Player Matchup

Izanami
Izanami
 
Izanami
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Crodthehuztler
Bakasura
Level 113
God Stats
7W - 7L
1,703 SR
Queue Stats
270W - 248L
1,529 Elo+
Solo
Hel
Hel
He B Slime
Hel
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
663W - 579L
1,663 Elo+
Party 2
Achilles
Achilles
Pilsner08
Achilles
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 8L
1,594 Elo+
Solo
Anhur
Anhur
iCame4War
Anhur
Level 60
God Stats
0W - 3L
1,281 SR
Queue Stats
330W - 303L
1,462 Elo+
Party 2
Team Averages
Level 105
1,497 SR
1,550 Elo+

VS

Team Averages
Level 114
1,593 SR
1,474 Elo+
Ganesha
Ganesha
II-LocoTaco-II
Ganesha
Level 102
God Stats
3W - 1L
1,278 SR
Queue Stats
33W - 31L
1,464 Elo+
Party 1
Susano
Susano
ILuvTortas
Susano
Level 97
God Stats
9W - 3L
1,643 SR
Queue Stats
651W - 631L
1,583 Elo+
Solo
Skadi
Skadi
The_Bros_Gamer
Skadi
Level 123
God Stats
4W - 0L
1,867 SR
Queue Stats
54W - 57L
1,464 Elo+
Party 1
Nu Wa
Nu Wa
ZteC RainDrop
Nu Wa
Level 122
God Stats
4W - 0L
1,306 SR
Queue Stats
277W - 262L
1,330 Elo+
Solo
Vamana
Vamana
master nobol 06
Vamana
Level 128
God Stats
17W - 14L
1,872 SR
Queue Stats
492W - 469L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
3 / 3 / 6
8,149
582
6,538
11,345
3,404
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bakasura
14
9 / 3 / 1
8,475
605
6,734
10,758
6,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 3
7,493
535
5,319
10,007
6,614
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
Pilsner08
Achilles
10
0 / 4 / 2
6,019
430
4,460
11,153
6,460
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
iCame4War
Anhur
10
0 / 3 / 2
6,212
444
3,602
8,339
1,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 9
7,354
525
5,748
10,599
5,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
ILuvTortas
Susano
13
3 / 4 / 0
7,465
533
3,991
10,618
3,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
10 / 1 / 0
9,115
651
12,001
7,302
2,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 4 / 7
6,821
487
6,600
4,878
1,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 2 / 2
8,214
587
9,241
13,448
11,290
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
34
13
Kills
16
16
Deaths
13
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
3
6
2
L
Bakasura
9
3
1
3.17
L
1
3
3
0.83
W
0
2
9
2.25
W
Susano
ILuvTortas
Susano
3
4
0
0.75
L
Achilles
Pilsner08
Achilles
0
4
2
0.25
W
10
1
0
10
W
0
4
7
0.88
L
Anhur
iCame4War
Anhur
0
3
2
0.33
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,653
Damage
37,581
51,602
Taken
46,845
25,148
Mitigated
23,463
15,812
Healing
12,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,538
4,964
207
4,836
11,345
3,404
1,523
2,352
8,764
0
55,489
L
Bakasura
6,734
4,137
0
2,240
10,758
6,675
177
2,062
8,524
5,968
38,275
L
5,319
679
295
4,607
10,007
6,614
0
1,456
8,354
45,108
0
W
5,748
734
0
1,763
10,599
5,183
0
50
10,237
21,858
0
W
Susano
ILuvTortas
Susano
3,991
590
0
2,308
10,618
3,699
0
784
9,359
0
37,996
L
Achilles
Pilsner08
Achilles
4,460
1,252
489
1,339
11,153
6,460
0
3,596
7,464
0
24,806
W
12,001
6,440
0
1,948
7,302
2,163
1,266
0
7,302
0
57,475
W
6,600
1,753
0
383
4,878
1,128
82
379
4,221
30,570
0
L
Anhur
iCame4War
Anhur
3,602
2,443
0
1,799
8,339
1,995
0
2,782
5,438
0
31,960
W
9,241
3,998
0
5,821
13,448
11,290
191
4,266
8,595
3,983
51,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,348
Gold Earned
38,969
414
Minions Killed
339
0
Camps Cleared
0
1,268,713
Distance Traveled
1,285,938
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,149
582
116
8
0
262,065
8
L
Bakasura
8,475
605
90
6
0
298,277
0
L
Hel
7,493
535
102
7
0
242,868
1
W
Ganesha
7,354
525
3
0
0
284,733
1
W
Susano
7,465
533
67
5
0
295,250
4
L
Achilles
6,019
430
46
3
0
254,902
0
W
Skadi
9,115
651
125
9
0
268,641
5
W
Nu Wa
6,821
487
50
4
0
170,146
2
L
Anhur
6,212
444
60
4
0
210,601
4
W
Vamana
8,214
587
94
7
0
267,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role