Player Matchup

Ganesha
Ganesha
EndofGirthquake
Ganesha
Level 57
God Stats
4W - 3L
1,841 SR
Queue Stats
150W - 126L
1,500 Elo+
Party 1
Anubis
Anubis
ItzAnchor
Anubis
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 70L
1,567 Elo+
Solo
Anhur
Anhur
PARKER15BALL
Anhur
Level 59
God Stats
5W - 6L
1,500 SR
Queue Stats
349W - 329L
1,608 Elo+
Solo
Nike
Nike
Playerover1000
Nike
Level 20
God Stats
15W - 17L
1,344 SR
Queue Stats
93W - 93L
1,719 Elo+
Party 1
Mercury
Mercury
xYazke
Mercury
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 59
1,537 SR
1,579 Elo+

VS

Team Averages
Level 63
1,499 SR
1,451 Elo+
Achilles
Achilles
Garadrake
Achilles
Level 105
God Stats
3W - 2L
1,500 SR
Queue Stats
64W - 69L
1,430 Elo+
Party 2
Rama
Rama
SECBB6
Rama
Level 60
God Stats
3W - 3L
1,500 SR
Queue Stats
430W - 413L
1,536 Elo+
Party 3
Cu Chulainn
Cu Chulainn
TheKTDFuture
Cu Chulainn
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 14L
1,183 Elo+
Party 2
Scylla
Scylla
WinkWonk
Scylla
Level 44
God Stats
1W - 3L
1,271 SR
Queue Stats
120W - 116L
1,550 Elo+
Party 3
Ymir
Ymir
sherlocksmith
Ymir
Level 85
God Stats
20W - 19L
1,723 SR
Queue Stats
98W - 95L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 5
5,157
573
2,868
6,162
2,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anubis
ItzAnchor
Anubis
9
4 / 4 / 2
5,754
639
3,578
5,511
2,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
1 / 1 / 2
4,899
544
2,808
2,572
612
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 0 / 2
5,548
616
2,517
4,892
3,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mercury
xYazke
Mercury
10
3 / 2 / 3
5,990
666
2,645
6,364
1,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Garadrake
Achilles
8
2 / 4 / 1
4,911
546
3,325
6,724
1,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rama
SECBB6
Rama
9
1 / 1 / 1
5,049
561
2,463
4,078
2,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
TheKTDFuture
Cu Chulainn
3
0 / 1 / 0
3,617
402
175
787
475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Scylla
WinkWonk
Scylla
8
3 / 3 / 2
5,383
598
4,928
4,389
901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 1 / 2
5,307
590
2,501
7,599
2,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
10
Kills
8
8
Deaths
10
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
1
5
2.5
L
Achilles
Garadrake
Achilles
2
4
1
0.63
W
Anubis
ItzAnchor
Anubis
4
4
2
1.25
W
1
1
2
2
W
2
0
2
3
L
Rama
SECBB6
Rama
1
1
1
1.5
L
Cu Chulainn
TheKTDFuture
Cu Chulainn
0
1
0
0
L
Scylla
WinkWonk
Scylla
3
3
2
1.33
L
2
1
2
3
W
Mercury
xYazke
Mercury
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,416
Damage
13,392
25,501
Taken
23,577
10,301
Mitigated
7,821
8,173
Healing
5,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,868
322
0
1,508
6,162
2,413
0
2,523
3,517
11,429
0
L
Achilles
Garadrake
Achilles
3,325
1,611
0
2,113
6,724
1,845
0
1,343
5,233
0
18,441
W
Anubis
ItzAnchor
Anubis
3,578
241
0
1,352
5,511
2,561
0
2,461
2,902
20,846
0
W
2,808
1,539
0
903
2,572
612
0
983
1,529
0
20,952
W
2,517
131
0
2,024
4,892
3,048
814
1,143
3,668
0
21,650
L
Rama
SECBB6
Rama
2,463
1,769
0
1,335
4,078
2,035
506
1,223
2,817
3,282
21,939
L
Cu Chulainn
TheKTDFuture
Cu Chulainn
175
0
0
36
787
475
0
0
743
717
2,562
L
Scylla
WinkWonk
Scylla
4,928
771
0
750
4,389
901
0
1,328
2,858
20,676
0
L
2,501
200
0
1,363
7,599
2,565
0
2,268
5,289
13,407
0
W
Mercury
xYazke
Mercury
2,645
1,013
0
2,386
6,364
1,667
34
366
5,972
0
26,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,348
Gold Earned
24,267
231
Minions Killed
164
0
Camps Cleared
0
901,764
Distance Traveled
700,022
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
5,157
573
5
1
0
181,090
1
L
Achilles
4,911
546
33
4
0
179,580
1
W
Anubis
5,754
639
53
6
0
150,533
0
W
Anhur
4,899
544
64
7
0
162,390
1
W
Nike
5,548
616
48
5
0
186,027
0
L
Rama
5,049
561
59
7
0
161,569
0
L
Cu Chulainn
3,617
402
11
1
0
22,510
0
L
Scylla
5,383
598
38
4
0
163,811
3
L
Ymir
5,307
590
23
3
0
172,552
3
W
Mercury
5,990
666
61
7
0
221,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role