Player Matchup

Anubis
Anubis
Kruthor
Anubis
Level 23
God Stats
5W - 1L
1,820 SR
Queue Stats
22W - 41L
1,261 Elo+
Party 2
Anhur
Anhur
Reakwon63
Anhur
Level 12
God Stats
3W - 3L
1,508 SR
Queue Stats
8W - 13L
1,335 Elo+
Party 2
Arachne
Arachne
Zerb08
Arachne
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
ismirliguo
Chaac
Level 27
God Stats
2W - 1L
1,729 SR
Queue Stats
35W - 40L
1,480 Elo+
Party 1
Cerberus
Cerberus
rawWell02
Cerberus
Level 27
God Stats
15W - 12L
1,592 SR
Queue Stats
23W - 22L
1,423 Elo+
Party 1
Team Averages
Level 23
1,630 SR
1,400 Elo+

VS

Team Averages
Level 21
1,522 SR
1,522 Elo+
Kukulkan
Kukulkan
MostOpenAir
Kukulkan
Level 25
God Stats
1W - 2L
1,489 SR
Queue Stats
9W - 5L
1,559 Elo+
Party 3
Danzaburou
Danzaburou
Salo194
Danzaburou
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,625 Elo+
Party 3
Odin
Odin
Valinors
Odin
Level 19
God Stats
2W - 2L
1,722 SR
Queue Stats
13W - 10L
1,425 Elo+
Solo
Bakasura
Bakasura
masterior
Bakasura
Level 23
God Stats
0W - 1L
1,400 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ganesha
Ganesha
ziGka
Ganesha
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Kruthor
Anubis
16
6 / 2 / 4
11,072
503
12,038
10,257
4,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Reakwon63
Anhur
16
4 / 5 / 7
10,407
473
6,708
12,398
4,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
Zerb08
Arachne
19
18 / 1 / 2
12,821
583
16,622
15,698
6,562
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Chaac
20
2 / 2 / 4
12,557
571
10,225
12,401
12,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cerberus
rawWell02
Cerberus
14
1 / 6 / 8
9,840
447
2,716
13,382
9,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
MostOpenAir
Kukulkan
15
0 / 10 / 4
9,207
419
3,389
12,519
3,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Salo194
Danzaburou
17
5 / 3 / 1
11,239
511
10,401
12,967
5,665
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odin
13
7 / 4 / 3
9,051
411
10,173
11,036
7,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bakasura
masterior
Bakasura
18
4 / 9 / 2
11,241
511
13,424
22,809
8,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
ziGka
Ganesha
11
0 / 5 / 9
8,487
386
6,918
12,161
11,180
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
35
31
Kills
16
16
Deaths
31
25
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anubis
Kruthor
Anubis
6
2
4
4
L
Kukulkan
MostOpenAir
Kukulkan
0
10
4
0.2
W
Anhur
Reakwon63
Anhur
4
5
7
1.5
L
Danzaburou
Salo194
Danzaburou
5
3
1
1.83
L
Odin
7
4
3
2.13
W
Arachne
Zerb08
Arachne
18
1
2
19
W
Chaac
2
2
4
2
L
Bakasura
masterior
Bakasura
4
9
2
0.56
W
Cerberus
rawWell02
Cerberus
1
6
8
0.83
L
Ganesha
ziGka
Ganesha
0
5
9
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,309
Damage
44,305
64,136
Taken
71,492
37,815
Mitigated
36,947
20,233
Healing
15,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Kruthor
Anubis
12,038
599
0
3,594
10,257
4,739
2,008
1,440
8,000
68,821
0
L
Kukulkan
MostOpenAir
Kukulkan
3,389
354
0
10
12,519
3,663
366
2,409
10,085
45,667
0
W
Anhur
Reakwon63
Anhur
6,708
2,717
0
4,018
12,398
4,176
1,884
2,390
9,805
0
29,967
L
Danzaburou
Salo194
Danzaburou
10,401
5,222
99
4,524
12,967
5,665
940
540
12,108
0
80,342
L
Odin
10,173
4,831
0
353
11,036
7,466
0
4,389
6,647
0
27,006
W
Arachne
Zerb08
Arachne
16,622
12,919
580
6,986
15,698
6,562
2,795
1,765
13,653
0
81,165
W
Chaac
10,225
2,243
0
3,626
12,401
12,612
1,951
1,282
10,126
0
82,827
L
Bakasura
masterior
Bakasura
13,424
9,569
0
8,680
22,809
8,973
0
2,828
19,856
0
70,400
W
Cerberus
rawWell02
Cerberus
2,716
200
0
1,429
13,382
9,726
496
3,430
9,658
20,783
0
L
Ganesha
ziGka
Ganesha
6,918
710
0
1,982
12,161
11,180
416
4,588
7,523
20,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,697
Gold Earned
49,225
499
Minions Killed
431
0
Camps Cleared
0
1,929,620
Distance Traveled
1,814,602
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,072
503
121
6
0
383,750
3
L
Kukulkan
9,207
419
85
4
0
363,007
3
W
Anhur
10,407
473
42
2
0
380,484
0
L
Danzaburou
11,239
511
161
7
0
399,738
0
L
Odin
9,051
411
56
3
0
332,149
3
W
Arachne
12,821
583
121
6
0
425,212
1
W
Chaac
12,557
571
184
8
0
358,068
8
L
Bakasura
11,241
511
128
6
0
380,416
3
W
Cerberus
9,840
447
31
1
0
382,106
5
L
Ganesha
8,487
386
1
0
0
339,292
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role