Player Matchup

Cthulhu
Cthulhu
Chariken18_
Cthulhu
Level 16
God Stats
6W - 2L
1,715 SR
Queue Stats
10W - 8L
1,747 Elo+
Party 1
Neith
Neith
Monetby
Neith
Level 14
God Stats
23W - 17L
1,500 SR
Queue Stats
107W - 109L
1,605 Elo+
Party 1
Bellona
Bellona
MozartMan
Bellona
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 30L
1,454 Elo+
Solo
Bacchus
Bacchus
V0lkear
Bacchus
Level 14
God Stats
15W - 13L
1,453 SR
Queue Stats
21W - 21L
1,397 Elo+
Solo
Merlin
Merlin
johnny152
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 46
1,534 SR
1,540 Elo+

VS

Team Averages
Level 10
1,494 SR
1,241 Elo+
Nemesis
Nemesis
Denisb22
Nemesis
Level 5
God Stats
0W - 2L
1,297 SR
Queue Stats
1W - 9L
1,013 Elo+
Solo
Terra
Terra
tylerdylan34
Terra
Level 15
God Stats
1W - 2L
1,671 SR
Queue Stats
48W - 59L
1,325 Elo+
Solo
Loki
Loki
xSrD3fAUTx
Loki
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,220 Elo+
Party 2
Neith
Neith
zXMoonlightXz
Neith
Level 3
God Stats
0W - 2L
1,260 SR
Queue Stats
0W - 3L
1,114 Elo+
Party 2
Agni
Agni
zerorzer
Agni
Level 18
God Stats
27W - 20L
1,741 SR
Queue Stats
90W - 75L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chariken18_
Cthulhu
17
2 / 0 / 21
10,586
1,059
9,490
9,203
9,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
Monetby
Neith
18
10 / 0 / 16
11,537
1,154
18,164
5,412
2,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
MozartMan
Bellona
16
4 / 0 / 13
9,884
988
6,475
4,080
4,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
V0lkear
Bacchus
17
1 / 0 / 16
10,093
1,009
9,105
8,496
10,166
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
johnny152
Merlin
19
14 / 2 / 17
11,926
1,193
23,711
4,844
2,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

364

VS

Team 2 Tickets

12

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Denisb22
Nemesis
14
0 / 11 / 0
8,529
853
3,162
19,188
7,460
14
0 / 7 / 2
9,400
940
1,443
21,030
13,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 8 / 1
8,443
844
3,715
15,559
5,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 3 / 1
8,530
853
4,121
12,505
5,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Agni
14
2 / 2 / 0
9,328
933
11,668
8,032
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
6
31
Kills
2
2
Deaths
31
83
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Chariken18_
Cthulhu
2
0
21
12.5
L
Nemesis
Denisb22
Nemesis
0
11
0
0
W
Neith
Monetby
Neith
10
0
16
18
W
Bellona
MozartMan
Bellona
4
0
13
10.5
W
Bacchus
V0lkear
Bacchus
1
0
16
9
W
Merlin
johnny152
Merlin
14
2
17
11.25
L
0
7
2
0.14
L
0
8
1
0.06
L
0
3
1
0.17
L
Agni
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,945
Damage
24,109
32,035
Taken
76,314
28,041
Mitigated
34,670
4,443
Healing
6,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Chariken18_
Cthulhu
9,490
769
0
484
9,203
9,093
0
4,118
5,085
19,287
0
L
Nemesis
Denisb22
Nemesis
3,162
346
0
125
19,188
7,460
0
7,211
11,652
0
10,571
W
Neith
Monetby
Neith
18,164
8,917
0
3,477
5,412
2,555
0
1,105
4,307
0
40,945
W
Bellona
MozartMan
Bellona
6,475
2,133
0
482
4,080
4,099
0
1,339
2,741
0
15,857
W
Bacchus
V0lkear
Bacchus
9,105
1,539
0
0
8,496
10,166
0
4,323
4,173
22,977
0
W
Merlin
johnny152
Merlin
23,711
1,487
0
0
4,844
2,128
0
2,226
2,618
47,095
0
L
1,443
438
2,153
2,163
21,030
13,750
0
13,513
7,198
11,484
0
L
3,715
559
0
509
15,559
5,918
0
8,158
7,306
0
10,711
L
4,121
2,156
0
1,197
12,505
5,011
0
8,726
3,632
0
14,198
L
Agni
11,668
829
0
280
8,032
2,531
0
4,105
3,875
30,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,026
Gold Earned
44,230
189
Minions Killed
107
3
Camps Cleared
4
1,100,167
Distance Traveled
790,397
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,586
1,059
23
2
0
243,650
0
L
Nemesis
8,529
853
19
2
1
172,697
0
W
Neith
11,537
1,154
53
5
3
199,869
0
W
Bellona
9,884
988
20
2
0
259,383
0
W
Bacchus
10,093
1,009
36
4
0
210,549
0
W
Merlin
11,926
1,193
57
6
0
186,716
0
L
Terra
9,400
940
18
2
0
175,162
0
L
Loki
8,443
844
15
2
1
163,001
0
L
Neith
8,530
853
14
1
0
130,063
0
L
Agni
9,328
933
41
4
2
149,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role