Player Matchup

Fenrir
Fenrir
HamSiKiTuSx
Fenrir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
thesevi
Sylvanus
Level 28
God Stats
10W - 4L
1,656 SR
Queue Stats
27W - 11L
1,607 Elo+
Party 1
Hel
Hel
xKiTuSx
Hel
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 96
1,552 SR
1,536 Elo+

VS

Team Averages
Level 38
1,618 SR
1,677 Elo+
Chang'e
Chang'e
Bondira
Chang'e
Level 27
God Stats
17W - 10L
1,855 SR
Queue Stats
58W - 58L
1,578 Elo+
Solo
Danzaburou
Danzaburou
RewyJ
Danzaburou
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 36L
1,785 Elo+
Party 2
Bacchus
Bacchus
Sare777
Bacchus
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 15L
1,668 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
9 / 3 / 9
9,246
841
7,697
9,824
6,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sylvanus
thesevi
Sylvanus
12
1 / 0 / 15
8,953
814
5,527
7,552
6,566
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hel
13
8 / 1 / 10
9,329
848
12,756
8,993
4,513
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bondira
Chang'e
10
0 / 7 / 3
6,986
635
4,942
10,236
2,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
RewyJ
Danzaburou
12
4 / 6 / 0
9,083
826
6,896
9,767
4,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
Sare777
Bacchus
9
0 / 5 / 4
7,120
647
4,189
11,384
8,582
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
18
Kills
4
4
Deaths
18
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Bondira
Chang'e
0
7
3
0.21
W
Fenrir
9
3
9
4.5
L
Danzaburou
RewyJ
Danzaburou
4
6
0
0.67
L
Bacchus
Sare777
Bacchus
0
5
4
0.4
W
Sylvanus
thesevi
Sylvanus
1
0
15
8.5
W
Hel
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,980
Damage
16,027
26,369
Taken
31,387
17,637
Mitigated
15,962
14,134
Healing
5,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Bondira
Chang'e
4,942
140
1,365
2,129
10,236
2,726
0
5,827
4,409
21,564
0
W
Fenrir
7,697
1,834
0
738
9,824
6,558
1,241
2,262
7,479
1,497
25,956
L
Danzaburou
RewyJ
Danzaburou
6,896
3,189
0
1,288
9,767
4,654
224
5,419
4,348
2,288
26,236
L
Bacchus
Sare777
Bacchus
4,189
524
0
390
11,384
8,582
0
7,222
4,162
10,759
0
W
Sylvanus
thesevi
Sylvanus
5,527
1,307
3,490
2,708
7,552
6,566
323
3,570
3,724
12,193
0
W
Hel
12,756
709
3,182
4,016
8,993
4,513
864
3,285
5,528
48,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,528
Gold Earned
23,189
136
Minions Killed
105
0
Camps Cleared
0
620,209
Distance Traveled
562,475
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,986
635
44
4
0
182,824
4
W
Fenrir
9,246
841
33
3
0
212,409
2
L
Danzaburou
9,083
826
46
4
0
181,140
2
L
Bacchus
7,120
647
15
1
0
198,511
0
W
Sylvanus
8,953
814
20
2
0
197,535
2
W
Hel
9,329
848
83
8
0
210,265
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role