
L
Anhur
Scainer
Anhur
0
4
2
0.25
W
Baron Samedi
Tronvik
Baron Samedi
2
4
12
2
L
Neith
feede_ra
Neith
0
9
2
0.11
W
Awilix
8
0
6
11
L
Amaterasu
michael99355
Amaterasu
5
3
2
2
W
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,042
Damage
56,510
72,205
Taken
54,448
35,146
Mitigated
28,447
16,456
Healing
23,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Annagar
Scylla
13,228
627
0
2,130
11,890
4,457
0
5,455
6,435
50,642
0
W
Amaterasu
Harakirî
Amaterasu
14,140
6,770
0
4,399
11,845
10,299
1,175
2,263
9,560
6,485
64,052
W
9,180
1,811
1,322
1,874
8,074
2,852
1,079
3,879
3,981
73,093
0
L
Athena
Sapphon21
Athena
5,578
1,634
0
2,558
17,520
12,381
0
5,197
12,323
22,755
0
L
Anhur
Scainer
Anhur
4,817
2,147
0
4,209
11,720
3,488
1,010
1,274
10,446
0
39,928
W
Baron Samedi
Tronvik
Baron Samedi
10,744
473
2,115
4,542
12,358
7,668
223
5,211
6,931
35,084
0
L
Neith
feede_ra
Neith
3,688
782
0
1,372
12,968
4,682
0
6,109
6,859
0
26,438
W
Awilix
6,890
3,297
0
3,923
9,308
3,044
494
3,166
5,996
0
51,404
L
Amaterasu
michael99355
Amaterasu
6,731
3,241
0
6,187
18,107
10,138
0
2,671
15,436
0
47,783
W
15,556
8,061
0
5,688
12,863
4,584
1,288
3,521
9,174
0
49,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,891
Gold Earned
48,727
333
Minions Killed
471
0
Camps Cleared
0
1,647,444
Distance Traveled
1,673,959
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,688
457
74
4
0
266,279
1
W
Amaterasu
10,694
563
131
7
0
329,941
3
W
Ra
10,040
528
140
7
0
360,044
5
L
Athena
8,839
465
23
1
0
333,587
5
L
Anhur
7,932
417
85
4
0
311,804
3
W
Baron Samedi
8,718
459
50
3
0
297,406
5
L
Neith
6,678
351
57
3
0
338,257
0
W
Awilix
10,067
530
90
5
0
405,025
7
L
Amaterasu
9,754
513
94
5
0
397,517
6
W
Neith
9,208
485
60
3
0
281,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role