Player Matchup

Cernunnos
Cernunnos
Bronze III
Jxm30_
Cernunnos
Bronze III
Level 68
God Stats
1W - 4L
1,617 SR
Queue Stats
1W - 4L
1,401 MMR
Party 3
Bellona
Bellona
Bronze III
PubGmasterMind
Bellona
Bronze III
Level 58
God Stats
0W - 4L
1,449 SR
Queue Stats
3W - 9L
1,457 MMR
Party 3
Scylla
Scylla
Bronze III
TaR-TinTin
Scylla
Bronze III
Level 63
God Stats
0W - 1L
1,149 SR
Queue Stats
4W - 15L
1,418 MMR
Solo
Fenrir
Fenrir
Silver III
YorMudders
Fenrir
Silver III
Level 81
God Stats
1W - 3L
1,284 SR
Queue Stats
55W - 66L
1,393 MMR
Solo
Cabrakan
Cabrakan
Silver I
benedet-william
Cabrakan
Silver I
Level 72
God Stats
30W - 30L
1,549 SR
Queue Stats
281W - 272L
1,415 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 68
1,410 SR
1,417 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 127
1,446 SR
1,412 MMR
Discordia
Discordia
Bronze III
CpT_TsUbaSa
Discordia
Bronze III
Level 147
God Stats
2W - 1L
1,447 SR
Queue Stats
2W - 1L
1,459 MMR
Party 2
Izanami
Izanami
Silver III
NS_medaN
Izanami
Silver III
Level 108
God Stats
6W - 1L
1,500 SR
Queue Stats
47W - 40L
1,403 MMR
Party 1
Awilix
Awilix
Silver II
TarekAym
Awilix
Silver II
Level 119
God Stats
3W - 1L
1,500 SR
Queue Stats
228W - 251L
1,430 MMR
Solo
Khepri
Khepri
Bronze III
Triboux
Khepri
Bronze III
Level 147
God Stats
5W - 2L
1,500 SR
Queue Stats
52W - 47L
1,400 MMR
Party 2
Tyr
Tyr
Bronze III
xWonaby
Tyr
Bronze III
Level 113
God Stats
2W - 1L
1,284 SR
Queue Stats
53W - 52L
1,368 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Jxm30_
Cernunnos
11
0 / 4 / 1
6,611
441
3,128
8,337
4,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

14
2 / 2 / 0
7,669
511
3,323
9,368
8,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Scylla
TaR-TinTin
Scylla
9
0 / 7 / 0
5,455
364
2,516
7,666
2,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
YorMudders
Fenrir
10
2 / 3 / 1
6,518
435
4,493
10,201
3,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cabrakan
10
0 / 3 / 3
6,062
404
3,104
10,937
5,454
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
SetCthulhuDanzaburouTsukuyomiArachne

VS

Bans
PersephoneThanatosKing ArthurThorVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CpT_TsUbaSa
Discordia
14
9 / 0 / 2
8,931
595
11,426
3,791
1,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
NS_medaN
Izanami
16
4 / 1 / 2
9,093
606
7,300
5,111
3,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Awilix
TarekAym
Awilix
11
1 / 1 / 1
6,728
449
1,324
6,436
4,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
Triboux
Khepri
11
2 / 2 / 9
7,492
499
4,080
8,429
6,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyr
15
3 / 0 / 0
9,063
604
6,783
10,175
7,984
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
4
Kills
19
19
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Discordia
CpT_TsUbaSa
Discordia
9
0
2
10
L
Cernunnos
Jxm30_
Cernunnos
0
4
1
0.13
W
Izanami
NS_medaN
Izanami
4
1
2
5
L
2
2
0
1
L
Scylla
TaR-TinTin
Scylla
0
7
0
0
W
Awilix
TarekAym
Awilix
1
1
1
1.5
W
Khepri
Triboux
Khepri
2
2
9
3.25
L
Fenrir
YorMudders
Fenrir
2
3
1
0.83
L
Cabrakan
0
3
3
0.5
W
Tyr
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,564
Damage
30,913
46,509
Taken
33,942
24,815
Mitigated
23,366
14,797
Healing
9,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
CpT_TsUbaSa
Discordia
11,426
212
96
2,132
3,791
1,275
17
1,079
2,598
58,346
0
L
Cernunnos
Jxm30_
Cernunnos
3,128
1,299
0
1,514
8,337
4,322
0
857
7,479
3,739
32,130
W
Izanami
NS_medaN
Izanami
7,300
4,162
0
440
5,111
3,459
564
524
4,587
3,842
64,061
L
3,323
701
0
3,062
9,368
8,852
0
425
8,931
4,341
39,998
L
Scylla
TaR-TinTin
Scylla
2,516
55
0
902
7,666
2,532
0
5,288
1,927
19,091
0
W
Awilix
TarekAym
Awilix
1,324
482
0
0
6,436
4,152
0
615
5,821
5,383
30,525
W
Khepri
Triboux
Khepri
4,080
455
0
1,349
8,429
6,496
0
3,358
4,847
15,118
0
L
Fenrir
YorMudders
Fenrir
4,493
1,742
0
4,344
10,201
3,655
0
3,472
6,541
0
31,334
L
Cabrakan
3,104
409
0
4,975
10,937
5,454
0
5,096
5,667
26,972
0
W
Tyr
6,783
613
0
5,323
10,175
7,984
713
135
10,040
0
60,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,315
Gold Earned
41,307
313
Minions Killed
467
0
Camps Cleared
0
1,319,991
Distance Traveled
1,430,350
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,931
595
114
8
0
314,404
7
L
Cernunnos
6,611
441
76
5
0
245,062
0
W
Izanami
9,093
606
134
9
0
271,386
6
L
Bellona
7,669
511
113
8
0
298,349
0
L
Scylla
5,455
364
34
2
0
237,020
2
W
Awilix
6,728
449
63
4
0
223,951
0
W
Khepri
7,492
499
27
2
0
315,853
4
L
Fenrir
6,518
435
48
3
0
272,438
2
L
Cabrakan
6,062
404
42
3
0
267,122
5
W
Tyr
9,063
604
129
9
0
304,756
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role