Player Matchup

Apollo
Apollo
Silver I
DreadBoomerELITE
Apollo
Silver I
Level 122
God Stats
11W - 6L
1,688 SR
Queue Stats
58W - 64L
1,490 MMR
Party 2
Aphrodite
Aphrodite
Silver I
KyTu_Im
Aphrodite
Silver I
Level 42
God Stats
4W - 1L
1,794 SR
Queue Stats
12W - 7L
1,492 MMR
Solo
Bellona
Bellona
Silver II
LevelsHigher
Bellona
Silver II
Level 103
God Stats
6W - 3L
1,613 SR
Queue Stats
200W - 190L
1,444 MMR
Party 2
Fenrir
Fenrir
Gold V
TroopaLuvah
Fenrir
Gold V
Level 106
God Stats
8W - 9L
1,500 SR
Queue Stats
382W - 380L
1,482 MMR
Solo
Ymir
Ymir
Bronze III
micospa
Ymir
Bronze III
Level 65
God Stats
8W - 4L
1,500 SR
Queue Stats
221W - 230L
1,470 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 88
1,619 SR
1,475 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,561 SR
1,496 MMR
Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cthulhu
Cthulhu
Bronze III
Legendkonar007
Cthulhu
Bronze III
Level 94
God Stats
0W - 3L
1,488 SR
Queue Stats
6W - 17L
1,500 MMR
Party 1
Ra
Ra
Bronze III
MADLAD2175
Ra
Bronze III
Level 116
God Stats
0W - 1L
1,743 SR
Queue Stats
6W - 17L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Silver II
Toxiicwelsh
Danzaburou
Silver II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cu Chulainn
Cu Chulainn
Silver II
alvaromoreno5
Cu Chulainn
Silver II
Level 60
God Stats
2W - 6L
1,575 SR
Queue Stats
14W - 22L
1,481 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 5 / 8
13,144
506
10,169
18,978
8,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
KyTu_Im
Aphrodite
20
7 / 1 / 11
14,763
568
17,033
18,744
9,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
LevelsHigher
Bellona
20
13 / 2 / 9
14,043
540
24,461
25,963
37,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
19
4 / 7 / 10
12,504
481
18,126
27,488
15,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
micospa
Ymir
18
2 / 4 / 13
12,699
488
7,236
23,945
21,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
Nu WaZeusTsukuyomiBacchusPersephone

VS

Bans
IzanamiKumbhakarnaKukulkanGebJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
4 / 8 / 3
10,768
414
8,641
25,060
10,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 7 / 8
9,128
351
13,172
19,927
15,633
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 6 / 4
12,270
472
18,764
16,267
7,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Toxiicwelsh
Danzaburou
19
8 / 5 / 2
12,775
491
22,792
19,069
12,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cu Chulainn
alvaromoreno5
Cu Chulainn
18
1 / 7 / 5
11,321
435
11,558
20,915
19,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
41
32
Kills
19
19
Deaths
33
51
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
8
3
0.69
W
6
5
8
2
W
Aphrodite
KyTu_Im
Aphrodite
7
1
11
12.5
L
0
7
8
0.57
W
Bellona
LevelsHigher
Bellona
13
2
9
8.75
L
6
6
4
1.33
L
Danzaburou
Toxiicwelsh
Danzaburou
8
5
2
1.8
W
Fenrir
4
7
10
1.29
L
Cu Chulainn
alvaromoreno5
Cu Chulainn
1
7
5
0.5
W
Ymir
micospa
Ymir
2
4
13
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,025
Damage
74,927
115,118
Taken
101,238
92,842
Mitigated
65,318
49,029
Healing
24,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
8,641
4,563
0
9,805
25,060
10,290
0
4,020
21,040
0
65,105
W
10,169
6,928
0
8,035
18,978
8,434
2,516
4,806
14,063
0
85,386
W
Aphrodite
KyTu_Im
Aphrodite
17,033
1,663
12,782
13,792
18,744
9,959
1,706
7,696
10,539
113,066
0
L
13,172
235
1,289
1,899
19,927
15,633
0
6,275
13,652
34,642
0
W
Bellona
LevelsHigher
Bellona
24,461
6,410
0
6,296
25,963
37,378
811
5,504
20,320
19,315
73,525
L
18,764
1,224
724
3,512
16,267
7,072
0
7,975
8,292
67,784
0
L
Danzaburou
Toxiicwelsh
Danzaburou
22,792
11,907
0
4,019
19,069
12,807
1,400
3,860
15,209
6,476
104,284
W
Fenrir
18,126
2,273
0
7,779
27,488
15,814
2,694
6,630
20,614
0
90,693
L
Cu Chulainn
alvaromoreno5
Cu Chulainn
11,558
2,201
0
3,419
20,915
19,516
248
6,805
14,110
10,108
63,026
W
Ymir
micospa
Ymir
7,236
296
0
345
23,945
21,257
383
9,834
13,974
35,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,153
Gold Earned
56,262
678
Minions Killed
527
0
Camps Cleared
0
2,548,016
Distance Traveled
2,332,052
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,768
414
100
4
0
464,097
2
W
Apollo
13,144
506
144
6
0
481,054
4
W
Aphrodite
14,763
568
220
8
0
551,824
4
L
Cthulhu
9,128
351
42
2
0
478,598
1
W
Bellona
14,043
540
144
6
0
533,147
11
L
Ra
12,270
472
107
4
0
469,542
8
L
Danzaburou
12,775
491
153
6
0
444,608
3
W
Fenrir
12,504
481
136
5
0
506,965
2
L
Cu Chulainn
11,321
435
125
5
0
475,207
2
W
Ymir
12,699
488
34
1
0
475,026
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role