Player Matchup

Bacchus
Bacchus
F-I-C-U-S
Bacchus
Level 66
God Stats
2W - 0L
1,584 SR
Queue Stats
19W - 28L
1,476 Elo+
Solo
Pele
Pele
Inebriatedc0w
Pele
Level 105
God Stats
3W - 1L
1,778 SR
Queue Stats
5W - 6L
1,522 Elo+
Solo
Sun Wukong
Sun Wukong
Miragev2
Sun Wukong
Level 129
God Stats
3W - 1L
1,732 SR
Queue Stats
31W - 29L
1,473 Elo+
Solo
Hades
Hades
XxSnowWolvesxX
Hades
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 51L
1,372 Elo+
Solo
Team Averages
Level 92
1,648 SR
1,461 Elo+

VS

Team Averages
Level 51
1,520 SR
1,493 Elo+
Horus
Horus
Epsilon942
Horus
Level 69
God Stats
0W - 3L
1,254 SR
Queue Stats
88W - 122L
1,544 Elo+
Party 1
Izanami
Izanami
Jadhir
Izanami
Level 56
God Stats
4W - 12L
1,467 SR
Queue Stats
38W - 65L
1,473 Elo+
Solo
Khepri
Khepri
NeopolitanXx
Khepri
Level 64
God Stats
0W - 1L
1,735 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
Wildnug
Ratatoskr
Level 16
God Stats
55W - 73L
1,624 SR
Queue Stats
89W - 123L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
F-I-C-U-S
Bacchus
13
4 / 1 / 3
8,559
856
6,581
7,115
6,182
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
6 / 0 / 4
9,120
912
10,254
7,318
3,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
Miragev2
Sun Wukong
13
1 / 2 / 6
8,248
825
5,308
8,517
6,177
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
1 / 3 / 8
8,027
803
8,857
8,031
5,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
1 / 4 / 2
7,209
721
3,520
9,177
5,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Jadhir
Izanami
12
0 / 4 / 2
6,998
700
5,348
7,593
2,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
12
1 / 3 / 3
7,357
736
4,766
11,777
7,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ratatoskr
Wildnug
Ratatoskr
14
4 / 1 / 0
7,877
788
6,365
7,553
4,365
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
12
Kills
6
6
Deaths
12
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Horus
1
4
2
0.5
W
Bacchus
F-I-C-U-S
Bacchus
4
1
3
5.5
W
6
0
4
8
L
Izanami
Jadhir
Izanami
0
4
2
0.25
W
Sun Wukong
Miragev2
Sun Wukong
1
2
6
2
L
Khepri
1
3
3
0.83
L
Ratatoskr
Wildnug
Ratatoskr
4
1
0
4
W
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,000
Damage
19,999
30,981
Taken
36,100
22,114
Mitigated
20,874
8,143
Healing
8,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
3,520
1,705
765
2,029
9,177
5,953
280
3,959
5,124
0
9,955
W
Bacchus
F-I-C-U-S
Bacchus
6,581
437
848
1,151
7,115
6,182
685
1,381
5,734
14,893
0
W
10,254
3,013
0
1,644
7,318
3,939
2,346
1,348
5,970
0
34,981
L
Izanami
Jadhir
Izanami
5,348
3,538
306
1,252
7,593
2,923
751
2,739
4,729
0
24,123
W
Sun Wukong
Miragev2
Sun Wukong
5,308
815
0
1,406
8,517
6,177
515
1,248
7,269
0
25,218
L
Khepri
4,766
622
438
2,353
11,777
7,633
31
6,107
5,545
17,189
0
L
Ratatoskr
Wildnug
Ratatoskr
6,365
922
0
1,142
7,553
4,365
0
3,322
4,187
0
26,904
W
8,857
664
1,114
1,980
8,031
5,816
862
1,204
6,827
22,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,954
Gold Earned
29,441
160
Minions Killed
141
6
Camps Cleared
9
805,794
Distance Traveled
723,891
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,209
721
15
2
1
192,446
1
W
Bacchus
8,559
856
30
3
2
211,667
0
W
Pele
9,120
912
55
6
1
245,384
4
L
Izanami
6,998
700
44
4
4
139,291
3
W
Sun Wukong
8,248
825
44
4
2
201,934
2
L
Khepri
7,357
736
33
3
1
175,090
2
L
Ratatoskr
7,877
788
49
5
3
217,064
2
W
Hades
8,027
803
31
3
1
146,809
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role